Return Fire: Difference between revisions

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this interaction was fixed
Tag: Manual revert
 
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{{Infobox item
{{Infobox item/auto|Return Fire| sound1 = returnfire cast.mp3 | sound2 = return fire proc 01.mp3}}
| item_name          = Return Fire
| item_type          = Vitality
| item_tier          = 2
| has_components      = true
| component1_name    = Extra Regen
| has_passive1        = false
| has_passive2        = false
| has_active1        = true
| has_iscomponentof  = false
| item_stat1          = +125 Bonus [[Health]]
| item_stat2          = +3 Health Regen
| item_stat3          = +10% Ammo
| souls              = 1,750
| active1_description = Automatically '''fire a bullet''' towards any attacker who damages you with their abilities or weapon.
| active1_cooldown    = 30s
| active1_stat1      = 60% [[Bullet Damage]] Returned
| active1_stat2      = 30% [[Spirit Damage]] Returned
| active1_stat3      = +20% [[Bullet Resist]] (Conditional)
| active1_stat4      = 6s Duration
}}


'''Return Fire''' is a Tier 2 [[Vitality]] [[Item]] that provides [[Bonus Health]] and [[Spirit Power]] to the purchasing hero.
{{ItemSummary|{{#var:item_key_or_en}}}}


Its active ability automatically fires a bullet towards any attacker who damages you for a short duration.
==Notes==
* '''Damage Reflection Mechanics'''
** Returns the attacker's '''pre-mitigation''' damage (original damage before your [[Damage Resistance|resistances]] apply)
*** Example: If an enemy deals 100 [[Bullet Damage]] while you have 30% [[Bullet Resist]], you reflect {{#expr: 100 * {{#sub:{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletDamageReflectedPct}}|0|-1}} / 100}} damage, and you take 70.
** Works even with 100% damage immunity (e.g., {{ItemIcon|Metal Skin}} reflects full damage while preventing damage to the user).
* Damage returned ignores [[Debuffs]] that increase [[Weapon Damage]] against the target, such as {{HeroIcon|Haze}}'s {{AbilityIcon|Fixation}}.
* Does not apply [[Build-Up|build-up]] or [[Stack|stacking]] effects against the attacker.


It can be purchased for {{Souls|1,750}} from the [[Shop]] (its [[Component]], {{ItemIcon|Extra Regen}}, makes up {{Souls|500}} of the cost).
== Gallery ==
 
<gallery>
== Recommended heroes ==
Return fire usage vfx.gif|Return Fire being used
* N/A
</gallery>


== Update history ==
== Update history ==
{{Main|Return Fire/Update history|l1=Update history}}
{{Update history}}
{{Update history}}


== Navigation ==
{{Item Navbox}}
{{Item Navbox}}


[[Category:Active Items]]
[[Category:Active Items]]

Latest revision as of 17:06, 15 August 2026

Return Fire
Image for the Deadlock item Return Fire
Cost Souls1,600
Tier 2
+10% Bullet Resist
Active 23s
Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.
Internal name: upgrade_return_fire
Sounds

Return Fire is a Tier 2 Vitality Item that can be purchased from the Shop for Souls1,600.

Notes

[edit | edit source]
  • Damage Reflection Mechanics
    • Returns the attacker's pre-mitigation damage (original damage before your resistances apply)
    • Works even with 100% damage immunity (e.g., Metal Skin reflects full damage while preventing damage to the user).
  • Damage returned ignores Debuffs that increase Weapon Damage against the target, such as Haze's Fixation.
  • Does not apply build-up or stacking effects against the attacker.
[edit | edit source]

Update history

[edit | edit source]

View the full update history: Return Fire/Update history

Update Changes

May 22, 2026

  • Duration increased from 6s to 6.5s.

April 30, 2026

  • Bullet Resistance increased from 8% to 10%.
  • Bullet Damage Returned increased from 60% to 65%.

April 10, 2026

  • Bullet damage returned increased from 50% to 60%.
  • Cooldown reduced from 25s to 23s.
[edit | edit source]
Weapon
Vitality
Spirit