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12 September 2026
| 15:58 | Bullet Resilience diffhist −32 ~2026-LaneFireUrn1085 talk (use dataprop over #replace itemdata) | ||||
| 15:48 | Spirit Resilience diffhist −32 ~2026-LaneFireUrn1085 talk (itemdata -> dataprop) | ||||
| 15:25 | Mo & Krill diffhist +34 ~2026-QuicksilverReloadDeflect1147 talk | ||||
| 12:41 | Berserker diffhist +26 ~2026-LeapActiveIdols1146 talk (Added Item Icons for the mentioned examples.) | ||||
| 07:35 | Stack diffhist +58 ~2026-RescueSilenceAmmo1143 talk (resolved a truthvalue) | ||||
| 02:03 | Mechanics diffhist −10 ~2026-SurgeFlexPatron1141 talk (→Comeback Mechanics: Troopers are not affected my the comeback mechanics) | ||||
10 September 2026
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19:42 | Bullet Resilience 4 changes history +738 [~2026-LaneFireUrn1085 (4×)] | |||
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19:42 (cur | prev) +349 ~2026-LaneFireUrn1085 talk (oops, fixed. I didn't change TechResist to BulletResist) | ||||
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19:39 (cur | prev) −337 ~2026-LaneFireUrn1085 talk (Undo revision 146589 by ~2026-LaneFireUrn1085 (talk)) Tag: Undo | ||||
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19:39 (cur | prev) +337 ~2026-LaneFireUrn1085 talk (→Notes: resistances now pull from ItemData because this item gets tweaked really often) | ||||
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19:21 (cur | prev) +389 ~2026-LaneFireUrn1085 talk (add note that the resist bonuses are combined additively instead of multiplicatively (something i've been wondering about this item forever). mirrored on the spirit resilience page) | ||||
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19:38 | Spirit Resilience 2 changes history +726 [~2026-LaneFireUrn1085 (2×)] | |||
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19:38 (cur | prev) +341 ~2026-LaneFireUrn1085 talk (→Notes: resistances now pull from ItemData because this item gets tweaked really often. I didn't think the math for the enhanced version was worth including but you could if you wanted.) | ||||
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19:23 (cur | prev) +385 ~2026-LaneFireUrn1085 talk (add note that the resistances are combined additively) | ||||
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19:10 | Health 2 changes history +177 [~2026-LaneFireUrn1085 (2×)] | |||
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19:10 (cur | prev) +166 ~2026-LaneFireUrn1085 talk (→Health Bars: add note about half health vfx on the healthbar) | ||||
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19:02 (cur | prev) +11 ~2026-LaneFireUrn1085 talk (→Regaining Health: add icons) | ||||
| 18:31 | Decay diffhist +495 ~2026-LaneFireUrn1085 talk (add note section & add note on ability range scaling. Decay is the only item that scales its base range value like this so I think it's noteworthy, every other ability in the game is additive) | ||||
9 September 2026
| 17:01 | Crowd Control diffhist +1 ~2026-OrbJumpAbrams1125 talk (→Interrupt: typo fixed) | ||||
| 07:45 | Magic Carpet diffhist +374 ~2026-LaneFireUrn1085 talk (add note about sprinting on the carpet) | ||||
| 03:43 | Heroic Aura diffhist +226 ~2026-FleetfootPocketSecure1119 talk (heroic aura can affect base turrets! i feel like this is a good addition to this page :)) | ||||
8 September 2026
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17:38 | The Cursed Apple 2 changes history +1,683 [~2026-MachineArmorHaze1117; ~2026-LaneFireUrn1085] | |||
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17:38 (cur | prev) +104 ~2026-MachineArmorHaze1117 talk (→Trivia) Tags: Mobile edit Mobile web edit | ||||
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11:32 (cur | prev) +1,579 ~2026-LaneFireUrn1085 talk (→Overview: add subsection on rooftop lightning towers) | ||||
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02:47 | Spirit Rend 2 changes history +145 [~2026-AlchemicalParryHigh1114 (2×)] | |||
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02:47 (cur | prev) 0 ~2026-AlchemicalParryHigh1114 talk (→Notes) Tag: Visual edit | ||||
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02:47 (cur | prev) +145 ~2026-AlchemicalParryHigh1114 talk (→Notes: true) Tag: Visual edit | ||||
| 01:46 | Armor Piercing Rounds diffhist +242 ~2026-WardenLeapPoint1113 talk (Added a little known fact about this item to the notes.) | ||||
7 September 2026
| 13:18 | Neon Prime diffhist +18 ~2026-SecureGreenViscous1111 talk (→Gameplay: correcting number of item slots to match the current state of Deadlock.) | ||||
| 05:48 | Knockdown diffhist +267 ~2026-LaneFireUrn1085 talk (→Notes: add notes about ability duration and stun duration while falling (see talk page)) | ||||
6 September 2026
| 12:45 | Ivy diffhist +46 ~2026-ChargeLineWarden1104 talk (Her gun much more closely resembles the Sten Mk5 visually, especially the sights and the overall shape of the metal components) | ||||