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* Trooper ally split updated from 100/65/30/20/15/11% to 100/65/28/15/12/8% | * Trooper ally split updated from 100/65/30/20/15/11% to 100/65/28/15/12/8% | ||
* Hero bounties are now reduced based on the amount of players, similar to the trooper mechanic. (Means kills are less efficient/rewarding when its a big group, 1/2/3/4/5/6 players are 100/100/90/85/80/75% efficient) | * Hero bounties are now reduced based on the amount of players, similar to the trooper mechanic. (Means kills are less efficient/rewarding when its a big group, 1/2/3/4/5/6 players are 100/100/90/85/80/75% efficient) | ||
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{{Update history table/row | |||
| update = {{Update link|July|4|2025}} | |||
| changes = | |||
* Comeback values are now roughly 25% stronger (this was released before this patch in a recent update) | |||
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{{Update history table/row | |||
| update = {{Update link|June|17|2025}} | |||
| changes = | |||
* Killing heroes no longer spawns orbs, instead the souls are directly awarded to the killer and assisters | |||
* Destroying objectives no longer spawns orbs, instead the souls are directly awarded to the killer and their team | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|May|8|2025}} | |||
| changes = | |||
* Hero kill comeback values reduced by 15%. | |||
* The losing team now gains up to 25% more souls from troopers, neutrals, vaults, and objectives, based on how behind they are (peaks at 20% max networth delta). First 3k in networth difference is ignored. | |||
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{{Update history table/row | {{Update history table/row | ||
Revision as of 15:37, 16 September 2025
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