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12 September 2026
| 15:48 | Spirit Resilience diffhist −32 ~2026-LaneFireUrn1085 talk (itemdata -> dataprop) | ||||
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15:26 | Mo & Krill 2 changes history 0 [~2026-QuicksilverReloadDeflect1147; Kai] | |||
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15:26 (cur | prev) −34 Kai talk contribs (Undo revision 148673 by ~2026-QuicksilverReloadDeflect1147 (talk)) Tag: Undo | ||||
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15:25 (cur | prev) +34 ~2026-QuicksilverReloadDeflect1147 talk Tag: Visual edit: Switched | ||||
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15:25 | Haze 3 changes history +34 [~2026-QuicksilverReloadDeflect1147; Vergir; Kai] | |||
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15:25 (cur | prev) −13 Kai talk contribs (Undo revision 148672 by ~2026-QuicksilverReloadDeflect1147 (talk)) Tag: Undo | ||||
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15:23 (cur | prev) +13 ~2026-QuicksilverReloadDeflect1147 talk (→Abilities) Tag: Visual edit: Switched | ||||
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12:03 (cur | prev) +34 Vergir talk contribs (update fixation objectives damage notes with datamined value) Tag: Visual edit: Switched | |||
| 12:41 | Berserker diffhist +26 ~2026-LeapActiveIdols1146 talk (Added Item Icons for the mentioned examples.) | ||||
11 September 2026
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18:42 | Bebop 2 changes history +269 [Gammaton32 (2×)] | |||
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18:42 (cur | prev) −6 Gammaton32 talk contribs (→Trivia) | ||||
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18:37 (cur | prev) +275 Gammaton32 talk contribs (→Trivia) Tag: Visual edit | ||||
| 18:29 | Mo & Krill diffhist −235 Gammaton32 talk contribs (→Trivia) | ||||
10 September 2026
| m 20:12 | Haze diffhist +24 Honda-Priuss talk contribs (error in Fixation dmg against objectives (yes it literally does 20% damage aka reduced by 80% it's really bad)) | ||||
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19:38 | Spirit Resilience 2 changes history +726 [~2026-LaneFireUrn1085 (2×)] | |||
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19:38 (cur | prev) +341 ~2026-LaneFireUrn1085 talk (→Notes: resistances now pull from ItemData because this item gets tweaked really often. I didn't think the math for the enhanced version was worth including but you could if you wanted.) | ||||
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19:23 (cur | prev) +385 ~2026-LaneFireUrn1085 talk (add note that the resistances are combined additively) | ||||
| 18:31 | Decay diffhist +495 ~2026-LaneFireUrn1085 talk (add note section & add note on ability range scaling. Decay is the only item that scales its base range value like this so I think it's noteworthy, every other ability in the game is additive) | ||||