Sinclair/Sounds: Difference between revisions

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== Movement ==
== Movement ==
Sinclair's walking consists of 2 sounds that play simultaneously, a footstep and a mechanism sound
{| class="wikitable"
|Footstep 1
|[[File:Magician footstep 01.mp3]]
|-
|Footstep 2
|[[File:Magician footstep 02.mp3]]
|-
|Footstep 3
|[[File:Magician footstep 03.mp3]]
|-
|Footstep 4
|[[File:Magician footstep 04.mp3]]
|-
|Footstep 5
|[[File:Magician footstep 05.mp3]]
|-
|Footstep 6
|[[File:Magician footstep 06.mp3]]
|-
|Footstep 7
|[[File:Magician footstep 07.mp3]]
|-
|Footstep 8
|[[File:Magician footstep 08.mp3]]
|-
|Footstep 9
|[[File:Magician footstep 09.mp3]]
|-
|Footstep 10
|[[File:Magician footstep 10.mp3]]
|-
|Footstep 11
|[[File:Magician footstep 11.mp3]]
|-
|Footstep 12
|[[File:Magician footstep 12.mp3]]
|-
|Footstep 13
|[[File:Magician footstep 13.mp3]]
|-
|Footstep 14
|[[File:Magician footstep 14.mp3]]
|-
|Footstep 15
|[[File:Magician footstep 15.mp3]]
|-
|Footstep 16
|[[File:Magician footstep 16.mp3]]
|-
|Footstep 17
|[[File:Magician footstep 17.mp3]]
|-
|Footstep 18
|[[File:Magician footstep 18.mp3]]
|-
|Footstep 19
|[[File:Magician footstep 19.mp3]]
|-
|Footstep 20
|[[File:Magician footstep 20.mp3]]
|-
|Mechanism 1
|[[File:Magician mechanism 01.mp3]]
|-
|Mechanism 2
|[[File:Magician mechanism 02.mp3]]
|-
|Mechanism 3
|[[File:Magician mechanism 03.mp3]]
|-
|Mechanism 4
|[[File:Magician mechanism 04.mp3]]
|-
|Mechanism 5
|[[File:Magician mechanism 05.mp3]]
|-
|Mechanism 6
|[[File:Magician mechanism 06.mp3]]
|-
|Mechanism 7
|[[File:Magician mechanism 07.mp3]]
|-
|Mechanism 8
|[[File:Magician mechanism 08.mp3]]
|}


== Abilities ==
== Abilities ==

Revision as of 19:44, 4 July 2025

List of sound effects for Sinclair.

Weapon

Audio plays on Sinclair when shooting

Shooting 1
Shooting 2
Shooting 3
Shooting 4
Shooting 5
Shooting 6
Shooting 7
Shooting 8
Shooting 9

Movement

Sinclair's walking consists of 2 sounds that play simultaneously, a footstep and a mechanism sound

Footstep 1
Footstep 2
Footstep 3
Footstep 4
Footstep 5
Footstep 6
Footstep 7
Footstep 8
Footstep 9
Footstep 10
Footstep 11
Footstep 12
Footstep 13
Footstep 14
Footstep 15
Footstep 16
Footstep 17
Footstep 18
Footstep 19
Footstep 20
Mechanism 1
Mechanism 2
Mechanism 3
Mechanism 4
Mechanism 5
Mechanism 6
Mechanism 7
Mechanism 8

Abilities

Audio plays on Sinclair after shooting the projectile

Cast 1
Cast 2
Cast 3
Cast 4

Audio loops on the projectile throughout it's duration

Loop

Audio plays on the projectile after redirecting it's trajectory

Redirect 1
Redirect 2
Redirect 3

Impact sound plays when the projectile hits the marked area

Impact 1
Impact 2
Impact 3

Audio plays on Sinclair when selecting the spell (can be heard by enemies even behind a wall)

Select

Audio loops on Sinclair while selecting the spell (can be heard by enemies even behind a wall)

Loop

Audio plays on Sinclair after deselecting the spell (can be heard by enemies even behind a wall)

Deselect

Audio plays on the assistant when deployed

Clone start

Audio plays on Sinclair when deploying the assistant

Deploy

Audio loops on the assistant throughout it's duration

Loop

Audio plays on both Sinclair and the assistant when swapping places

Swap

Audio plays on the assistant when shooting

Shooting 1
Shooting 2
Shooting 3
Shooting 4
Shooting 5
Shooting 6
Shooting 7
Shooting 8
Shooting 9

Audio plays on both Sinclair and the assistant when the spell expires

Expire

Audio plays on Sinclair when selecting the spell (can be heard by enemies even behind a wall)

Select 1
Select 2
Select 3

Audio loops on Sinclair while selecting the spell (can be heard by enemies even behind a wall)

Loop

Audio plays on Sinclair after deselecting the spell (can be heard by enemies even behind a wall)

Deselect

Audio plays on the marked AoE after using the spell

Start

An impact and transformation audio play simultaneously on each target upon impact

Impact 1
Impact 2
Impact 3
Transform 1
Transform 2
Transform 3

Audio loops on each transformed target

Loop 1
Loop 2
Loop 3

Audio plays on each target after the spell runs out

Expire 1
Expire 2
Expire 3

Audio plays on Sinclair when selecting the spell (can be heard by enemies even behind a wall)

Select

Audio loops on Sinclair while selecting the spell (can be heard by enemies even behind a wall)

Loop

Audio plays on Sinclair after deselecting the spell (can be heard by enemies even behind a wall)

Deselect

Audio plays on Sinclair after stealing an ultimate

Cast

Audio loops on Sinclair after stealing an ultimate

Loop

Audio plays on Sinclair after using the stolen ultimate

Activate

Audio plays on Sinclair if the timer runs out

Expire