Tesla Bullets: Difference between revisionsGive feedback
Jump to navigation
Jump to search
Please use this as reference for other items |
Oct 10th update adjustments. |
||
| Line 13: | Line 13: | ||
| passive1_description = Your bullets have a chance to '''shock''' your target. The '''shock''' will jump to a nearby enemy. | | passive1_description = Your bullets have a chance to '''shock''' your target. The '''shock''' will jump to a nearby enemy. | ||
| passive1_cooldown = | | passive1_cooldown = | ||
| passive1_stat1 = 30 + (0. | | passive1_stat1 = 30 + (0.16 * SpiritPower) Shock Damage | ||
| passive1_stat2 = 60 + (0.2 * SpiritPower) Damage on Jump | | passive1_stat2 = 60 + (0.2 * SpiritPower) Damage on Jump | ||
| passive1_stat3 = 25% Proc Chance | | passive1_stat3 = 25% Proc Chance | ||
| Line 44: | Line 44: | ||
{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | |||
| update = October 10, 2024 | |||
| changes = | |||
*Spirit scaling increased from 0.13 to 0.16. | |||
}} | |||
{{Update history table/row | {{Update history table/row | ||
| update = September 12, 2024 | | update = September 12, 2024 | ||