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| Latest revision | Your text | ||
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'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Paige}}'s {{AbilityIcon|Defend and Fight!}} | |||
* {{HeroIcon|The Doorman}}'s {{AbilityIcon|Doorway}} (Tier 2) | * {{HeroIcon|The Doorman}}'s {{AbilityIcon|Doorway}} (Tier 2) | ||
* {{HeroIcon| | * {{HeroIcon|Wraith}}'s {{AbilityIcon|Project Mind}} (Tier 2) | ||
* {{HeroIcon| | * {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}} | ||
* {{HeroIcon|Warden}}'s {{AbilityIcon|Willpower}} | * {{HeroIcon|Warden}}'s {{AbilityIcon|Willpower}} | ||
* {{ItemIcon|Divine Barrier}} (Active) | * {{ItemIcon|Divine Barrier}} (Active) | ||
* {{ItemIcon|Diviner's Kevlar}} | * {{ItemIcon|Diviner's Kevlar}} | ||
* {{ItemIcon|Guardian Ward}} (Active) | * {{ItemIcon|Guardian Ward}} (Active) | ||
* {{ItemIcon|Majestic Leap}} (Active) | * {{ItemIcon|Majestic Leap}} (Active) | ||
* {{ItemIcon|Reactive Barrier}} | * {{ItemIcon|Reactive Barrier}} | ||
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{{StatusBox|isBuff=true|status=Fire Rate Buff|status icon=Fire Rate}}{{Main|Fire Rate}} | {{StatusBox|isBuff=true|status=Fire Rate Buff|status icon=Fire Rate}}{{Main|Fire Rate}} | ||
=== Fire Rate Buff === | === Fire Rate Buff === | ||
A temporary buff that increases the weapon's rate of fire. | A temporary buff that increases the weapon's rate of fire. | ||
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'''Sources:''' | '''Sources:''' | ||
* [[Powerup|Gun Powerup]] | * [[Powerup|Gun Powerup]] | ||
* {{HeroIcon|Paige}}'s {{AbilityIcon| | * {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} (Tier 2) | ||
* {{HeroIcon|Bebop}}'s {{AbilityIcon|Sticky Bomb}} (Tier 3) | |||
* {{HeroIcon|Paige}}'s {{AbilityIcon|Defend and Fight!}} (Tier 2) | |||
* {{HeroIcon|Wraith}}'s {{AbilityIcon|Full Auto}} | * {{HeroIcon|Wraith}}'s {{AbilityIcon|Full Auto}} | ||
* {{HeroIcon|Ivy}}'s {{AbilityIcon| | * {{HeroIcon|Ivy}}'s {{AbilityIcon|Watcher's Covenant}} | ||
* {{HeroIcon|Mina}}'s {{AbilityIcon|Sanguine Retreat}} (Tier | * {{HeroIcon|Dynamo}}'s {{AbilityIcon|Quantum Entanglement}} | ||
* {{HeroIcon|Mirage}}'s {{AbilityIcon|Traveler}} | * {{HeroIcon|Lash}}'s {{AbilityIcon|Grapple}} (Tier 3) | ||
* {{HeroIcon|McGinnis}}'s {{AbilityIcon|Medicinal Specter}} (Tier 1) | |||
* {{HeroIcon|Mina}}'s {{AbilityIcon|Sanguine Retreat}} (Tier 2) | |||
* {{HeroIcon|Mirage}}'s {{AbilityIcon|Traveler}} | |||
* {{HeroIcon|Sinclair}}'s {{AbilityIcon|Spectral Assistant}} (Tier 3) | * {{HeroIcon|Sinclair}}'s {{AbilityIcon|Spectral Assistant}} (Tier 3) | ||
* {{HeroIcon|Silver}}'s {{AbilityIcon|Lycan Curse}} | * {{HeroIcon|Silver}}'s {{AbilityIcon|Lycan Curse}} | ||
* {{HeroIcon|Silver}}'s {{AbilityIcon|Slam Fire}} | * {{HeroIcon|Silver}}'s {{AbilityIcon|Slam Fire}} | ||
* {{HeroIcon|Victor}}'s {{AbilityIcon|Shocking Reanimation}} (Tier 1) | * {{HeroIcon|Victor}}'s {{AbilityIcon|Shocking Reanimation}} (Tier 1) | ||
* {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} (Tier 1) | |||
* {{ItemIcon|Active Reload}} | * {{ItemIcon|Active Reload}} | ||
* {{ItemIcon|Blood Tribute}} | * {{ItemIcon|Blood Tribute}} | ||
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{{StatusBox|isBuff=true|status=Health Regeneration|status icon=Healing}}{{Main|Health Regen}} | {{StatusBox|isBuff=true|status=Health Regeneration|status icon=Healing}}{{Main|Health Regen}} | ||
=== Health Regeneration === | === Health Regeneration === | ||
A temporary buff that restores health over time (HoT). This does not include instant heals or lifesteal. | A temporary buff that restores health over time (HoT). This does not include instant heals or lifesteal. | ||
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* {{HeroIcon|Mina}}'s {{AbilityIcon|Sanguine Retreat}} | * {{HeroIcon|Mina}}'s {{AbilityIcon|Sanguine Retreat}} | ||
* {{HeroIcon|Mirage}}'s {{AbilityIcon|Tornado}} | * {{HeroIcon|Mirage}}'s {{AbilityIcon|Tornado}} | ||
* {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} (While transforming) | * {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} (While transforming) | ||
* {{ItemIcon|Counterspell}} | * {{ItemIcon|Counterspell}} | ||
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'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Haze}}'s {{AbilityIcon|Smoke Bomb}} (Tier 3) (Bullet Lifesteal) | * {{HeroIcon|Haze}}'s {{AbilityIcon|Smoke Bomb}} (Tier 2) (Bullet Lifesteal) | ||
* {{HeroIcon|Ivy}}'s {{AbilityIcon| | * {{HeroIcon|Wraith}}'s {{AbilityIcon|Full Auto}} (Tier 3) (Bullet and Spirit Lifesteal) | ||
* {{HeroIcon|Ivy}}'s {{AbilityIcon|Watcher's Covenant}} (Bullet Lifesteal) | |||
* {{ItemIcon|Active Reload}} (Bullet Lifesteal) | * {{ItemIcon|Active Reload}} (Bullet Lifesteal) | ||
* {{ItemIcon|Fury Trance}} (Bullet Lifesteal) | * {{ItemIcon|Fury Trance}} (Bullet Lifesteal) | ||
* {{ItemIcon|Infuser}} (Spirit Lifesteal) | * {{ItemIcon|Infuser}} (Spirit Lifesteal) | ||
* {{ItemIcon|Vampiric Burst}} (Bullet Lifesteal) | * {{ItemIcon|Vampiric Burst}} (Bullet Lifesteal) | ||
{{StatusBox|isBuff=true|status=Movement Speed Buff|status icon=Move speed sprint}}{{Main|Move Speed}} | {{StatusBox|isBuff=true|status=Movement Speed Buff|status icon=Move speed sprint}}{{Main|Move Speed}} | ||
=== Movement Speed Buff === | === Movement Speed Buff === | ||
A temporary increase to movement speed. | A temporary increase to movement speed. | ||
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* {{ItemIcon|Burst Fire}} (conditional) | * {{ItemIcon|Burst Fire}} (conditional) | ||
* {{ItemIcon|Counterspell}} | * {{ItemIcon|Counterspell}} | ||
* {{ItemIcon| | * {{ItemIcon|Debuff Remover}} (Active) | ||
* {{ItemIcon|Divine Barrier}} (Active) | * {{ItemIcon|Divine Barrier}} (Active) | ||
* {{ItemIcon|Ethereal Shift}} | * {{ItemIcon|Ethereal Shift}} | ||
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{{StatusBox|isBuff=true|status=Stealth|status icon=Invisible}} | {{StatusBox|isBuff=true|status=Stealth|status icon=Invisible}} | ||
=== Stealth === | === Stealth === | ||
A temporary buff that renders the user invisible. | A temporary buff that renders the user invisible. | ||
'''Sources:''' | '''Sources:''' | ||
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* {{ItemIcon|Shadow Weave}} | * {{ItemIcon|Shadow Weave}} | ||
* {{ItemIcon|Veil Walker}} | * {{ItemIcon|Veil Walker}} | ||
{{StatusBox|isBuff=true|status=Hidden on Minimap|status icon=Invisible}} | {{StatusBox|isBuff=true|status=Hidden on Minimap|status icon=Invisible}} | ||
=== Hidden on minimap === | === Hidden on minimap === | ||
A temporary buff that renders the user unable to be seen on the minimap. | A temporary buff that renders the user unable to be seen on the minimap. | ||
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'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} (Tier 3) | * {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} (Tier 3 Upgrade) | ||
* {{HeroIcon|Billy}}'s {{AbilityIcon|Chain Gang}} (Tier 3) | * {{HeroIcon|Billy}}'s {{AbilityIcon|Chain Gang}} (Tier 3 Upgrade) | ||
* {{HeroIcon|The Doorman}}'s {{AbilityIcon|Hotel Guest}} (Tier | * {{HeroIcon|The Doorman}}'s {{AbilityIcon|Hotel Guest}} (Tier 2 Upgrade) | ||
* {{HeroIcon|Rem}}'s {{AbilityIcon|Naptime}} (Tier 2 Upgrade) | |||
* {{HeroIcon|Rem}}'s {{AbilityIcon|Naptime}} (Tier | |||
* {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} | * {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} | ||
* {{ItemIcon|Unstoppable}} (Active) | * {{ItemIcon|Unstoppable}} (Active) | ||
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'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Paige}}'s {{AbilityIcon| | * {{HeroIcon|Paige}}'s {{AbilityIcon|Defend and Fight!}} | ||
* {{HeroIcon|Abrams}}'s {{AbilityIcon|Shoulder Charge}} (Tier 1) | * {{HeroIcon|Abrams}}'s {{AbilityIcon|Shoulder Charge}} (Tier 1) | ||
* {{HeroIcon|Bebop}}'s {{AbilityIcon|Exploding Uppercut}} (Tier 2) | * {{HeroIcon|Bebop}}'s {{AbilityIcon|Exploding Uppercut}} (Tier 2) | ||
* {{HeroIcon|Billy}}'s {{AbilityIcon|Rising Ram}} (Tier 2) | * {{HeroIcon|Billy}}'s {{AbilityIcon|Rising Ram}} (Tier 2) | ||
* {{ItemIcon|Berserker}} | * {{ItemIcon|Berserker}} | ||
* {{ItemIcon|Split Shot}} | * {{ItemIcon|Split Shot}} | ||
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'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn}} | * {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn}} | ||
* {{HeroIcon|Venator}}'s {{AbilityIcon|Consecrating Grenade}} (deals [[Weapon Damage]] and [[Pure Damage]] instead of Spirit) | * {{HeroIcon|Venator}}'s {{AbilityIcon|Consecrating Grenade}} (deals [[Weapon Damage]] and [[Pure Damage]] instead of Spirit) | ||
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* {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}} | * {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}} | ||
* {{ItemIcon|Cursed Relic}} (also removes non-ultimate buffs) | * {{ItemIcon|Cursed Relic}} (also removes non-ultimate buffs) | ||
* [[Patron]] and [[Shrine]]s defensive attack | * [[Patron]] and [[Shrine]]s defensive attack | ||
'''Adjacent Effects:''' | |||
* {{HeroIcon|Apollo}}'s {{AbilityIcon|Itani Lo Sahn}} applies an effect similar to Curse, but it also sets players in slow motion and does not interrupt abilities. | |||
* {{HeroIcon|Apollo}}'s {{AbilityIcon|Itani Lo Sahn}} applies an effect similar to Curse, but it also | * {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis}} applies an effect similar to Curse, but does not prevent the use of active items. | ||
{{StatusBox|status icon=Damage heart|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification}} | {{StatusBox|status icon=Damage heart|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification}} | ||
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'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn}} (Tier | * {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn}} (Tier 1) - Decreases spirit damage output (When Built-Up from Bullets) | ||
* {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}} - Decreases weapon damage | |||
* {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}} | * {{ItemIcon|Inhibitor}} - Decreases all damage outputs (On-Hit from Bullets) | ||
* {{ItemIcon|Silencer}} - Decreases spirit damage outputs (On-Hit from Bullets) | |||
* {{ItemIcon|Inhibitor}} - Decreases all damage outputs ( | |||
* {{ItemIcon|Silencer}} - Decreases spirit damage outputs ( | |||
{{StatusBox|isBuff=false|status=Disarm}} | {{StatusBox|isBuff=false|status=Disarm}} | ||
=== Disarm === | === Disarm === | ||
A negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks. | A negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks. | ||
'''Sources:''' | '''Sources:''' | ||
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* {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}} | * {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}} | ||
* {{HeroIcon|Silver (Transformed)}}'s {{AbilityIcon|Tail Whack}} | * {{HeroIcon|Silver (Transformed)}}'s {{AbilityIcon|Tail Whack}} | ||
* {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis}} | |||
* {{ItemIcon|Cursed Relic}} | * {{ItemIcon|Cursed Relic}} | ||
* {{ItemIcon|Disarming Hex}} | * {{ItemIcon|Disarming Hex}} | ||
* {{ItemIcon|Phantom Strike}} | * {{ItemIcon|Phantom Strike}} | ||
* [[Patron]] and [[Shrine]]s defensive attack | * [[Patron]] and [[Shrine]]s defensive attack | ||
Note: Although {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}} deals weapon damage, it cannot be disarmed. | |||
{{StatusBox|isBuff=false|status=Displace|status icon=Ground Strike}} | {{StatusBox|isBuff=false|status=Displace|status icon=Ground Strike}} | ||
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* {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}} | * {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}} | ||
* {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} (Tier 2) | * {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} (Tier 2) | ||
* {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}} | |||
* {{HeroIcon|McGinnis}}'s {{AbilityIcon|Spectral Wall}} | * {{HeroIcon|McGinnis}}'s {{AbilityIcon|Spectral Wall}} | ||
* {{HeroIcon|Mirage}}'s {{AbilityIcon|Tornado}} | * {{HeroIcon|Mirage}}'s {{AbilityIcon|Tornado}} | ||
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* {{ItemIcon|Knockdown}} (If the target is not on the ground) | * {{ItemIcon|Knockdown}} (If the target is not on the ground) | ||
* {{ItemIcon|Phantom Strike}} (If the target is not on the ground) | * {{ItemIcon|Phantom Strike}} (If the target is not on the ground) | ||
* {{ItemIcon|Vortex Web}} | * {{ItemIcon|Vortex Web}} | ||
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Damage heart}}{{Main|Healing#Healing_Reduction|l1=Healing Reduction}} | {{StatusBox|isBuff=false|status=Healing Reduction|status icon=Damage heart}}{{Main|Healing#Healing_Reduction|l1=Healing Reduction}} | ||
=== Healing Reduction === | === Healing Reduction === | ||
A negative status effect that reduces the target's healing from all sources. | A negative status effect that reduces the target's healing from all sources. | ||
'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}} (Tier 2) | |||
* {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}} (Tier | |||
* {{HeroIcon|Infernus}}' {{AbilityIcon|Napalm}} (Tier 3) | * {{HeroIcon|Infernus}}' {{AbilityIcon|Napalm}} (Tier 3) | ||
* {{HeroIcon|Venator}}'s {{AbilityIcon|Consecrating Grenade}} | * {{HeroIcon|Venator}}'s {{AbilityIcon|Consecrating Grenade}} | ||
* {{HeroIcon|Vyper}}'s {{AbilityIcon|Lethal Venom}} (Tier 2) | * {{HeroIcon|Vyper}}'s {{AbilityIcon|Lethal Venom}} (Tier 2) | ||
* {{ItemIcon|Blood Tribute}} (Self) | |||
* {{ItemIcon|Cheat Death}} (Self) | * {{ItemIcon|Cheat Death}} (Self) | ||
* {{ItemIcon|Crippling Headshot}} | * {{ItemIcon|Crippling Headshot}} | ||
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{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilize}} | {{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilize}} | ||
=== Immobilized === | === Immobilized === | ||
A negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon. | A negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon. | ||
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'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Graves}}' {{AbilityIcon|Grasping Hands}} | * {{HeroIcon|Graves}}' {{AbilityIcon|Grasping Hands}} | ||
* {{HeroIcon| | * {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word}} | ||
* {{HeroIcon|Paige}}'s {{AbilityIcon|Captivating Read}} | * {{HeroIcon|Paige}}'s {{AbilityIcon|Captivating Read}} | ||
* {{HeroIcon|Venator}}'s {{AbilityIcon|Hex-Lined Snap Trap}} | * {{HeroIcon|Venator}}'s {{AbilityIcon|Hex-Lined Snap Trap}} | ||
* {{ItemIcon|Arctic Blast}} | * {{ItemIcon|Arctic Blast}} | ||
{{StatusBox|isBuff=false|status=Movement Silence|status icon=MoveSlow}} | {{StatusBox|isBuff=false|status=Movement Silence|status icon=MoveSlow}} | ||
=== Movement Silence === | === Movement Silence === | ||
A negative status effect that applies [[Movement Slow]] and prevents the target from casting movement-related abilities and active items, and in some cases further restricts movement. See {{ItemIcon|Slowing Hex}} for a list of abilities and items affected. | A negative status effect that applies [[Movement Slow]] and prevents the target from casting movement-related abilities and active items, and in some cases further restricts movement. See {{ItemIcon|Slowing Hex}} for a list of abilities and items affected. | ||
'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Silver}}'s {{AbilityIcon|Entangling Bola}} (also prevents stamina use | * {{HeroIcon|Silver}}'s {{AbilityIcon|Entangling Bola}} (also prevents stamina use and jumping) | ||
* {{ItemIcon|Capacitor}} (also prevents stamina use) | * {{ItemIcon|Capacitor}} (also prevents stamina use) | ||
* {{ItemIcon|Slowing Hex}} | * {{ItemIcon|Slowing Hex}} | ||
{{StatusBox|isBuff=false|status=Movement Slow}} | {{StatusBox|isBuff=false|status=Movement Slow}} | ||
{{Main|Movement Slow}} | {{Main|Movement Slow}} | ||
=== Movement Slow === | === Movement Slow === | ||
A negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}. | A negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}. | ||
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{{StatusBox|isBuff=false|status=Silence}} | {{StatusBox|isBuff=false|status=Silence}} | ||
=== Silence === | === Silence === | ||
A negative status effect that prevents the target from casting abilities, but they can still use active items (with the exception of sources of [[Status Effects#Curse|curse]]) | A negative status effect that prevents the target from casting abilities, but they can still use active items (with the exception of sources of [[Status Effects#Curse|curse]]). | ||
'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Apollo}}'s {{AbilityIcon|Itani Lo Sahn}} | * {{HeroIcon|Apollo}}'s {{AbilityIcon|Itani Lo Sahn}} | ||
* {{HeroIcon|Celeste}}'s {{AbilityIcon|Dazzling Trick}} | * {{HeroIcon|Celeste}}'s {{AbilityIcon|Dazzling Trick}} | ||
* {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}} | * {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}} | ||
* {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}} (Tier 3) | * {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}} (Tier 3) | ||
* {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Soul Exchange}} (Tier | * {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Soul Exchange}} (Tier 3) | ||
* {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis}} | |||
* {{HeroIcon| | |||
* {{HeroIcon|Mina}}'s {{AbilityIcon|Nox Nostra}} | * {{HeroIcon|Mina}}'s {{AbilityIcon|Nox Nostra}} | ||
* {{ItemIcon|Cursed Relic}} (also silences active items) | * {{ItemIcon|Cursed Relic}} (also silences active items) | ||
* {{ItemIcon|Focus Lens}} | * {{ItemIcon|Focus Lens}} | ||
* {{ItemIcon|Fury Trance}} (Self, also silences stamina) | * {{ItemIcon|Fury Trance}} (Self, also silences stamina) | ||
* {{ItemIcon|Silence Wave}} | * {{ItemIcon|Silence Wave}} | ||
* {{ItemIcon|Silencer}} | * {{ItemIcon|Silencer}} | ||
* [[Patron]] and [[Shrine]]s defensive attack (also silences active items) | |||
{{StatusBox|isBuff=false|status=Sleep}} | {{StatusBox|isBuff=false|status=Sleep}} | ||
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* {{HeroIcon|Infernus}}' {{AbilityIcon|Concussive Combustion}} | * {{HeroIcon|Infernus}}' {{AbilityIcon|Concussive Combustion}} | ||
* {{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form}} | * {{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form}} | ||
* {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}} (Tier 3 | * {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}} (Tier 3) | ||
* {{HeroIcon|McGinnis}}'s {{AbilityIcon|Spectral Wall}} (Tier 3) | |||
* {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}} | * {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}} | ||
* {{HeroIcon|Paige}}'s {{AbilityIcon|Rallying Charge}} | * {{HeroIcon|Paige}}'s {{AbilityIcon|Rallying Charge}} | ||
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* {{ItemIcon|Knockdown}} | * {{ItemIcon|Knockdown}} | ||
* {{ItemIcon|Lightning Scroll}} | * {{ItemIcon|Lightning Scroll}} | ||
== Hero Specific Effects == | == Hero Specific Effects == | ||
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{{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}} | {{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}} | ||
=== Petrified === | === Petrified === | ||
A negative status effect applied by {{HeroIcon|Vyper}}'s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are | A negative status effect applied by {{HeroIcon|Vyper}}'s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are unable to move and perform actions but block all incoming damage. | ||
{{StatusBox|isBuff=false|status=Rabbit Hex|status icon=Rabbit Hex}} | {{StatusBox|isBuff=false|status=Rabbit Hex|status icon=Rabbit Hex}} | ||
=== Rabbit Hex === | === Rabbit Hex === | ||
A negative status effect applied by {{HeroIcon|Sinclair}}'s ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted. | A negative status effect applied by {{HeroIcon|Sinclair}}'s ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted. | ||
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* '''[[#Invincibility|Invincibility]]''': Grants temporary immunity to all damage and hostile effects. | * '''[[#Invincibility|Invincibility]]''': Grants temporary immunity to all damage and hostile effects. | ||
* '''[[#Unstoppable|Unstoppable]]''': Grants temporary immunity to crowd control effects. | * '''[[#Unstoppable|Unstoppable]]''': Grants temporary immunity to crowd control effects. | ||
=== Purge === | === Purge Effects === | ||
These effects instantly remove currently active debuffs. | These effects instantly remove currently active debuffs. | ||
* {{HeroIcon|Victor}}'s {{AbilityIcon|Jumpstart}} (Tier 3) | |||
* {{HeroIcon|Viscous}}' {{AbilityIcon|The Cube}} (Tier 3) | |||
* {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} | |||
* {{ItemIcon|Debuff Remover}} (Does not remove debuffs from Ultimates) | |||
* {{ItemIcon|Divine Barrier}} (Removes all debuffs, including those from Ultimates) | |||
=== Debuff Resistance (Stat) === | === Debuff Resistance (Stat) === | ||
The following | The following items grant a '''[[Debuff Resist|Debuff Resistance]]''' stat, which reduces the duration of debuffs. This is a character stat, not a temporary buff. | ||
* {{ | * {{ItemIcon|Blood Tribute}} (When active) | ||
* {{ | * {{ItemIcon|Debuff Reducer}} | ||
{{ | * {{ItemIcon|SpellBreaker}} | ||
* {{ItemIcon|Unstoppable}} | |||
* {{ItemIcon|Weighted Shots}} | |||
{{Navbox gameplay}} | {{Navbox gameplay}} | ||