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{{Infobox item/auto|Siphon Bullets}} | {{Infobox item/auto|Siphon Bullets}} | ||
{{ItemSummary|{{#var:item_key_or_en}}}} | {{ItemSummary|{{#var:item_key_or_en}}}} | ||
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The max HP steal lasts for {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StealDuration}} seconds (affected by [[Debuff Resist]]), refreshes on subsequent applications, and stacks infinitely. Stealing max HP from an enemy places the effect on a {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcCooldown}}s cooldown (affected by [[Cooldown Reduction|Item Cooldown Reduction]]). | The max HP steal lasts for {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StealDuration}} seconds (affected by [[Debuff Resist]]), refreshes on subsequent applications, and stacks infinitely. Stealing max HP from an enemy places the effect on a {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcCooldown}}s cooldown (affected by [[Cooldown Reduction|Item Cooldown Reduction]]). | ||
Each application will steal | Each application will always steal {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealthStealPctHero}}% max HP from afflicted targets, but the flat damage dealt may interact with certain passives. | ||
* The damage dealt by Siphon Bullets cannot be increased or decreased by Bullet Resist, Spirit Resist, or damage amplification ({{HeroIcon|Pocket}}'s {{AbilityIcon|Barrage}} or {{ItemIcon|Escalating Exposure}}). | * The damage dealt by Siphon Bullets cannot be increased or decreased by Bullet Resist, Spirit Resist, or damage amplification ({{HeroIcon|Pocket}}'s {{AbilityIcon|Barrage}} or {{ItemIcon|Escalating Exposure}}). | ||
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* Before the [[Update:March 6, 2026|March 6, 2026]] update, Siphon Bullets could permanently steal Max HP on hero kill, with the killer losing the stolen health if they died. This allowed a player to get "negative health" and become unkillable by dying multiple times under the effect of Siphon Bullets. | * Before the [[Update:March 6, 2026|March 6, 2026]] update, Siphon Bullets could permanently steal Max HP on hero kill, with the killer losing the stolen health if they died. This allowed a player to get "negative health" and become unkillable by dying multiple times under the effect of Siphon Bullets. | ||
{{Item Navbox}} | {{Item Navbox}} | ||