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List of abbreviations:
- N
- This edit created a new page (also see list of new pages)
- m
- This is a minor edit
- b
- This edit was performed by a bot
- (±123)
- The page size changed by this number of bytes
13 September 2026
- diffhist Souls 00:10 0 Gammaton32 talk contribs (→Comeback Mechanics) Tag: Visual edit
12 September 2026
- diffhist Template:EggTable 17:13 +616 ~2026-LaneFireUrn1085 talk (fix buffs/minute being 1 and not 1.125)
- diffhist Template:EggTable 17:08 0 ~2026-LaneFireUrn1085 talk (fix health calculation)
- diffhist Template:EggTable 17:07 +2,986 ~2026-LaneFireUrn1085 talk ((experimental) add a buff calculator for egg)
- diffhist Bullet Resilience 15:58 −32 ~2026-LaneFireUrn1085 talk (use dataprop over #replace itemdata)
- diffhist Spirit Resilience 15:48 −32 ~2026-LaneFireUrn1085 talk (itemdata -> dataprop)
- diffhist Berserker 12:41 +26 ~2026-LeapActiveIdols1146 talk (Added Item Icons for the mentioned examples.) Tag: Visual edit: Switched
11 September 2026
- diffhist m Ethereal Shift 19:56 +89 Sleuth talk contribs (→Notes)
- diffhist Weapon Damage 19:22 +649 Sleuth talk contribs (Bonus damage/flat Weapon damage are mildly relevant to the Weapon damage Formula. Separated the items into another category from the ones that affect Weapon Damage (stat).)
- diffhist Ethereal Shift 18:50 +434 Acurrz talk contribs (Added more notable interactions that Ethereal Shift has, they do need links to their respective pages however and i do not remember how to do that lol) Tag: Visual edit
- diffhist Fortitude 15:26 +165 Gammaton32 talk contribs (added trivia) Tags: Mobile edit Mobile web edit Advanced mobile edit
10 September 2026
- diffhist m Weapon Damage 22:08 −285 Acurrz talk contribs (→Sources: headhunter & headshot booster's passives do not grant the weapon damage stat, so the passives probably shouldn't be mentioned on this page) Tag: Visual edit
- diffhist Items 20:24 −30 Gammaton32 talk contribs (→Investment bonuses: consistency) Tag: Visual edit
- diffhist Items 20:23 0 Gammaton32 talk contribs (→Overview) Tag: Visual edit
- diffhist Items 20:22 −9 Gammaton32 talk contribs (→Overview)
- diffhist Items 20:22 −2 Gammaton32 talk contribs (→Overview: more clear wording)
- diffhist Items 20:17 −9 Gammaton32 talk contribs (→Investment bonuses: consistency) Tag: Visual edit
- diffhist Items 20:15 −4 Gammaton32 talk contribs (→Overview: accuracy) Tag: Visual edit
- diffhist Items 20:12 +4 Joe Rippa talk contribs (→Overview: line break was missing)
- diffhist Items 20:10 +995 Joe Rippa talk contribs (Improving overall page content and formatting. Improving consistency and clarity across the page.)
- diffhist Bullet Resilience 19:42 +349 ~2026-LaneFireUrn1085 talk (oops, fixed. I didn't change TechResist to BulletResist)
- diffhist Bullet Resilience 19:39 −337 ~2026-LaneFireUrn1085 talk (Undo revision 146589 by ~2026-LaneFireUrn1085 (talk)) Tag: Undo
- diffhist Bullet Resilience 19:39 +337 ~2026-LaneFireUrn1085 talk (→Notes: resistances now pull from ItemData because this item gets tweaked really often)
- diffhist Spirit Resilience 19:38 +341 ~2026-LaneFireUrn1085 talk (→Notes: resistances now pull from ItemData because this item gets tweaked really often. I didn't think the math for the enhanced version was worth including but you could if you wanted.)
- diffhist Spirit Resilience 19:23 +385 ~2026-LaneFireUrn1085 talk (add note that the resistances are combined additively)
- diffhist Bullet Resilience 19:21 +389 ~2026-LaneFireUrn1085 talk (add note that the resist bonuses are combined additively instead of multiplicatively (something i've been wondering about this item forever). mirrored on the spirit resilience page)
- diffhist Health 19:10 +166 ~2026-LaneFireUrn1085 talk (→Health Bars: add note about half health vfx on the healthbar)
- diffhist Health 19:02 +11 ~2026-LaneFireUrn1085 talk (→Regaining Health: add icons)
- diffhist Decay 18:31 +495 ~2026-LaneFireUrn1085 talk (add note section & add note on ability range scaling. Decay is the only item that scales its base range value like this so I think it's noteworthy, every other ability in the game is additive)