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</tabber>
</tabber>
{{Quotation
{{Quotation
| 2 = Everyone makes a mistake eventually. And when they do, they're mine.|4=Werewolf_kill_anyhero_08.mp3
| 2 = Everyone makes a mistake eventually. And when they do, they're mine.
}}
}}


'''Silver''' is a [[Hero]] in ''[[Deadlock]]'', making her living tracking down lowlifes, but today New York’s misanthrope lycanthrope plans on summoning a god. Fortunately, her career as a bounty hunter has prepared her well for all that the ritual requires. She makes quick work of adversaries by catching them with her '''[[Silver#Entangling Bola|Entangling Bola]]''', '''[[Silver#Boot Kick|Boot Kicking]]''' them in the face, and finishing them off with a '''[[Silver#Slam Fire|Slam Fire]]''' from her rifle. But inevitably, the '''[[Silver#Lycan Curse|Lycan Curse]]''' comes calling whether she likes it or not, and her foes will regret being too close when it does.
'''Silver''' is a [[Hero]] in ''[[Deadlock]]'', making her living tracking down lowlifes, but today New York’s misanthrope lycanthrope plans on summoning a god. Fortunately, her career as a bounty hunter has prepared her well for all that the ritual requires. She makes quick work of adversaries by catching them with her Entangling Bola, Boot Kicking them in the face, and finishing them off with a Slam Fire from her rifle. But inevitably, the Lycan Curse comes calling whether she likes it or not, and her foes will regret being too close when it does.


Lilah Silver has been a werewolf for as long as she can remember, insisting that she has her Lycanthropy under control. Despite her successes as a bounty hunter, Silver struggles with alcohol, smoking, financial, and personal troubles on a daily basis, driving her to seek the [[Patron]]'s help to "thrive".  
Lilah Silver has been a werewolf for as long as she can remember, insisting that she has her Lycanthropy under control. Despite her successes as a bounty hunter, Silver struggles with alcohol, smoking, financial, and personal troubles on a daily basis, driving her to seek the [[Patron]]'s help to "thrive".  


Silver is unique among heroes in having two distinct sets of abilities—one for her human form and one for her werewolf form—which automatically swap when her [[#Ultimate Ability|Lycan Curse]] transforms her.
Silver was released on [[Update:February 2, 2026|February 2, 2026]] as the third winner of the [[Update:January 22, 2026|Old Gods, New Blood]] update contest.


== Weapon ==
== Weapon ==


<tabber>
<tabber>
|-|Default =
|-|Default=
{{WeaponCard|key=hero_werewolf}}<br>
{{WeaponCard|key=hero_werewolf}}<br>


Hair of the Dog reloads single shots and the reload can be interrupted.
Hair of the Dog reloads single shots and the reload can be interrupted.
|-|Transformed =
 
|-|Transformed=
{{WeaponCard|key=hero_werewolf_transformed|weapon_name=Loose Muzzle|no_falloff=true}}<br>
{{WeaponCard|key=hero_werewolf_transformed|weapon_name=Loose Muzzle|no_falloff=true}}<br>


Loose Muzzle deals damage in a close range, cone-shaped attack that can hit multiple enemies. The 7 meter falloff range cannot be increased by items such as {{ItemIcon|Sharpshooter}}. It has no ammo count and no reload, and does not deal headshot damage.  
Loose Muzzle only hits enemies in [[Melee Attack|melee]] range, in a cone-shaped attack that can hit multiple enemies. The range cannot be increased by items such as {{ItemIcon|Sharpshooter}}. It has no ammo count and no reload, and does not deal headshot damage. It does proc Weapon item effects such as {{ItemIcon|Ricochet}}.


It can activate Weapon item effects such as {{ItemIcon|Ricochet}}. {{ItemIcon|Split Shot}} has no effect on Loose Muzzle.
{{ItemIcon|Split Shot}} has no effect on Loose Muzzle.
 
*This attack stacks [[Fire Rate]] from each confirmed hit on enemies and NPCs. The amount of fire rate gained per hit is found by dividing the Lycan Curse maximum Fire Rate by 16. The fire rate buff lasts approximately 6 seconds before resetting if no damage has been dealt with Loose Muzzle, and does not transfer to Silver when Lycan Curse ends.
</tabber>
</tabber>


== Abilities ==
== Abilities ==
Silver is unique among heroes in having two distinct sets of abilities — one for her default (human) form and one for her transformed (werewolf) form — which swap automatically when [[#Ultimate Ability|Lycan Curse]] transforms her. Her ultimate, Lycan Curse, is shared between both forms and triggers the transformation.
{{clear}}
=== Basic Abilities ===
=== Basic Abilities ===


<tabber style="max-width:100%;">
<tabber style="max-width:100%;">
|-|Default =
|-|Default=
 
{{AbilitySection
{{AbilitySection
| hero_name  = Silver
| hero_name  = Silver
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| notes =
| notes =
* For T3 extra damage, all shots must be on the same target.
* For T3 extra damage, all shots must be on the same target.
* The T1 +{{DataProp|Slam Fire|Upgrades.1.BaseAttackDamagePercent}}% Weapon Damage buff while active also applies to Melee Damage.
}}
}}


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| ability_num = 3
| ability_num = 3
| notes =
| notes =
* See {{ItemIcon|Slowing Hex}} for a list of abilities and items silenced by Entangling Bola.
* T3 Ricochet has {{#invoke:Abilities|get_ability_upgrade_prop|Entangling Bola|3|RicochetRange}}m range. It hits the two closest enemies to the main target, and doesn't prioritize players over NPCs.
* T3 Ricochet has {{#invoke:Abilities|get_ability_upgrade_prop|Entangling Bola|3|RicochetRange}}m range. It hits the two closest enemies to the main target, and doesn't prioritize players over NPCs.
}}
}}
|-|Transformed =
|-|Transformed=
 
{{AbilitySection
{{AbilitySection
| hero_name  = Silver (Transformed)
| hero_name  = Silver (Transformed)
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|notes =
|notes =
* Despite dealing [[Melee Damage]], Mauling Leap incorrectly uses the [[Spirit Damage]] icon in the ability UI. Only the bonus damage over time is spirit.
* Despite dealing [[Melee Damage]], Mauling Leap incorrectly uses the [[Spirit Damage]] icon in the ability UI. Only the bonus damage over time is spirit.
*The start-up of Mauling Leap can be cancelled by immediately inputting a jump command twice, without placing the ability on cooldown.}}
}}


{{AbilitySection
{{AbilitySection
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| ability_num = 4
| ability_num = 4
| notes      =
| notes      =
* The passive feature has a 3 second delay before automatically casting Lycan Curse once bloodlust is full. The player can press the ability button to transform instantly during that delay.
* The passive feature has a short delay before automatically casting Lycan Curse once bloodlust is full. The player can press the ability button to transform instantly during that delay.
* Werewolf Silver's Loose Muzzle attack deals [[Weapon Damage]] (see "Weapon/Transformed" above for more info).  
* Wolf Silver's base attack deals [[Weapon Damage]] (see "Weapon/Transformed" above for more info). She can still do [[Melee Attacks]] with the melee key, but it can be hard to tell when Wolf Silver uses light melee since it has a similar animation to her base attack.
** She can still do [[Melee Attacks]], but it can be hard to tell when Werewolf Silver uses light melee since it has a similar animation to her base attack.
* Damage dealt to [[Unit|NPCs]] does not count towards Lycan Curse. However, it does generate the {{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePercentagePerSecondInCombat}}% passive buildup in combat.
* Damage dealt to [[Unit|NPCs]] does not count towards Lycan Curse. However, it does generate the {{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePercentagePerSecondInCombat}}% passive buildup in combat.
* After Lycan Curse ends, Silver's weapon is automatically reloaded.
* After Lycan Curse ends, Silver's weapon is automatically reloaded.
* Lycan Curse's cooldown does not begin until the transformation ends.
* Lycan Curse's cooldown does not begin until the transformation ends.
* Bonus fire rate is applied through stacks given when "shooting" (attacking) enemies. The max bonus listed on ability card is given at the maximum of {{DataProp|Lycan Curse|MaxStacks}} stacks. Each attack applies a new stack and refreshes the duration of all previous stacks to {{DataProp|Lycan Curse|StackDuration}}s. As an example, the base ability lists +{{DataProp|Lycan Curse|BonusFireRate}}% Fire Rate; this means that every attack gives a +{{#expr: {{DataProp|Lycan Curse|BonusFireRate}} / {{DataProp|Lycan Curse|MaxStacks}}}}% Fire Rate bonus.
* Buildup notes:
* Buildup notes:
** Lycan Curse bloodlust builds {{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePerDamage}}% per damage dealt (post-mitigation by [[Damage Resistance|resistances]]).
** Lycan Curse bloodlust builds {{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePerDamage}}% per damage dealt.
** Whenever Silver is below {{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthFraction}}% health, the bloodlust buildup is increased by +{{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthRageBonus}}%. This additional buildup grows by +{{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthRageBonus.Scale.Value}}% per [[Boon]] (additively), making it +{{#expr:{{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthRageBonus}}+({{#invoke:SoulUnlock|get_max|PowerIncrease}}*{{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthRageBonus.Scale.Value}})}}% at max level. This bonus is applied retroactively to the existing buildup when Silver reaches the health threshold.
** Whenever Silver is below {{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthFraction}}% health, the bloodlust buildup is increased by +{{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthRageBonus}}%. This additional buildup grows by +{{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthRageBonus.Scale.Value}}% per [[Boon]] (additively), making it +{{#expr:{{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthRageBonus}}+({{#invoke:SoulUnlock|get_max|PowerIncrease}}*{{#invoke:Abilities|get_ability_prop|Lycan Curse|LowHealthRageBonus.Scale.Value}})}}% at max level. This bonus is applied retroactively to the existing buildup when Silver reaches the health threshold.
** The base required amount of hero-damage inflicted (not counting low health bonus) to charge Lycan Curse is {{#expr:{{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage}}/{{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePerDamage}}round0}}. The damage required increases by +{{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage.Scale.Value}}% per [[Boon]] (additively), making it {{#expr:({{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage}}+(7*{{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage.Scale.Value}}))/{{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePerDamage}}round0}} at level 7 when the ultimate is unlocked, and {{#expr:({{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage}}+({{#invoke:SoulUnlock|get_max|PowerIncrease}}*{{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage.Scale.Value}}))/{{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePerDamage}}round0}} at max level.
** The base required amount of hero-damage inflicted (not counting low health bonus) to charge Lycan Curse is {{#expr:{{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage}}/{{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePerDamage}}round0}}. The damage required increases by +{{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage.Scale.Value}}% per [[Boon]] (additively), making it {{#expr:({{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage}}+(6*{{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage.Scale.Value}}))/{{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePerDamage}}round0}} at level 6 when the ultimate is unlocked, and {{#expr:({{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage}}+({{#invoke:SoulUnlock|get_max|PowerIncrease}}*{{#invoke:Abilities|get_ability_prop|Lycan Curse|MaxRage.Scale.Value}}))/{{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePerDamage}}round0}} at max level.
** Bloodlust also passively builds up {{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePercentagePerSecondInCombat}}% per second in combat, effectively lowering the damage required.
** Lycan Curse bloodlust also passively builds up {{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePercentagePerSecondInCombat}}% per second in combat, effectively lowering the damage required.
*** Bloodlust is lost at the rate of {{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePercentagePerSecondOutOfCombat}}% per second when out of combat.
*** Buildup is lost at the rate of {{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePercentagePerSecondOutOfCombat}}% per second when out of combat.
}}
}}


== Backstory ==


== Street Brawl ==
{{Fates Tale|werewolf}}
=== Ability Changes ===
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
Apart from [[Street Brawl#Heroes|global changes]], Silver does '''not''' have any special modifications for her abilities in Street Brawl.
=== Item Draft ===
{{HeroStreetBrawlItems|Silver}}
 
== Backstory ==
''See '''[[Silver/Lore]]''' for more story content.''
{{Fates Tale|werewolf|no_link=1}}


== Update history ==
== Update history ==
{{Update history}}
{{Update history}}
== 3D Models ==
{{3D_Model|Silver}}
{{3D_Model|Silver (Transformed)|alt_image=Silver_(Transformed)_card|size=100px}}
===Weapon===
{{3D Model|Silver Weapon|size=240px}}


== Gallery ==
== Gallery ==
<gallery>
<gallery>
File:Silver Card.png|Silver's card
File:Silver Card.png|Silver's card.
File:Silver Gloat Portrait.png|Gloat portrait for Silver
File:Silver vertical.png|Silver's vertical portrait.
File:Silver Critical Health.png|Critical health portrait for Silver
File:Silver.png|Silver's icon.
File:Werewolf Silver Card.png|Silver's werewolf form card
File:Silver Render.png|Silver's in-game render.
File:Werewolf Silver Gloat.png|Gloat portrait for Silver (werewolf form)
File:Silver select background.png|Silver's select background.
File:Werewolf Silver Critical.png|Critical health portrait for Silver (werewolf form)
File:Silver Reference Sheet.png|Silver Reference Sheet.
File:Silver vertical.png|Silver's vertical portrait
File:Silver name.svg|Typography for Silver.
File:Silver.png|Silver's icon
File:Silver Weapon.png|Silver's weapon - Hair of the Dog.
File:Silver Render.png|Silver's in-game render
File:Silver VoterPoster.jpg|"Vote for Silver" poster/spray from the 1/23/26 major update.
File:Silver select background.png|Silver's select background
File:Vote Silver Damaged.png|Damaged "Vote Silver" poster.
File:Silver Reference Sheet.png|Silver reference aheet
File:Silver Vote Box.png|Silver splash art from the vote screen.
File:Silver Weapon.png|Silver's weapon - ''Hair of the Dog''
File:Silver Voter Sticker.png|Silver voter sticker.
File:Silver shadow.png|Silver's shadow in the hideout
File:Silver shadow.png|Silver's shadow in the hideout.
</gallery>
File:Silver Gloat Portrait.png|Gloat portrait for Silver.
 
File:Silver Critical Health.png|Critical health portrait for Silver.
=== Typography ===
File:Werewolf Silver Card.png|Silver's werewolf form card.
<gallery>
File:Werewolf Silver Gloat.png|Gloat portrait for Silver (werewolf form).
File:Silver name.svg|Silver's name typography
File:Werewolf Silver Critical.png|Critical health portrait for Silver (werewolf form).
File:Werewolf brazilian.svg|Silver's Brazilian Portuguese typography
File:Werewolf italian.svg|Silver's Italian typography
File:Werewolf polish.svg|Silver's Polish typography
File:Werewolf russian.svg|Silver's Russian typography
File:Werewolf schinese.svg|Silver's Simplified Chinese typography
File:Werewolf ukrainian.svg|Silver's Ukrainian typography
</gallery>
 
=== Voting ([[Old Gods, New Blood]]) ===
<gallery>
File:Silver VoterPoster.jpg|"Vote for Silver" poster/spray from the 1/23/26 major update
File:Vote Silver Damaged.png|Damaged "Vote Silver" poster
File:Silver Thank You Voting Poster.png|Thanks for voting Silver!
File:Silver Thank You Voting Poster.png|Thanks for voting Silver!
File:Silver Thank You Voting Poster Damaged.png|Awooooooo
File:Silver Thank You Voting Poster Damaged.png|Awooooooo
File:Silver Vote Box.png|Silver splash art from the vote screen
File:Silver Voter Sticker.png|Silver voter sticker
</gallery>
</gallery>


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== Navigation ==
== Navigation ==
{{Hero Navbox}}
{{Hero Navbox}}
[[Category:Heroes]]
[[Category:Silver]]
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