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<templatestyles src="Template:ItemBox/styles.css" /><includeonly> {{#vardefine:itemName|{{{itemName|{{{1}}}}}}}}<!-- Display name: Lang string for the codename, else the raw name, then override. -->{{#vardefine:displayName|{{#invoke:Lang|get_string|{{#invoke:ItemData|get_codename|{{#var:itemName}}}}}}}}<!-- -->{{#vardefine:displayName|{{#if:{{#var:displayName}}|{{#var:displayName}}|{{#var:itemName}}}}}}<!-- -->{{#vardefine:displayName|{{{overrideDisplayName|{{#var:displayName}}}}}}}<!-- Measured name size (cqw) and stable per-item texture variety. -->{{#vardefine:fontSize|{{#invoke:ItemBox|getFontSize|{{#var:displayName}}}}}}<!-- -->{{#vardefine:variants|{{#invoke:ItemBox|variants|{{#var:itemName}}}}}}<!-- Modifier classes: slot (Weapon/Armor/Tech from data, or Weapon/Vitality/Spirit override -> weapon/vitality/spirit), tier, tags. -->{{#vardefine:slot|{{#switch:{{{overrideSlot|{{#invoke:ItemData|get_prop|{{#var:itemName}}|Slot}}}}}|Weapon=itembox-weapon|Armor|Vitality=itembox-vitality|Tech|Spirit=itembox-spirit}}}}<!-- -->{{#vardefine:tier|itembox-tier-{{{overrideTier|{{#invoke:ItemData|get_prop|{{#var:itemName}}|Tier}}}}}}}<!-- -->{{#vardefine:showTierTag|{{#ifeq:{{{showTierTag|}}}|true|itembox-show-tier}}}}<!-- -->{{#vardefine:isActive|{{{overrideIsActive|{{#invoke:ItemData|is_active|{{#var:itemName}}}}}}}}}<!-- -->{{#vardefine:isActive|{{#ifeq:{{#var:isActive}}|true|itembox-active}}}}<!-- -->{{#vardefine:isImbue|{{{overrideIsImbue|{{#invoke:ItemData|get_prop|{{#var:itemName}}|IsImbue}}}}}}}<!-- -->{{#vardefine:isImbue|{{#ifeq:{{#var:isImbue}}|true|itembox-imbue}}}}<!-- lowGraphics=true is for callers that place dozens of cards on one page (the card navboxes). It swaps the paper texture from the normal-mode multiply, which blends two images and so is re-rasterised every scrolled frame, to a transparent-paper overlay that is a single cacheable image. On the profiled navbox this took the render thread's OpenGL work from ~230 ms/s to ~10 and roughly doubled the frame rate. The wear and icon masks are clips of a single image, not blends, so they cache once rasterised and stay at full detail. The overlay itself is defined in [[Template:ItemBox/styles.css]] and keyed off the same per-item texture-vN class, so a card keeps its paper across both modes. -->{{#vardefine:lowGraphics|{{#ifeq:{{{lowGraphics|}}}|true|itembox-lowgfx}}}}<!-- Links. -->{{#vardefine:linkTooltip|{{{overrideLinkTooltip|{{#var:itemName}}}}}}}<!-- -->{{#vardefine:linkImage|{{{overrideLinkImage|{{#var:itemName}}}}}}}<!-- -->{{#vardefine:linkClick|{{{overrideLinkClick|{{#var:itemName}}{{If lang}}}}}}}<!-- --><div class="itembox {{#var:showTierTag}} {{#var:tier}} {{#var:slot}} {{#var:isActive}} {{#var:isImbue}} {{#var:variants}} {{#var:lowGraphics}}" style="font-size:{{#expr: 10 * {{#if:{{{size|}}}|{{{size}}}|1}} }}px;"> <div class="itembox-background"> <div class="itembox-card"> <div class="itembox-icon-area"> <div class="itembox-icon">[[File:{{#var:linkImage}}.png|160px|link=]]</div> <div class="itembox-tier-badge"> <div class="itembox-tier-badge-shadow"></div> <div class="itembox-tier-badge-fill"></div> <div class="itembox-tier-badge-number"></div> </div> <div class="itembox-imbue-tag">{{#invoke:Lang|get_string|item_info_imbue}}</div> </div> <!-- container-type is inline because TemplateStyles strips it; the name's cqw size measures against this box. --> <div class="itembox-name-area" style="container-type: inline-size;"> <p class="itembox-name" style="font-size:{{#var:fontSize}};text-wrap:balance;">{{#var:displayName}}</p> </div> <div class="itembox-wear"></div> <div class="itembox-texture"></div> <div class="itembox-bevel"></div> <div class="itembox-active-tag">{{#invoke:Lang|get_string|item_info_active}}</div> <div class="itembox-outline"></div> </div> </div> <div class="item-link-wrapper" data-item-name="{{#var:linkTooltip}}">[[{{#var:linkClick}}|<span></span>]]</div> </div></includeonly><noinclude>{{Documentation}}</noinclude>
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