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| {{Update history table | | {{Update history table |
| | contents = | | | contents = |
| {{Update history table/row
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| | update = {{Update link|April|30|2026}}
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| | changes =
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| * Shrines now have 10% Bullet Resistance
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| }}
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| {{Update history table/row
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| | update = {{Update link|March|10|2026}}
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| | changes =
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| * Super [[Trooper|troopers]] (when a lane [[Shrine|shrine]] is down) now have 15% less bounty
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| }}
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| {{Update history table/row
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| | update = {{Update link|March|6|2026}}
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| | changes =
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| * Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers)
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| * Shrines attack no longer hits heroes under the shrine
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| * Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die ''(Wiki note: Based on testing, this seems to have been reverted in an undocumented change)''
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| * Shrines bounty increased from 0 to 2000
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| * Added "0 Way" veils underneath the Shrine platforms in each base
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| }}
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| {{Update history table/row
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| | update = {{Update link|February|12|2026}}
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| | changes =
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| * Troopers now get stronger for the specific lane that the shrine died in, rather than only after both shrines died (when both die, middle lane also gets improved)
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| * Shrines HP reduced by 10%
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| }}
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| {{Update history table/row
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| | update = {{Update link|January|22|2026}}
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| | changes =
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| * New shrine models
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| * Shrine health increased to 9000
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| * Shrines now have a beam attack that deals damage and curses players
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| }}
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| {{Update history table/row
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| | update = {{Update link|December|16|2025}}
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| | changes =
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| * Shrines health increased from 3000 to 7000
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| * Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage)
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| }}
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| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|July|29|2025}} | | | update = {{Update link|July|29|2025}} |