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| name = Shrine | | name = Shrine | ||
| Image = Shrines.png | | Image = Shrines.png | ||
| max_health = {{NpcData|destroyable_building|MaxHealthGenerator | | max_health = {{NpcData|destroyable_building|MaxHealthGenerator}} | ||
| bullet_resist = {{NpcData|destroyable_building| | | bullet_resist = {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResist}} | ||
}} | }} | ||
'''Shrines''' are defensive [[Structures]] located in pairs within each team's base. They are the final objectives that must be destroyed before the [[Patron]] can be damaged. | '''Shrines''' are defensive [[Structures]] located in pairs within each team's base. They are the final objectives that must be destroyed before the [[Patron]] can be damaged. | ||
== Overview == | == Overview == | ||
The | The Hidden King shrine resembles a speaker tower with three large loudspeakers and three smaller ones, all mounted on an inscribed hexagonal platform with a candle placed at each point. A glowing magical symbol sits at the center of the speakers. The shrine is primarily colored orange to match the Hidden King’s theme, and it faces the Hidden King patron, appearing to transmit sound waves toward it. | ||
In contrast, the | In contrast, the Archmother shrine takes the form of a blue-lit platform, fitting the Archmother theme, topped by a book stand holding a magical tome. A hexagon is also inscribed on the platform, surrounded by magical sigils and inscriptions. The book periodically flips open and appears to emit magical energy directed toward the Archmother patron. | ||
Shrines are found in pairs within each team's base, located on opposite sides to each other. The Patron will defend any that are under attack | Shrines are found in pairs within each team's base, located on opposite sides to each other. The Patron will defend any that are under attack. Shrines have {{NpcData|destroyable_building|MaxHealthGenerator}} Health. | ||
== | === Durability === | ||
Shrines | Like Base Guardians, Shrines have scaling [[Bullet Resist]]. By default, they have {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResist}}% Bullet Resist, however with every additional enemy hero nearby, they lose {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResistReductionPerHero}}%. This is likely to discourage backdooring and encourage attacking the base as a team. Additionally, Shrines are immune to damage from any source further than {{NpcData|destroyable_building|RangedArmorModifier|InvulnRange|2}}m away. | ||
{| class="wikitable" | |||
!Nearby Enemy Heroes | |||
![[File:Bullet_Armor.png|frameless|20x20px]] Bullet Resist | |||
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|0 | |||
|<span>{{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResist}}%</span> | |||
|- | |||
|1 | |||
{{ | |<span>{{#expr: {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResist}} - {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResistReductionPerHero}} }}%</span> | ||
|- | |||
|2 | |||
|<span>{{#expr: {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResist}} - 2 * {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResistReductionPerHero}} }}%</span> | |||
|- | |||
|3 | |||
|<span>{{#expr: {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResist}} - 3 * {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResistReductionPerHero}} }}%</span> | |||
|- | |||
|4 | |||
|<span>{{#expr: {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResist}} - 4 * {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResistReductionPerHero}} }}%</span> | |||
|- | |||
|5 | |||
|<span>{{#expr: {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResist}} - 5 * {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResistReductionPerHero}} }}%</span> | |||
|- | |||
|6 | |||
|<span>{{#expr: {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResist}} - 6 * {{NpcData|destroyable_building|BackdoorBulletResistModifier|BulletResistReductionPerHero}} }}%</span> | |||
|} | |||
== Destruction == | == Destruction == | ||
Once | Once both shrines have been destroyed, the enemy Patron will become vulnerable to damage. Allied [[Troopers]] will also gain {{NpcData|trooper_base|ShrinesDownBuffModifier|DamageScale}}% damage and health for the rest of the match. | ||
== Gallery == | == Gallery == | ||
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== Trivia == | == Trivia == | ||
* [[File:Shrine Latin.png|thumb|Latin inscription on the throne]]The backrest of the throne in the old shrine, as well as the sign worn by the [[Guardian]], featured the following Latin text<blockquote>EN SACRIFICIUM CUSTOS LAPIDIS CORDE DIVINO OBLATUM TESTAMENTUM IN CHORO VIRTUTIS ET OBSEQUIL IN UMBRIS HUIUS THRONI RESONAT LEGATUM EORUM QUI AUSI SUNT CAELOS LACES SERE SOLUM INVENIRE FORTUNAM IN SACRIFICIO DESINATAM. HIC THRONUS MEMORIALE STET OPORTET ET POTEN TISSIMUM ORDINEM COELESTE ADORARE</blockquote>In English this approximately translates to<blockquote>Behold the sacrifice, the guardian of the stone offered with a divine | * [[File:Shrine Latin.png|thumb|Latin inscription on the throne]]The backrest of the throne in the old shrine, as well as the sign worn by the [[Guardian]], featured the following Latin text<blockquote>EN SACRIFICIUM CUSTOS LAPIDIS CORDE DIVINO OBLATUM TESTAMENTUM IN CHORO VIRTUTIS ET OBSEQUIL IN UMBRIS HUIUS THRONI RESONAT LEGATUM EORUM QUI AUSI SUNT CAELOS LACES SERE SOLUM INVENIRE FORTUNAM IN SACRIFICIO DESINATAM. HIC THRONUS MEMORIALE STET OPORTET ET POTEN TISSIMUM ORDINEM COELESTE ADORARE</blockquote>In English this approximately translates to<blockquote>Behold the sacrifice, the guardian of the stone offered with a divine heart—a testament. In the chorus of virtue and obedience, in the shadows of this throne, resounds the legacy of those who dared to challenge the heavens, only to find fortune destined in sacrifice. This throne must stand as a memorial, and it is fitting to worship the most powerful celestial order.</blockquote> | ||
== References == | == References == | ||
<references /> | <references /> | ||
{{Unit Navbox}} | {{Unit Navbox}} | ||