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  • increased from +175 to +200. August 29, 2024 Fixed Sharpshooter showing up in stats for bullet velocity even though it doesn't increase your bullet velocity...
    3 KB (0 words) - 05:34, 23 May 2026
  • 2025 (Undocumented) Bloodletting duration now scales with Ability Duration stat. August 8, 2025 Bloodletting cooldown reduced from 45s to 25s. Bloodletting...
    19 KB (17 words) - 18:16, 25 August 2026
  • if type(stat_value) == "number" then stat_value = stat_value + (spirit_power * spirit_val) stat_value = stat_value + (power_increases...
    23 KB (2,735 words) - 17:07, 14 August 2026
  • RenderDashSlow(ability) local stat_props = Lists.lists["dashslow"] local props = {} for _, pr in ipairs(stat_props) do table.insert(props, pr)...
    22 KB (2,784 words) - 12:00, 12 September 2026
  • Source: You Can't Kill Victor, 08-18-2025 Update (Reply) A man who walks the line between life and death. Victor has learned to harness pain into power...
    3 KB (401 words) - 23:45, 4 September 2025
  • types below are stat-category markers rather than coefficients: they -- always carry a value of 1 and only flag which ability stats are affected ...
    4 KB (536 words) - 21:29, 26 July 2026
  • September 26, 2024 [General Changes] Picking up a powerup will now list all the stats they modify in the HUD instead of a generic name like 'Casting' or 'Gun'...
    5 KB (0 words) - 20:55, 29 November 2025
  • Mid Boss. No longer buffs troopers, reduces respawn time and buffs various stats. Upon death, 3 rejuv crystals fall to the ground (4 for subsequent midboss...
    4 KB (0 words) - 16:45, 29 July 2026
  • frontliners when it has the option to do so Ability Range stat now has diminishing stacking Ability Duration stat now has diminishing stacking Fire Rate now has a...
    27 KB (3,745 words) - 02:12, 29 June 2025
  • from 7s to 8s. April 30, 2026 Now upgrades from Sprint Boots (includes its stats). Bonus Health Reduced from +175 to +125. March 21, 2026 Improved Enhanced...
    5 KB (0 words) - 06:48, 23 May 2026
  • Cooldown increased from 0.7s to 0.8s Siphon Bullets: Fixed various bugs with stat stealing and Capacitor/ Debuff Remover Superior Cooldown: Cooldown Reduction...
    8 KB (972 words) - 03:02, 29 June 2025
  • end). Added warning sound for Sinclair's rabbit hex when placed. Don't show stat changes for abilities that are stolen from using ultimate when previewing...
    32 KB (4,666 words) - 22:35, 14 July 2025
  • Thumbnail for File:Fire Rate.png
    The icon for the "Fire Rate" Stat...
    (128 × 128 (1 KB)) - 17:35, 26 August 2025
  • insert(lines, format(param_fmt, counter, stat_index, val)) stat_index = stat_index + 1 seen[key] = true ...
    28 KB (3,233 words) - 00:05, 7 September 2026
  • in the circle. The Urn runner now gets their normal 35% bonus bounty and stats immediately on initial deposit (rather than on deposit conclusion only if...
    4 KB (0 words) - 09:12, 14 July 2026
  • "number" and value ~= 0) then table.insert(scalings, {stat = stat, label = stat_label(stat), value = value}) end end table.sort(scalings, function(a...
    7 KB (919 words) - 15:22, 11 August 2026
  • specified stat, where each inner table has the data specified with inKeys, in order end --{{#invoke:ItemsByStat|tablefy|stat|statName|suffix}} --stat: Name...
    3 KB (447 words) - 05:52, 11 October 2024
  • "RoundsPerSecond": { "label": "StatDesc_RoundsPerSecond" }, "FireRate": { "label": "StatDesc_FireRate", "postfix": "StatDesc_FireRate_postfix" }...
    4 KB (289 words) - 21:05, 17 July 2026
  • { "Weapon": { "attribute_order": [ "BulletDamage", "BaseWeaponDamageIncrease", "RoundsPerSecond", "FireRate", "ClipSize", "ClipSizeIncrease"...
    935 bytes (49 words) - 00:47, 26 March 2026
  • M1 to 'W' by default. Flame Dash now shows the speed boost in the active stats area. Updated vo - remastering pass, no new content. Concussive Combustion:...
    14 KB (17 words) - 17:55, 25 August 2026