Return Fire: Difference between revisions

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updated cost for new patch (1,250 -> 1,600), updated cost of component (extra regen 500 -> 800)
LVL (talk | contribs)
Automated, updated, and added notes section about damage reflection.
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{{Infobox item
{{Infobox item
| item_name = Return Fire
| item_name           = Return Fire
| item_type = Vitality
| item_stat1          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletResist}}% [[Bullet Resist]]
| item_tier = 2
| has_active1          = true
| has_components = true
| active1_cooldown    = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
| has_iscomponentof2 =
| active1_description  = {{#invoke:Lang|get_string|upgrade_return_fire_desc}}
| component1_name = Extra Regen
| active1_stat1        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletDamageReflectedPct}}% [[Bullet Damage]] Returned
| has_passive1 = false
| active1_stat2       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|SpiritDamageReflectedPct}}% [[Spirit Damage]] Returned
| has_passive2 = false
| active1_stat3       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityDuration}}s Duration
| has_active1 = true
| has_iscomponentof = false
| item_stat1 = +125 Bonus [[Health]]
| item_stat2 = +3 Health Regen
| item_stat3 = +10% Ammo
| souls = 1,600
| active1_description = Automatically '''fire a bullet''' towards any attacker who damages you with their abilities or weapon.
| active1_cooldown = 30s
| active1_stat1 = 60% [[Bullet Damage]] Returned
| active1_stat2 = 30% [[Spirit Damage]] Returned
| active1_stat3 = +20% [[Bullet Resist]] (Conditional)
| active1_stat4 = 6s Duration
}}
}}


'''Return Fire''' is a Tier 2 [[Vitality]] [[Item]] that provides [[Bonus Health]] and [[Health Regen]] to the purchasing hero.
'''Return Fire''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Bullet Resist]] to the purchasing hero.


Its active ability automatically fires a bullet towards any attacker who damages you for a short duration.
Its active ability automatically fires a bullet towards any attacker who damages you for a short duration.


It can be purchased for {{Souls|1,600}} from the [[Shop]] (its [[Component]], {{ItemIcon|Extra Regen}}, makes up {{Souls|800}} of the cost).
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.
 
==Notes==
* '''Damage Reflection Mechanics'''
** Returns the attacker's '''pre-mitigation''' damage (original damage before your [[Damage Resistance|resistances]] apply)
*** Example: If an enemy deals 100 [[Bullet Damage]] while you have 50% [[Bullet Resist]], you reflect 100 damage but only take 50
** Works even with 100% damage immunity (e.g., {{ItemIcon|Metal Skin}} reflects full damage while preventing damage to the user)


== Update history ==
== Update history ==

Revision as of 14:10, 19 May 2025

Return Fire
Image for the Deadlock item Return Fire
Cost Souls1,600
Tier 2
+10%% Bullet Resist
Active 23s
Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.
Internal name: upgrade_return_fire

Return Fire is a Tier 2 Vitality Item that provides Bullet Resist to the purchasing hero.

Its active ability automatically fires a bullet towards any attacker who damages you for a short duration.

It can be purchased from the Shop for Souls1,600.

Notes

  • Damage Reflection Mechanics
    • Returns the attacker's pre-mitigation damage (original damage before your resistances apply)
    • Works even with 100% damage immunity (e.g., Metal Skin reflects full damage while preventing damage to the user)

Update history

Main article: Update history

View the full update history: Return Fire/Update history

Update Changes

May 22, 2026

  • Duration increased from 6s to 6.5s.

April 30, 2026

  • Bullet Resistance increased from 8% to 10%.
  • Bullet Damage Returned increased from 60% to 65%.

April 10, 2026

  • Bullet damage returned increased from 50% to 60%.
  • Cooldown reduced from 25s to 23s.
Weapon
Vitality
Spirit