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* The passive feature has a 3 second delay before automatically casting Lycan Curse once bloodlust is full. The player can press the ability button to transform instantly during that delay. | * The passive feature has a 3 second delay before automatically casting Lycan Curse once bloodlust is full. The player can press the ability button to transform instantly during that delay. | ||
* Werewolf Silver's Loose Muzzle attack deals [[Weapon Damage]] (see "Weapon/Transformed" above for more info). | * Werewolf Silver's Loose Muzzle attack deals [[Weapon Damage]] (see "Weapon/Transformed" above for more info). | ||
** She can still do [[Melee Attacks]], but it can be hard to tell when Werewolf Silver uses light melee since it has a similar animation to her base attack. | ** She can still do [[Melee Attacks]], but it can be hard to tell when Werewolf Silver uses light melee since it has a similar animation to her base attack. | ||
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* Lycan Curse's cooldown does not begin until the transformation ends. | * Lycan Curse's cooldown does not begin until the transformation ends. | ||
* Bonus fire rate is applied through stacks given when "shooting" (attacking) enemies. The max bonus listed on ability card is given at the maximum of {{DataProp|Lycan Curse|MaxStacks}} stacks. Each attack applies a new stack and refreshes the duration of all previous stacks to {{DataProp|Lycan Curse|StackDuration}}s. As an example, the base ability lists +{{DataProp|Lycan Curse|BonusFireRate}}% Fire Rate; this means that every attack gives a +{{#expr: {{DataProp|Lycan Curse|BonusFireRate}} / {{DataProp|Lycan Curse|MaxStacks}}}}% Fire Rate bonus. | * Bonus fire rate is applied through stacks given when "shooting" (attacking) enemies. The max bonus listed on ability card is given at the maximum of {{DataProp|Lycan Curse|MaxStacks}} stacks. Each attack applies a new stack and refreshes the duration of all previous stacks to {{DataProp|Lycan Curse|StackDuration}}s. As an example, the base ability lists +{{DataProp|Lycan Curse|BonusFireRate}}% Fire Rate; this means that every attack gives a +{{#expr: {{DataProp|Lycan Curse|BonusFireRate}} / {{DataProp|Lycan Curse|MaxStacks}}}}% Fire Rate bonus. | ||
* Buildup notes: | * Buildup notes: | ||
** Lycan Curse bloodlust builds {{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePerDamage}}% per damage dealt (post-mitigation by [[Damage Resistance|resistances]]). | ** Lycan Curse bloodlust builds {{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePerDamage}}% per damage dealt (post-mitigation by [[Damage Resistance|resistances]]). | ||
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*** Bloodlust is lost at the rate of {{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePercentagePerSecondOutOfCombat}}% per second when out of combat. | *** Bloodlust is lost at the rate of {{#invoke:Abilities|get_ability_prop|Lycan Curse|RagePercentagePerSecondOutOfCombat}}% per second when out of combat. | ||
}} | }} | ||
== Street Brawl == | == Street Brawl == | ||