Sinclair/Sounds: Difference between revisions

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=== Vexing Bolt ===
=== Vexing Bolt ===
{| class="wikitable mw-collapsible"
Audio plays on Sinclair after shooting the projectile
!Description
{| class="wikitable"
!Audio
|-
|-
| rowspan="4" |Bolt cast
|Cast 1
|[[File:Magician vexingbolt cast 01.mp3]]
|[[File:Magician vexingbolt cast 01.mp3]]
|-
|-
|Cast 2
|[[File:Magician vexingbolt cast 02.mp3]]
|[[File:Magician vexingbolt cast 02.mp3]]
|-
|-
|Cast 3
|[[File:Magician vexingbolt cast 03.mp3]]
|[[File:Magician vexingbolt cast 03.mp3]]
|-
|-
|Cast 4
|[[File:Magician vexingbolt cast 04.mp3]]
|[[File:Magician vexingbolt cast 04.mp3]]
|-
|}
|Flying projectile
Audio loops on the projectile throughout it's duration
{| class="wikitable"
|Loop
|[[File:Magician vexingbolt projectile lp 01.mp3]]
|[[File:Magician vexingbolt projectile lp 01.mp3]]
|-
|}
| rowspan="3" |Redirect
Audio plays on the projectile after redirecting it's trajectory
{| class="wikitable"
|Redirect 1
|[[File:Magician vexingbolt redirect 01.mp3]]
|[[File:Magician vexingbolt redirect 01.mp3]]
|-
|-
|Redirect 2
|[[File:Magician vexingbolt redirect 02.mp3]]
|[[File:Magician vexingbolt redirect 02.mp3]]
|-
|-
|Redirect 3
|[[File:Magician vexingbolt redirect 03.mp3]]
|[[File:Magician vexingbolt redirect 03.mp3]]
|-
|}
| rowspan="3" |Impact
Impact sound plays on the marked area
{| class="wikitable"
|Impact 1
|[[File:Magician vexingbolt impact 01.mp3]]
|[[File:Magician vexingbolt impact 01.mp3]]
|-
|-
|Impact 2
|[[File:Magician vexingbolt impact 02.mp3]]
|[[File:Magician vexingbolt impact 02.mp3]]
|-
|-
|Impact 3
|[[File:Magician vexingbolt impact 03.mp3]]
|[[File:Magician vexingbolt impact 03.mp3]]
|}
|}
=== Spectral Assistant ===
=== Spectral Assistant ===
Audio plays on Sinclair when selecting the spell ''<small>(can be heard by enemies even behind a wall)</small>''
Audio plays on Sinclair when selecting the spell ''<small>(can be heard by enemies even behind a wall)</small>''

Revision as of 05:42, 4 July 2025

List of sound effects for Sinclair.

Abilities

Vexing Bolt

Audio plays on Sinclair after shooting the projectile

Cast 1
Cast 2
Cast 3
Cast 4

Audio loops on the projectile throughout it's duration

Loop

Audio plays on the projectile after redirecting it's trajectory

Redirect 1
Redirect 2
Redirect 3

Impact sound plays on the marked area

Impact 1
Impact 2
Impact 3

Spectral Assistant

Audio plays on Sinclair when selecting the spell (can be heard by enemies even behind a wall)

Select

Audio loops on Sinclair while selecting the spell (can be heard by enemies even behind a wall)

Loop

Audio plays on Sinclair after deselecting the spell (can be heard by enemies even behind a wall)

Deselect

Audio plays on the assistant when deployed

Clone start

Audio plays on Sinclair when deploying the assistant

Deploy

Audio loops on the assistant throughout it's duration

Loop

Audio plays on both Sinclair and the assistant when swapping places

Swap

Audio plays on the assistant when shooting

Shooting 1
Shooting 2
Shooting 3
Shooting 4
Shooting 5
Shooting 6
Shooting 7
Shooting 8
Shooting 9

Audio plays on both Sinclair and the assistant when the spell expires

Expire

Rabbit Hex

Audio plays on Sinclair when selecting the spell (can be heard by enemies even behind a wall)

Select 1
Select 2
Select 3

Audio loops on Sinclair while selecting the spell (can be heard by enemies even behind a wall)

Loop

Audio plays on Sinclair after deselecting the spell (can be heard by enemies even behind a wall)

Deselect

Audio plays on the AoE after using the spell

Start

An impact and transformation audio play simultaneously on the target upon impact

Impact 1
Impact 2
Impact 3
Transform 1
Transform 2
Transform 3

Audio loops on the transformed target

Loop 1
Loop 2
Loop 3

Audio plays on the target after the spell runs out

Expire 1
Expire 2
Expire 3

Audience Participation

Audio plays on Sinclair when selecting the spell (can be heard by enemies even behind a wall)

Select

Audio loops on Sinclair while selecting the spell (can be heard by enemies even behind a wall)

Loop

Audio plays on Sinclair after deselecting the spell (can be heard by enemies even behind a wall)

Deselect

Audio plays on Sinclair after stealing an ultimate

Cast

Audio loops on Sinclair after stealing an ultimate

Loop

Audio plays on Sinclair after using the stolen ultimate

Activate

Audio plays on Sinclair after the timer runs out

Expire