Return Fire: Difference between revisions

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this interaction was fixed
Tag: Manual revert
 
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{{Infobox item|item_imagefilepath=Return Fire|item_name=Return Fire|item_type=Vitality|item_tier=2|has_components=false|has_passive1=false|has_passive2=false|has_active1=true|has_iscomponentof=false|item_stat1=+125 Bonus [[Health]]|item_stat2=+7 [[Spirit Power]]|item_stat3=+7% [[Fire Rate]]|souls=1,250|active1_description=Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.|active1_cooldown=24s|active1_stat1=70% [[Bullet Damage]] Returned|active1_stat2=30% [[Spirit Damage]] Returned|active1_stat3=7s Duration}}
{{Infobox item/auto|Return Fire| sound1 = returnfire cast.mp3 | sound2 = return fire proc 01.mp3}}


'''Return Fire''' is a Tier 2 [[Vitality]] [[Item]] that provides [[Bonus Health]], [[Spirit Power]] and [[Fire Rate]] to the purchasing hero.
{{ItemSummary|{{#var:item_key_or_en}}}}


Its active ability automatically fires a bullet towards any attacker who damages you for a short duration.
==Notes==
* '''Damage Reflection Mechanics'''
** Returns the attacker's '''pre-mitigation''' damage (original damage before your [[Damage Resistance|resistances]] apply)
*** Example: If an enemy deals 100 [[Bullet Damage]] while you have 30% [[Bullet Resist]], you reflect {{#expr: 100 * {{#sub:{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletDamageReflectedPct}}|0|-1}} / 100}} damage, and you take 70.
** Works even with 100% damage immunity (e.g., {{ItemIcon|Metal Skin}} reflects full damage while preventing damage to the user).
* Damage returned ignores [[Debuffs]] that increase [[Weapon Damage]] against the target, such as {{HeroIcon|Haze}}'s {{AbilityIcon|Fixation}}.
* Does not apply [[Build-Up|build-up]] or [[Stack|stacking]] effects against the attacker.


It may be purchased for {{Souls|1250}} [[Souls]] from the [[Shop]].
== Gallery ==
<gallery>
Return fire usage vfx.gif|Return Fire being used
</gallery>


== Recommended heroes ==
== Update history ==
*
{{Update history}}


== Update history ==
== Navigation ==
{| class="wikitable sortable mw-collapsible" style="background-color:#FEF6E7; width: 40%"
{{Item Navbox}}
|- style= "background-color:#f0dbbb;"
|'''Patch'''
|'''Changes'''
|-
|[[Update: August 22, 2024]]
|
- Bullet damage returned reduced form 80% to 70%
|-
|[[Update: August 1, 2024]]
|
- Bullet Damage returned increased from 70% to 80%


- Bonus HP increased from +100 to +125
[[Category:Active Items]]
|}
{{Item_Navbox}}

Latest revision as of 17:06, 15 August 2026

Return Fire
Image for the Deadlock item Return Fire
Cost Souls1,600
Tier 2
+10% Bullet Resist
Active 23s
Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.
Internal name: upgrade_return_fire
Sounds

Return Fire is a Tier 2 Vitality Item that can be purchased from the Shop for Souls1,600.

Notes

[edit | edit source]
  • Damage Reflection Mechanics
    • Returns the attacker's pre-mitigation damage (original damage before your resistances apply)
    • Works even with 100% damage immunity (e.g., Metal Skin reflects full damage while preventing damage to the user).
  • Damage returned ignores Debuffs that increase Weapon Damage against the target, such as Haze's Fixation.
  • Does not apply build-up or stacking effects against the attacker.
[edit | edit source]

Update history

[edit | edit source]

View the full update history: Return Fire/Update history

Update Changes

May 22, 2026

  • Duration increased from 6s to 6.5s.

April 30, 2026

  • Bullet Resistance increased from 8% to 10%.
  • Bullet Damage Returned increased from 60% to 65%.

April 10, 2026

  • Bullet damage returned increased from 50% to 60%.
  • Cooldown reduced from 25s to 23s.
[edit | edit source]
Weapon
Vitality
Spirit