Editing Siphon Bullets

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{{Infobox item/auto|Siphon Bullets}}{{Quotation|[[Shopkeeper]]|Allow me to provide the answer to the age old question, what if [[Oathkeeper]] was a gun?
{{Infobox item/auto|Siphon Bullets}}
}}
 
{{ItemSummary|{{#var:item_key_or_en}}}}
{{ItemSummary|{{#var:item_key_or_en}}}}


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The max HP steal lasts for {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StealDuration}} seconds (affected by [[Debuff Resist]]), refreshes on subsequent applications, and stacks infinitely. Stealing max HP from an enemy places the effect on a  {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcCooldown}}s cooldown (affected by [[Cooldown Reduction|Item Cooldown Reduction]]).
The max HP steal lasts for {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StealDuration}} seconds (affected by [[Debuff Resist]]), refreshes on subsequent applications, and stacks infinitely. Stealing max HP from an enemy places the effect on a  {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcCooldown}}s cooldown (affected by [[Cooldown Reduction|Item Cooldown Reduction]]).


Each application will steal up to {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealthStealPctHero}}% max HP from afflicted targets, but the amount siphoned is reduced with falloff and the flat damage dealt may interact with certain passives.
Each application will always steal {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealthStealPctHero}}% max HP from afflicted targets, but the flat damage dealt may interact with certain passives.


* The damage dealt by Siphon Bullets cannot be increased or decreased by Bullet Resist, Spirit Resist, or damage amplification ({{HeroIcon|Pocket}}'s {{AbilityIcon|Barrage}} or {{ItemIcon|Escalating Exposure}}).
* The damage dealt by Siphon Bullets cannot be increased or decreased by Bullet Resist, Spirit Resist, or damage amplification ({{HeroIcon|Pocket}}'s {{AbilityIcon|Barrage}} or {{ItemIcon|Escalating Exposure}}).
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* Before the [[Update:March 6, 2026|March 6, 2026]] update, Siphon Bullets could permanently steal Max HP on hero kill, with the killer losing the stolen health if they died. This allowed a player to get "negative health" and become unkillable by dying multiple times under the effect of Siphon Bullets.
* Before the [[Update:March 6, 2026|March 6, 2026]] update, Siphon Bullets could permanently steal Max HP on hero kill, with the killer losing the stolen health if they died. This allowed a player to get "negative health" and become unkillable by dying multiple times under the effect of Siphon Bullets.
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