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{{Infobox unit
[[File:Shrine_Icon.png|right|frameless|300x300px]]
| name = Shrine
| Image = Shrines.png
| max_health = {{NpcData|destroyable_building|MaxHealthGenerator}} / {{NpcData|destroyable_building|MaxHealthGeneratorSecond}}
| bullet_resist = {{NpcData|destroyable_building|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}}
}}
'''Shrines''' are defensive [[Structures]] located in pairs within each team's base. They are the final objectives that must be destroyed before the [[Patron]] can be damaged.
'''Shrines''' are defensive [[Structures]] located in pairs within each team's base. They are the final objectives that must be destroyed before the [[Patron]] can be damaged.


== Overview ==
== Overview ==
The [[Hidden King]] shrine resembles a speaker tower with three large loudspeakers and three smaller ones, all mounted on an inscribed hexagonal platform with a candle placed at each point. A glowing magical symbol sits at the center of the speakers. The shrine is primarily colored orange to match the Hidden King’s theme, and it faces the Hidden King patron, appearing to transmit sound waves toward it.
Shrines appear to be a metallic chair or throne, with a modified [[Guardian]] sitting atop it. The guardian seems to have a conductive metal crown instead of the usual brazier head found on standard guardians, which it uses to target nearby [[Trooper|Troopers]].


In contrast, the [[Archmother]] shrine takes the form of a blue-lit platform, fitting the Archmother theme, topped by a book stand holding a magical tome. A hexagon is also inscribed on the platform, surrounded by magical sigils and inscriptions. The book periodically flips open and appears to emit magical energy directed toward the Archmother patron.
Shrines are found in pairs within each team's base, located on opposite sides to each other. The Patron will patrol between each Shrine, and defend any that are under attack. Shrines have the lowest base health of any structure at 3,000 Health.


Shrines are found in pairs within each team's base, located on opposite sides to each other. The Patron will defend any that are under attack with a beam that deals damage and [[Status Effects#Curse|curses]] players in or near the Shrine platform. Shrines start with {{NpcData|destroyable_building|MaxHealthGenerator}} HP. When one shrine is destroyed, the other shrine's HP is increased to {{NpcData|destroyable_building|MaxHealthGeneratorSecond}}.
Despite being able to target Troopers, Shrines cannot actually deal damage to them or [[Heroes]], rendering them harmless.


== Resistances ==
=== Durability ===
Shrines are completely invulnerable to damage until at least one pair of [[Base Guardians]] has been destroyed, and are also immune to damage from any source outside their platform.
Like Base Guardians, Shrines also have scaling [[Bullet Resist]], albeit at a higher rate. By default, they have 60% Bullet Resist, however with every additional enemy hero nearby, they lose 20%. This is likely to discourage backdooring, and encourage attacking the base as a team.
 
{| class="wikitable"
Shrines have {{NpcData|destroyable_building|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}}% [[Bullet Resist]].
!Nearby Enemy Heroes
 
![[File:Bullet_Armor.png|frameless|20x20px]] Bullet Resist
Additionally, like [[Base Guardians]], Shrines have enemy scaling Bullet Resist. It starts at {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResist}}%, losing {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResistReductionPerHero}}% per enemy hero nearby, up to 0% minimum for 3 or more heroes. This is added multiplicatively to the base Bullet Resist.
|-
 
|0
When [[Backdoor Protection]] is active, they have {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|BackdoorProtectionDamageMitigationFromPlayers}}% [[Damage Resist]] and {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|HealthPerSecondRegen}} [[Health Regen]] per second.
|60%
 
|-
=== Ability Damage Reduction ===
|1
The following abilities deal reduced damage to Shrines:
|40%
{{ObjDamageReduction}}
|-
|2
|20%
|-
|3
|0%
|-
|4
| -20%
|-
|5
| -40%
|-
|6
| -60%
|}
Like the [[Patron]] and [[Walker|Walkers]], shrines also have backdoor protection, This causes them to constantly regenerate health if there are no [[Trooper|Troopers]] nearby.


== Destruction ==
== Destruction ==
Once a shrine is destroyed, [[Troopers]] allied to the team that destroyed the shrine become '''Super Troopers''' for that shrine's lane. Blue lane only gets Super Troopers when both shrines are destroyed. Super Troopers gain {{NpcData|trooper_base|ShrinesDownBuffModifier|DamageScale}}% damage, {{#expr: ({{NpcData|trooper_base|ShrinesDownBuffModifier|HealthScale}} - 1) * 100 }}% health, and yield 15% less souls when killed. Once both Shrines have been destroyed, the enemy Patron will become vulnerable to damage.
Once both shrines have been destroyed, the enemy Patron will become vulnerable to damage.
 
== Gallery ==
<gallery>
File:The archmother shrine.png|[[The Archmother]] shrine
File:Hidden king shrine.png|[[The Hidden King]] shrine
File:Shrine Icon.png|Old shrine<ref>"The old shrine appear to be a metallic chair or throne, with a modified Guardian sitting atop it. The guardian seems to have a conductive metal crown instead of the usual brazier head found on standard guardians, which it uses to target nearby Troopers.</ref>
File:Windmill shirne.png|Unused windmill shrine found in the game files
</gallery>
 
== Update history ==
{{Update history}}


== Trivia ==
== Trivia ==


* [[File:Shrine Latin.png|thumb|Latin inscription on the throne]]The backrest of the throne in the old shrine, as well as the sign worn by the [[Guardian]], featured the following Latin text<blockquote>EN SACRIFICIUM CUSTOS LAPIDIS CORDE DIVINO OBLATUM TESTAMENTUM IN  CHORO VIRTUTIS ET OBSEQUIL IN UMBRIS HUIUS THRONI RESONAT LEGATUM  EORUM QUI AUSI SUNT CAELOS LACES SERE SOLUM INVENIRE FORTUNAM IN  SACRIFICIO DESINATAM. HIC THRONUS MEMORIALE STET OPORTET ET POTEN  TISSIMUM ORDINEM COELESTE ADORARE</blockquote>In English this approximately translates to<blockquote>Behold the sacrifice, the guardian of the stone offered with a divine heart-a testament.  In the chorus of virtue and obedience, in the shadows of this throne, resounds the legacy of those who dared to challenge the heavens, only to find fortune destined in sacrifice.  This throne must stand as a memorial, and it is fitting to worship the most powerful celestial order.</blockquote>
* [[File:Shrine Latin.png|thumb|Latin inscription on the throne]]The backrest of the throne, as well as the sign worn by the [[Guardian]], feature the following Latin text<blockquote>EN SACRIFICIUM CUSTOS LAPIDIS CORDE DIVINO OBLATUM TESTAMENTUM IN  CHORO VIRTUTIS ET OBSEQUIL IN UMBRIS HUIUS THRONI RESONAT LEGATUM  EORUM QUI AUSI SUNT CAELOS LACES SERE SOLUM INVENIRE FORTUNAM IN  SACRIFICIO DESINATAM. HIC THRONUS MEMORIALE STET OPORTET ET POTEN  TISSIMUM ORDINEM COELESTE ADORARE</blockquote>In English this approximately translates to<blockquote>Behold the sacrifice, the guardian of the stone offered with a divine heart—a testament.  In the chorus of virtue and obedience, in the shadows of this throne, resounds the legacy of those who dared to challenge the heavens, only to find fortune destined in sacrifice.  This throne must stand as a memorial, and it is fitting to worship the most powerful celestial order.</blockquote>
 
== References ==
<references />
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