Tesla Bullets: Difference between revisions

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Please use this as reference for other items
Snes (talk | contribs)
Oct 10th update adjustments.
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| passive1_description = Your bullets have a chance to '''shock''' your target. The '''shock''' will jump to a nearby enemy.
| passive1_description = Your bullets have a chance to '''shock''' your target. The '''shock''' will jump to a nearby enemy.
| passive1_cooldown    =
| passive1_cooldown    =
| passive1_stat1      = 30 + (0.13 * SpiritPower) Shock Damage
| passive1_stat1      = 30 + (0.16 * SpiritPower) Shock Damage
| passive1_stat2      = 60 + (0.2 * SpiritPower) Damage on Jump
| passive1_stat2      = 60 + (0.2 * SpiritPower) Damage on Jump
| passive1_stat3      = 25% Proc Chance
| passive1_stat3      = 25% Proc Chance
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{{Update history table
{{Update history table
| contents =  
| contents =  
{{Update history table/row
| update = October 10, 2024
| changes =
*Spirit scaling increased from 0.13 to 0.16.
}}
{{Update history table/row
{{Update history table/row
| update = September 12, 2024
| update = September 12, 2024