Template:AbilityTableGive feedback
Renders a sortable table of all abilities matching a named list, or a compact inline list. The table can optionally be made collapsible.
Usage
{{AbilityTable|charges}}
Compact mode (renders as an inline list instead of a table):
{{AbilityTable|charges|compact=1}}
With a hidden column:
{{AbilityTable|charges|hide=Time Between Charges}}
Multiple columns can be hidden using a comma-separated list:
{{AbilityTable|charges|hide=Time Between Charges, Notes}}
Collapsible table, initially hidden:
{{AbilityTable|charges|collapsed=yes}}
Collapsible table, initially shown (toggleable via header):
{{AbilityTable|charges|collapsed=no}}
Parameters
- 1
- The list name. Must match a key in Module:AbilityTable/Lists.
- compact
- Optional. When set to any non‑empty value (e.g.
compact=1), renders a compact inline list instead of a full table. Abilities are grouped by hero with notes shown in parentheses. Collapsing does not apply in this mode. - hide
- Optional. A comma‑separated list of column names to exclude from the table. Hero and Ability columns cannot be hidden. Has no effect in compact mode.
- collapsed
- Optional. Enables collapsible behaviour for the table.
collapsed=yes(ortrue,1) – table starts hidden; click the header to expand.collapsed=no(or any other non‑empty value) – table shows a collapse toggle but starts fully expanded.
- Omit the parameter entirely to render a static, non‑collapsible table (default behaviour).
- Has no effect when
compactis used.
Examples
The following renders a table of all abilities in the melee list:
{{AbilityTable|melee}}
| Hero | Ability | Base Damage | Light Melee Scaling | Notes |
|---|---|---|---|---|
| Bebop | Exploding Uppercut | 0.01 | ×1 | — |
| Grapple Arm | 0 | ×0.7 | — | |
| Billy | Bashdown | 0 | ×0.9 | on T3 becomes ×0.5 Heavy Melee scaling. |
| Calico | Leaping Slash | 10 | ×0.8 | on T3 gets +60 base damage (total 70). |
| Drifter | Rend | 0 | ×1.2 | on T3 becomes ×0.55 Heavy Melee scaling. |
| Silver | Boot Kick | 0 | ×0.9 | — |
| Silver (Transformed) | Go For The Throat | 0 | ×1.5 | on T1 gets +30 base damage (total 30). |
| Mauling Leap | 0 | ×1.5 | — | |
| Viscous | Puddle Punch | 20 | ×0.6 | on T1 gets +20 base damage (total 40). on T3 becomes 40 base damage with ×0.6 Heavy Melee scaling. Can be parried. |
| Yamato | Flying Slash | 0 | ×1 | — |
The same list in compact mode:
{{AbilityTable|melee|compact=1}}
- Bebop: Exploding Uppercut, Grapple Arm
- Billy: Bashdown (on T3 becomes ×0.5 Heavy Melee scaling)
- Calico: Leaping Slash (on T3 gets +60 base damage (total 70))
- Drifter: Rend (on T3 becomes ×0.55 Heavy Melee scaling)
- Silver: Boot Kick
- Silver (Transformed): Go For The Throat (on T1 gets +30 base damage (total 30)), Mauling Leap
- Viscous: Puddle Punch (on T1 gets +20 base damage (total 40). on T3 becomes 40 base damage with ×0.6 Heavy Melee scaling; can be parried)
- Yamato: Flying Slash
A collapsible table that starts hidden (click the header to reveal):
{{AbilityTable|melee|collapsed=yes}}
| Hero | Ability | Base Damage | Light Melee Scaling | Notes |
|---|---|---|---|---|
| Bebop | Exploding Uppercut | 0.01 | ×1 | — |
| Grapple Arm | 0 | ×0.7 | — | |
| Billy | Bashdown | 0 | ×0.9 | on T3 becomes ×0.5 Heavy Melee scaling. |
| Calico | Leaping Slash | 10 | ×0.8 | on T3 gets +60 base damage (total 70). |
| Drifter | Rend | 0 | ×1.2 | on T3 becomes ×0.55 Heavy Melee scaling. |
| Silver | Boot Kick | 0 | ×0.9 | — |
| Silver (Transformed) | Go For The Throat | 0 | ×1.5 | on T1 gets +30 base damage (total 30). |
| Mauling Leap | 0 | ×1.5 | — | |
| Viscous | Puddle Punch | 20 | ×0.6 | on T1 gets +20 base damage (total 40). on T3 becomes 40 base damage with ×0.6 Heavy Melee scaling. Can be parried. |
| Yamato | Flying Slash | 0 | ×1 | — |
A collapsible table that starts open with a visible collapse button:
{{AbilityTable|melee|collapsed=no}}
| Hero | Ability | Base Damage | Light Melee Scaling | Notes |
|---|---|---|---|---|
| Bebop | Exploding Uppercut | 0.01 | ×1 | — |
| Grapple Arm | 0 | ×0.7 | — | |
| Billy | Bashdown | 0 | ×0.9 | on T3 becomes ×0.5 Heavy Melee scaling. |
| Calico | Leaping Slash | 10 | ×0.8 | on T3 gets +60 base damage (total 70). |
| Drifter | Rend | 0 | ×1.2 | on T3 becomes ×0.55 Heavy Melee scaling. |
| Silver | Boot Kick | 0 | ×0.9 | — |
| Silver (Transformed) | Go For The Throat | 0 | ×1.5 | on T1 gets +30 base damage (total 30). |
| Mauling Leap | 0 | ×1.5 | — | |
| Viscous | Puddle Punch | 20 | ×0.6 | on T1 gets +20 base damage (total 40). on T3 becomes 40 base damage with ×0.6 Heavy Melee scaling. Can be parried. |
| Yamato | Flying Slash | 0 | ×1 | — |
See also
- Module:AbilityTable — backing Lua module
- Module:AbilityTable/Lists — defines which properties each list matches on
- Module:AbilityTable/Notes — editor‑authored notes for abilities
- Template:AbilityTable/styles.css — stylesheet for this template
Renders a sortable table of abilities matching a named list, or a compact inline list. Optionally collapsible.
| Parameter | Description | Type | Status | |
|---|---|---|---|---|
| List name | 1 | Name of the ability list to display (must match a key in Module:AbilityTable/Lists).
| String | required |
| Compact mode | compact | If set to any non‑empty value (e.g. 1), render a compact inline list instead of a table.
| String | optional |
| Hide columns | hide | Comma‑separated column names to exclude from the table (e.g. "Time Between Charges, Notes"). Hero and Ability cannot be hidden. Ignored in compact mode. | String | optional |
| Collapse table | collapsed | Makes the table collapsible. Use 'yes' to start hidden, 'no' to start expanded with a toggle. Omit for a static table.
| String | optional |