Silencer: Difference between revisions

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m Template Renaming, replaced: }}% → }} (3)
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| has_passive1        = true
| has_passive1        = true
| has_passive2        = true
| has_passive2        = true
| item_stat1          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechResist}}% [[Spirit Resist]]
| item_stat1          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechResist}} [[Spirit Resist]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_proc_silence_debuff_desc}}
| passive1_description = {{#invoke:Lang|get_string|upgrade_proc_silence_debuff_desc}}
| passive1_stat1      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechDamageReduction}}% [[Spirit Damage]] Reduction (Conditional)
| passive1_stat1      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechDamageReduction}} [[Spirit Damage]] Reduction (Conditional)
| passive1_stat2      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DebuffDuration}}s [[Debuff]] Duration
| passive1_stat2      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DebuffDuration}}s [[Debuff]] Duration
| passive2_description = {{#invoke:Utilities|process_variables|upgrade_proc_silence_desc|{{#var:item_key_or_en}}}}
| passive2_description = {{#invoke:Utilities|process_variables|upgrade_proc_silence_desc|{{#var:item_key_or_en}}}}
| passive2_stat1      = [[Status_Effects#Silence|Silenced Status Effect]]
| passive2_stat1      = [[Status Effects#Silence|Silenced Status Effect]]
| passive2_stat2      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|SilenceDuration}}s Silence Duration
| passive2_stat2      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|SilenceDuration}}s Silence Duration
| passive2_stat3      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ImmunityDuration}}s Immunity Duration
| passive2_stat3      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ImmunityDuration}}s Immunity Duration
| passive2_stat4      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BuildUpPerShot}}% Buildup Per Shot
| passive2_stat4      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BuildUpPerShot}} Buildup Per Shot
| sound1              = silencer hit.mp3
| sound1              = silencer hit.mp3
| sound2              = silencer lp.mp3
| sound2              = silencer lp.mp3
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== Notes ==
== Notes ==


* Silencer's [[Status Effects|Damage Reduction Debuff]] effect on [[Spirit Damage]] will apply to enemy players with [[Unstoppable]] activated; But only the ''Damage Debuff'' portion is applied, the [[Silence|Silenced]] aspect will not take effect.
* Silencer's [[Status Effects|Damage Reduction Debuff]] effect on [[Spirit Damage]] will apply to enemy players with [[Unstoppable]] activated; But only the ''Damage Debuff'' portion is applied, the [[Silence]]d aspect will not take effect.


== Update history ==
== Update history ==

Revision as of 16:32, 22 August 2025

Silencer
Image for the Deadlock item Silencer
Cost Souls6,400
Tier 4
+12% Spirit Resist
Passive
Your bullets reduce the target's outgoing spirit damage.
Passive
Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.
Internal name: upgrade_proc_silence
Sounds

Silencer is a Tier 4 Weapon Item that increases Spirit Resist. Its passive reduces the target's Spirit Damage, additionally, Silencer has a passive effect which causes the purchaser's bullets to build up a silence effect on enemy targets. Once reached, the Hero is silenced for a short duration.

It can be purchased for Souls6,400.

Notes

Update history

Main article: Update history

View the full update history: Silencer/Update history

Update Changes

May 22, 2026

  • Spirit Resistance reduced from 15% to 12%.

November 21, 2025

  • Spirit Resist increased from 14% to 15%.

May 8, 2025

  • Cost increased from 6000 to 6400 (Global item change).
  • No longer grants +20% Weapon Damage.
  • No longer grants +20% Debuff resistance.
  • Spirit Resistance reduced from +15% to +14%.
  • Spirit damage reduction debuff no longer requires build up, triggers on bullet hit and can be refreshed.
  • Spirit damage reduction reduced from -40% to -25%.
  • Silence build up difficulty reduced by ~20%.
  • Silence duration increased from 2s to 2.5s.
  • Silence immunity reduced from 12s to 10s.
Weapon
Vitality
Spirit