Structures: Difference between revisions

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Updating Flex Slot requirements.
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Structures are the immobile objectives on the [[map]] that provide Souls and other benefits to the team that destroys them.
Structures are the immobile objectives on the [[map]] that provide [[Souls]] and other benefits to the team that destroys them.


Each team must defend their own structures while attacking the enemy structures to expose and destroy the enemy [[Patron]] to win the game.
Each team must defend their own structures while attacking the enemy structures to expose and destroy the enemy [[Patron]] to win the game.
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! Structure !! Image !! Description
! Structure !! Image !! Description
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|-
| [[Guardian]] || [[File:Guardian_Icon.png|100px]] || The first objective of the lane is the [[Guardian]], who has a laser attack, a melee attack, and a slam attack. The slam attack does AoE damage to enemies near the Guardian.
| [[Lane Guardian]] || [[File:Guardian_Icon.png|100px]] || The first objective of the lane is the [[Guardian]], who has a laser attack, a melee attack, and a slam attack. The slam attack does AoE damage to enemies near the Guardian.
|-
|-
| [[Walker]] || [[File:Walker_Icon.png|100px]] || The second objective of the lane is the [[Walker]] who has a laser attack, a Volcano Salvo, and a slam.
| [[Walker]] || [[File:Walker_Icon.png|100px]] || The second objective of the lane is the [[Walker]] who has a laser attack, a Fireball Spray, and a slam.
A team will a Flex Slot for each opposing Walker they destroy.
A team will gain an Extra Slot for each opposing Walker they destroy.
|-
|-
| [[Guardian|Base Guardians]] || [[File:Guardian_Icon.png|100px]] || The third objective of the lane is two Base Guardians outside the enemy base. When both enemy Base Guardians are defeated in a lane, the zipline for allies in that lane becomes significantly faster.
| [[Base Guardian]] || [[File:Base guardians.png|100px]] || The third objective of the lane is two Base Guardians outside the enemy base. When both enemy Base Guardians are defeated in a lane, the zipline for allies in that lane becomes significantly faster.
|-
|-
| [[Shrine]] || [[File:Shrine_Icon.png|100px]] || The fourth objective is the [[Shrine|Shrines]], they have no attacks. There are two shrines, one on each side of the base. They both need to be destroyed in order to weaken the Patron, allowing you to kill it and win the game.
| [[Shrine]] || [[File:Shrines.png|100px]] || The fourth objective is the [[Shrine|Shrines]], which have a [[Status Effects#Curse|Curse]] attack. There are two shrines, one on each side of the base. They both need to be destroyed in order to weaken the Patron, allowing you to kill it and win the game.
|}
|}
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[[Category:Gameplay]]
[[Category:Gameplay]]

Latest revision as of 14:44, 28 August 2026

Structures are the immobile objectives on the map that provide Souls and other benefits to the team that destroys them.

Each team must defend their own structures while attacking the enemy structures to expose and destroy the enemy Patron to win the game.

Structure Image Description
Lane Guardian The first objective of the lane is the Guardian, who has a laser attack, a melee attack, and a slam attack. The slam attack does AoE damage to enemies near the Guardian.
Walker The second objective of the lane is the Walker who has a laser attack, a Fireball Spray, and a slam.

A team will gain an Extra Slot for each opposing Walker they destroy.

Base Guardian The third objective of the lane is two Base Guardians outside the enemy base. When both enemy Base Guardians are defeated in a lane, the zipline for allies in that lane becomes significantly faster.
Shrine The fourth objective is the Shrines, which have a Curse attack. There are two shrines, one on each side of the base. They both need to be destroyed in order to weaken the Patron, allowing you to kill it and win the game.