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| name = Shrine | | name = Shrine | ||
| Image = Shrines.png | | Image = Shrines.png | ||
| max_health = {{NpcData|destroyable_building|MaxHealthGenerator | | max_health = {{NpcData|destroyable_building|MaxHealthGenerator}} | ||
| bullet_resist = {{NpcData|destroyable_building| | | bullet_resist = {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResist}} | ||
}} | }} | ||
'''Shrines''' are defensive [[Structures]] located in pairs within each team's base. They are the final objectives that must be destroyed before the [[Patron]] can be damaged. | '''Shrines''' are defensive [[Structures]] located in pairs within each team's base. They are the final objectives that must be destroyed before the [[Patron]] can be damaged. | ||
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In contrast, the [[Archmother]] shrine takes the form of a blue-lit platform, fitting the Archmother theme, topped by a book stand holding a magical tome. A hexagon is also inscribed on the platform, surrounded by magical sigils and inscriptions. The book periodically flips open and appears to emit magical energy directed toward the Archmother patron. | In contrast, the [[Archmother]] shrine takes the form of a blue-lit platform, fitting the Archmother theme, topped by a book stand holding a magical tome. A hexagon is also inscribed on the platform, surrounded by magical sigils and inscriptions. The book periodically flips open and appears to emit magical energy directed toward the Archmother patron. | ||
Shrines are found in pairs within each team's base, located on opposite sides to each other. The Patron will defend any that are under attack with a beam that deals damage and [[Status Effects#Curse|curses]] players in or near the Shrine platform. Shrines | Shrines are found in pairs within each team's base, located on opposite sides to each other. The Patron will defend any that are under attack with a beam that deals damage and [[Status Effects#Curse|curses]] players in or near the Shrine platform. Shrines have {{NpcData|destroyable_building|MaxHealthGenerator}} Health. | ||
== | === Durability === | ||
Shrines are completely invulnerable to damage until at least one pair of [[Base Guardians]] has been destroyed | Shrines are completely invulnerable to damage until at least one pair of [[Base Guardians]] has been destroyed. | ||
Shrines have | Shrines have 20% [[Bullet Resist]]. | ||
Additionally, like [[Base Guardians]], Shrines have | Additionally, like [[Base Guardians]], Shrines have scaling Bullet Resist. It starts at {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResist}}%, losing {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResistReductionPerHero}}% per enemy hero nearby, up to 0% minimum for 4 or more heroes. They are also immune to damage from any source outside their platform. This is added multiplicatively to the base Bullet Resist. | ||
When [[Backdoor Protection]] is active, they have {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|BackdoorProtectionDamageMitigationFromPlayers}}% [[Damage Resist]] and {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|HealthPerSecondRegen}} [[Health Regen]] per second. | When [[Backdoor Protection]] is active, they have {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|BackdoorProtectionDamageMitigationFromPlayers}}% [[Damage Resist]] and {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|HealthPerSecondRegen}} [[Health Regen]] per second. | ||
== Destruction == | == Destruction == | ||
Once a shrine is destroyed, [[Troopers]] | Once a shrine is destroyed, allied [[Troopers]] become '''Super Troopers''' for that shrine's lane, as well as for the Blue lane. Super Troopers gain {{NpcData|trooper_base|ShrinesDownBuffModifier|DamageScale}}% damage, {{#expr: ({{NpcData|trooper_base|ShrinesDownBuffModifier|HealthScale}} - 1) * 100 }}% health, and yield 15% less souls when killed. Once both Shrines have been destroyed, the enemy Patron will become vulnerable to damage. | ||
== Gallery == | == Gallery == | ||