Editing Status Effects

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* {{ItemIcon|Divine Barrier}} (Active)
* {{ItemIcon|Divine Barrier}} (Active)
* {{ItemIcon|Diviner's Kevlar}}
* {{ItemIcon|Diviner's Kevlar}}
* {{ItemIcon|Grit}}
* {{ItemIcon|Guardian Ward}} (Active)
* {{ItemIcon|Guardian Ward}} (Active)
* {{ItemIcon|Indomitable}}
* {{ItemIcon|Majestic Leap}} (Active)
* {{ItemIcon|Majestic Leap}} (Active)
* {{ItemIcon|Reactive Barrier}}
* {{ItemIcon|Reactive Barrier}}
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'''Sources:'''
'''Sources:'''
* [[Powerup|Gun Powerup]]
* [[Powerup|Gun Powerup]]
* {{HeroIcon|Paige}}'s {{AbilityIcon|Plot Armor}} (Tier 1)
* {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} (Tier 2)
* {{HeroIcon|Bebop}}'s {{AbilityIcon|Sticky Bomb}} (Tier 3)
* {{HeroIcon|Paige}}'s {{AbilityIcon|Defend and Fight!}} (Tier 2)
* {{HeroIcon|Wraith}}'s {{AbilityIcon|Full Auto}}
* {{HeroIcon|Wraith}}'s {{AbilityIcon|Full Auto}}
* {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Connection}}
* {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Connection}}
* {{HeroIcon|Mina}}'s {{AbilityIcon|Sanguine Retreat}} (Tier 1)
* {{HeroIcon|Dynamo}}'s {{AbilityIcon|Quantum Entanglement}}
* {{HeroIcon|Mirage}}'s {{AbilityIcon|Traveler}} (Tier 1)
* {{HeroIcon|Lash}}'s {{AbilityIcon|Grapple}} (Tier 3)
* {{HeroIcon|McGinnis}}'s {{AbilityIcon|Medicinal Specter}} (Tier 1)
* {{HeroIcon|Mina}}'s {{AbilityIcon|Sanguine Retreat}} (Tier 2)
* {{HeroIcon|Mirage}}'s {{AbilityIcon|Traveler}}
* {{HeroIcon|Sinclair}}'s {{AbilityIcon|Spectral Assistant}} (Tier 3)
* {{HeroIcon|Sinclair}}'s {{AbilityIcon|Spectral Assistant}} (Tier 3)
* {{HeroIcon|Silver}}'s {{AbilityIcon|Lycan Curse}}
* {{HeroIcon|Silver}}'s {{AbilityIcon|Lycan Curse}}
* {{HeroIcon|Silver}}'s {{AbilityIcon|Slam Fire}}
* {{HeroIcon|Silver}}'s {{AbilityIcon|Slam Fire}}
* {{HeroIcon|Victor}}'s {{AbilityIcon|Shocking Reanimation}} (Tier 1)
* {{HeroIcon|Victor}}'s {{AbilityIcon|Shocking Reanimation}} (Tier 1)
* {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} (Tier 1)
* {{ItemIcon|Active Reload}}
* {{ItemIcon|Active Reload}}
* {{ItemIcon|Blood Tribute}}
* {{ItemIcon|Blood Tribute}}
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'''Sources:'''
'''Sources:'''
* {{HeroIcon|Haze}}'s {{AbilityIcon|Smoke Bomb}} (Tier 3) (Bullet Lifesteal)
* {{HeroIcon|Haze}}'s {{AbilityIcon|Smoke Bomb}} (Tier 3) (Bullet Lifesteal)
* {{HeroIcon|Wraith}}'s {{AbilityIcon|Full Auto}} (Tier 3) (Bullet and Spirit Lifesteal)
* {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Connection}} (Bullet Lifesteal)
* {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Connection}} (Bullet Lifesteal)
* {{ItemIcon|Active Reload}} (Bullet Lifesteal)
* {{ItemIcon|Active Reload}} (Bullet Lifesteal)
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* {{ItemIcon|Infuser}} (Spirit Lifesteal)
* {{ItemIcon|Infuser}} (Spirit Lifesteal)
* {{ItemIcon|Vampiric Burst}} (Bullet Lifesteal)
* {{ItemIcon|Vampiric Burst}} (Bullet Lifesteal)
* {{ItemIcon|Leech}} (Bullet and Spirit Lifesteal)


{{StatusBox|isBuff=true|status=Movement Speed Buff|status icon=Move speed sprint}}{{Main|Move Speed}}
{{StatusBox|isBuff=true|status=Movement Speed Buff|status icon=Move speed sprint}}{{Main|Move Speed}}
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* {{ItemIcon|Burst Fire}} (conditional)
* {{ItemIcon|Burst Fire}} (conditional)
* {{ItemIcon|Counterspell}}
* {{ItemIcon|Counterspell}}
* {{ItemIcon|Dispel Magic}} (Active)
* {{ItemIcon|Debuff Remover}} (Active)
* {{ItemIcon|Divine Barrier}} (Active)
* {{ItemIcon|Divine Barrier}} (Active)
* {{ItemIcon|Ethereal Shift}}
* {{ItemIcon|Ethereal Shift}}
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{{StatusBox|isBuff=true|status=Stealth|status icon=Invisible}}
{{StatusBox|isBuff=true|status=Stealth|status icon=Invisible}}
=== Stealth ===
=== Stealth ===
[[File:haze_stealth_closetoenemy.png|thumb|250px|{{HeroIcon|Haze}} in stealth partially revealed due to being close to enemy Wraith]]
A temporary buff that renders the user invisible.
A temporary buff that renders the user invisible.
All steath sources share some common properties:
* Being close to any enemy reveals a silhouette of the player.
* Attacking or casting an ability breaks the stealth.
* Receiving damage temporarily reveals the player with stealth.
The specific numbers (e.g. distance to being revealed) are unique for each Stealth source and can be found on appropriate pages.


'''Sources:'''
'''Sources:'''
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* {{ItemIcon|Shadow Weave}}
* {{ItemIcon|Shadow Weave}}
* {{ItemIcon|Veil Walker}}
* {{ItemIcon|Veil Walker}}
* {{ItemIcon|Shadow Strike}}
==== Abilities that don't break stealth ====
{{AbilityTable|dontbreakstealth}}
==== Items that don't break Stealth ====
{| class="wikitable"
! Item
! Notes
|-
| {{ItemIcon|fleetfoot}}
|
|-
| {{ItemIcon|Blood Tribute}}
| Only when untoggling its active.
|-
| {{ItemIcon|Heroic Aura}}
|
|-
| {{ItemIcon|Restorative Locket}}
|
|}


{{StatusBox|isBuff=true|status=Hidden on Minimap|status icon=Invisible}}
{{StatusBox|isBuff=true|status=Hidden on Minimap|status icon=Invisible}}
=== Hidden on minimap ===
=== Hidden on minimap ===
A temporary buff that renders the user unable to be seen on the minimap.
A temporary buff that renders the user unable to be seen on the minimap.
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* {{HeroIcon|Billy}}'s {{AbilityIcon|Chain Gang}} (Tier 3)
* {{HeroIcon|Billy}}'s {{AbilityIcon|Chain Gang}} (Tier 3)
* {{HeroIcon|The Doorman}}'s {{AbilityIcon|Hotel Guest}} (Tier 3)
* {{HeroIcon|The Doorman}}'s {{AbilityIcon|Hotel Guest}} (Tier 3)
* {{HeroIcon|Warden}}'s {{AbilityIcon|Last Stand}} (Tier 3) (While channeling)
* {{HeroIcon|Warden}}'s {{AbilityIcon|Last Stand}} (Tier 3)
* {{HeroIcon|Rem}}'s {{AbilityIcon|Naptime}} (Tier 3) (While channeling)
* {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}}
* {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}}
* {{ItemIcon|Unstoppable}} (Active)
* {{ItemIcon|Unstoppable}} (Active)
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'''Sources:'''
'''Sources:'''
* {{HeroIcon|Paige}}'s {{AbilityIcon|Plot Armor}}
* {{HeroIcon|Paige}}'s {{AbilityIcon|Defend and Fight!}}
* {{HeroIcon|Abrams}}'s {{AbilityIcon|Shoulder Charge}} (Tier 1)
* {{HeroIcon|Abrams}}'s {{AbilityIcon|Shoulder Charge}} (Tier 1)
* {{HeroIcon|Bebop}}'s {{AbilityIcon|Exploding Uppercut}} (Tier 2)
* {{HeroIcon|Bebop}}'s {{AbilityIcon|Exploding Uppercut}} (Tier 2)
* {{HeroIcon|Billy}}'s {{AbilityIcon|Rising Ram}} (Tier 2)
* {{HeroIcon|Billy}}'s {{AbilityIcon|Rising Ram}} (Tier 2)
* {{HeroIcon|Lash}}'s {{AbilityIcon|Grapple}} (Tier 2)
* {{ItemIcon|Berserker}}
* {{ItemIcon|Berserker}}
* {{ItemIcon|Split Shot}}
* {{ItemIcon|Split Shot}}
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'''Sources:'''
'''Sources:'''
* {{HeroIcon|Holliday}}'s {{AbilityIcon|powder keg}}
* {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn}}
* {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn}}
* {{HeroIcon|Venator}}'s {{AbilityIcon|Consecrating Grenade}} (deals [[Weapon Damage]] and [[Pure Damage]] instead of Spirit)
* {{HeroIcon|Venator}}'s {{AbilityIcon|Consecrating Grenade}} (deals [[Weapon Damage]] and [[Pure Damage]] instead of Spirit)
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'''Adjacent Effects:'''
'''Adjacent Effects:'''
* {{HeroIcon|Apollo}}'s {{AbilityIcon|Itani Lo Sahn}} applies an effect similar to Curse, but it also applies [[Slow Motion]] and does not interrupt abilities.
* {{HeroIcon|Apollo}}'s {{AbilityIcon|Itani Lo Sahn}} applies an effect similar to Curse, but it also applies [[Time Slow]] and does not interrupt abilities.


{{StatusBox|status icon=Damage heart|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification}}
{{StatusBox|status icon=Damage heart|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification}}
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'''Sources:'''
'''Sources:'''
* {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn}} (Tier 2) - Decreases spirit damage output (Built-Up from Bullets)
* {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn}} (Tier 1) - Decreases spirit damage output (When Built-Up from Bullets)
* {{HeroIcon|Mirage}}'s {{AbilityIcon|Fire Scarabs}} (Base and Tier 3) - Decreases all damage outputs
* {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}} - (Tier 2) Decreases weapon damage output
* {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}} (Base and Tier 2) - Decreases weapon damage output
* {{HeroIcon|Graves}}' {{AbilityIcon|Essence Theft}} (Base and Tier 2) - Decreases weapon damage output (Built-Up from Bullets)
* {{ItemIcon|Inhibitor}} - Decreases all damage outputs (Built-Up from Bullets)
* {{ItemIcon|Inhibitor}} - Decreases all damage outputs (Built-Up from Bullets)
* {{ItemIcon|Silencer}} - Decreases spirit damage outputs (Built-Up from Bullets)
* {{ItemIcon|Silencer}} - Decreases spirit damage outputs (Built-Up from Bullets)
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=== Disarm ===
=== Disarm ===
A negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.
A negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.
Disarm affects abilities that modify the player's primary fire, such as {{HeroIcon|Venator}}'s {{AbilityIcon|Ira Domini}} and {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}}. However, it does not affect abilities that deal [[Weapon Damage]] without primary fire, such as {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}} or {{HeroIcon|Venator}}'s {{AbilityIcon|Consecrating Grenade}} and {{AbilityIcon|Gutshot}}. It also doesn't affect {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate}}.


'''Sources:'''
'''Sources:'''
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* {{ItemIcon|Phantom Strike}}
* {{ItemIcon|Phantom Strike}}
* [[Patron]] and [[Shrine]]s defensive attack
* [[Patron]] and [[Shrine]]s defensive attack
Note: Although {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}} deals weapon damage, it cannot be disarmed.


{{StatusBox|isBuff=false|status=Displace|status icon=Ground Strike}}
{{StatusBox|isBuff=false|status=Displace|status icon=Ground Strike}}
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* {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}}
* {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}}
* {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} (Tier 2)
* {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} (Tier 2)
* {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}}
* {{HeroIcon|McGinnis}}'s {{AbilityIcon|Spectral Wall}}
* {{HeroIcon|McGinnis}}'s {{AbilityIcon|Spectral Wall}}
* {{HeroIcon|Mirage}}'s {{AbilityIcon|Tornado}}
* {{HeroIcon|Mirage}}'s {{AbilityIcon|Tornado}}
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* {{ItemIcon|Knockdown}} (If the target is not on the ground)
* {{ItemIcon|Knockdown}} (If the target is not on the ground)
* {{ItemIcon|Phantom Strike}} (If the target is not on the ground)
* {{ItemIcon|Phantom Strike}} (If the target is not on the ground)
* {{ItemIcon|Rescue Beam}}
* {{ItemIcon|Vortex Web}}
* {{ItemIcon|Vortex Web}}


{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Damage heart}}{{Main|Healing#Healing_Reduction|l1=Healing Reduction}}
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Damage heart}}{{Main|Healing#Healing_Reduction|l1=Healing Reduction}}
=== Healing Reduction ===
=== Healing Reduction ===
A negative status effect that reduces the target's healing from all sources.
A negative status effect that reduces the target's healing from all sources.
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'''Sources:'''
'''Sources:'''


* {{HeroIcon|Billy}}'s {{AbilityIcon|Bashdown}} (when pulling an enemy downwards)
* {{HeroIcon|Graves}}' {{AbilityIcon|Grasping Hands}}
* {{HeroIcon|Graves}}' {{AbilityIcon|Grasping Hands}}
* {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} (when dragging an enemy to the ground)
* {{HeroIcon|Paige}}'s {{AbilityIcon|Captivating Read}}
* {{HeroIcon|Paige}}'s {{AbilityIcon|Captivating Read}}
* {{HeroIcon|Silver}}'s {{AbilityIcon|Boot Kick}} (when kick connects to the target)
* {{HeroIcon|Silver}}'s {{AbilityIcon|Boot Kick}} (when kick connects to the target)
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'''Sources:'''  
'''Sources:'''  
* {{HeroIcon|Silver}}'s {{AbilityIcon|Entangling Bola}} (also prevents stamina use)
* {{HeroIcon|Silver}}'s {{AbilityIcon|Entangling Bola}} (also prevents stamina use and jumping)
* {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis}} (also prevents stamina use)
* {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis}} (also prevents stamina use)
* {{ItemIcon|Capacitor}} (also prevents stamina use)
* {{ItemIcon|Capacitor}} (also prevents stamina use)
* {{ItemIcon|Slowing Hex}}
* {{ItemIcon|Slowing Hex}}
* {{ItemIcon|Vortex Web}}


{{StatusBox|isBuff=false|status=Movement Slow}}
{{StatusBox|isBuff=false|status=Movement Slow}}
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* {{HeroIcon|Apollo}}'s {{AbilityIcon|Itani Lo Sahn}}
* {{HeroIcon|Apollo}}'s {{AbilityIcon|Itani Lo Sahn}}
* {{HeroIcon|Celeste}}'s {{AbilityIcon|Dazzling Trick}}
* {{HeroIcon|Celeste}}'s {{AbilityIcon|Dazzling Trick}}
* {{HeroIcon|Drifter}}'s {{AbilityIcon|Rend}} (Tier 3)
* {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}}
* {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}}
* {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}} (Tier 3)
* {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}} (Tier 3)
* {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Soul Exchange}} (Tier 2)
* {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Soul Exchange}} (Tier 3)
* {{HeroIcon|Paradox}}'s {{AbilityIcon|Time Wall}} (Tier 2)
* {{HeroIcon|Paradox}}'s {{AbilityIcon|Time Wall}} (Tier 2)
* {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word}} (Tier 3)
* {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word}} (Tier 3)
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* {{ItemIcon|Silence Wave}}
* {{ItemIcon|Silence Wave}}
* {{ItemIcon|Silencer}}
* {{ItemIcon|Silencer}}
* [[Patron]] and [[Shrine]]s defensive attack (also silences active items)


{{StatusBox|isBuff=false|status=Sleep}}
{{StatusBox|isBuff=false|status=Sleep}}
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* {{HeroIcon|Infernus}}' {{AbilityIcon|Concussive Combustion}}
* {{HeroIcon|Infernus}}' {{AbilityIcon|Concussive Combustion}}
* {{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form}}
* {{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form}}
* {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}} (Tier 3 unlocks additional stun on hit)
* {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}} (Tier 3)
* {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}}
* {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}}
* {{HeroIcon|Paige}}'s {{AbilityIcon|Rallying Charge}}
* {{HeroIcon|Paige}}'s {{AbilityIcon|Rallying Charge}}
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* {{ItemIcon|Mystical Piano}}
* {{ItemIcon|Mystical Piano}}


{{StatusBox|isBuff=false|status=Time Stop|status icon=Kinetic Carbine}}
{{StatusBox|isBuff=false|status=Time Slow|status icon=Pulse Grenade}}
=== Time Stop ===
=== Time Slow ===
A negative status effect that slows the speed of the player's actions, including the effects of inertia and gravity. Also known as '''Time Slow''' or '''Slow Motion'''.
A negative status effect that slows the speed of the player's actions, including the effects of inertia and gravity. Also known as '''Time Stop''' or '''Slow Motion'''.


'''Sources:'''
'''Sources:'''
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* {{HeroIcon|The Doorman}}'s {{AbilityIcon|Hotel Guest}} (on return)
* {{HeroIcon|The Doorman}}'s {{AbilityIcon|Hotel Guest}} (on return)


Note: {{HeroIcon|Paradox}}'s {{AbilityIcon|Pulse Grenade}} is listed as applying a "time slow" in the description, but it actually applies a Movement Slow.
Note: {{HeroIcon|Paradox}}'s {{AbilityIcon|Time Wall}} is listed as applying a "time slow" in the description, but it actually applies a Movement Slow.


== Hero Specific Effects ==
== Hero Specific Effects ==
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| {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} || Yes
| {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} || Yes
|-
|-
| {{ItemIcon|Dispel Magic}} || No
| {{ItemIcon|Debuff Remover}} || No
|-
|-
| {{ItemIcon|Divine Barrier}} || Yes
| {{ItemIcon|Divine Barrier}} || Yes
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* {{HeroIcon|Warden}}'s {{AbilityIcon|Willpower}} (Tier 3)
* {{HeroIcon|Warden}}'s {{AbilityIcon|Willpower}} (Tier 3)
{{Item stat table|Debuff Resist}}
{{Item stat table|Debuff Resist}}
== Navigation ==
{{Navbox gameplay}}
{{Navbox gameplay}}
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