The Doorman/Sounds: Difference between revisions

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|Open Loop
|Open Loop
|[[File:Doorman doorway open idle lp 01.mp3]]
|[[File:Doorman doorway open idle lp 01.mp3]]
|}
'''The 2nd upgrade grants a barrier the first time you go through either door'''
{| class="wikitable"
|Barrier Start 01
|[[File:Doorman doorway barrier start 01.mp3]]
|-
|Barrier Start 02
|[[File:Doorman doorway barrier start 02.mp3]]
|}
|}
'''Audio plays when the doors expire'''
'''Audio plays when the doors expire'''
Line 429: Line 437:
|[[File:Doorman hotel key lp 01.mp3]]
|[[File:Doorman hotel key lp 01.mp3]]
|}
|}
'''While on the baroness, audio loops exclusively for the victim'''
'''While in the Baroness, audio loops exclusively for the victim'''
{| class="wikitable"
{| class="wikitable"
|Victim Loop
|Victim Loop
|[[File:Doorman hotel victim lp 01.mp3]]
|[[File:Doorman hotel victim lp 01.mp3]]
|}
|}
'''Audio plays when the time to escape the baroness expires'''
'''Audio plays when the time to escape the Baroness expires'''
{| class="wikitable"
{| class="wikitable"
|Expire 01
|Expire 01
Line 454: Line 462:
|Key Turn
|Key Turn
|[[File:Doorman hotel key turn 01.mp3]]
|[[File:Doorman hotel key turn 01.mp3]]
|}{{Sounds navbox}}
|}
[[Category:Sounds]]
 
[[Category:Doorman]]
== Emotes ==
'''''The Doorman's voice lines that play in specific situations.'''''
 
=== Efforts ===
'''Audio plays for generic efforts (such as jumping or ledge mantling.)'''
{| class="wikitable"
|Effort 01
|[[File:Doorman effort general 01.mp3]]
|-
|Effort 02
|[[File:Doorman effort general 02.mp3]]
|-
|Effort 03
|[[File:Doorman effort general 03.mp3]]
|-
|Effort 04
|[[File:Doorman effort general 04.mp3]]
|-
|Effort 05
|[[File:Doorman effort general 05.mp3]]
|-
|Effort 06
|[[File:Doorman effort general 06.mp3]]
|-
|Effort 07
|[[File:Doorman effort general 07.mp3]]
|}
'''Audio plays when dashing.'''
{| class="wikitable"
|Dash 01
|[[File:Doorman effort dash 01.mp3]]
|-
|Dash 02
|[[File:Doorman effort dash 02.mp3]]
|-
|Dash 03
|[[File:Doorman effort dash 03.mp3]]
|-
|Dash 04
|[[File:Doorman effort dash 04.mp3]]
|-
|Dash 05
|[[File:Doorman effort dash 05.mp3]]
|-
|Dash 06
|[[File:Doorman effort dash 06.mp3]]
|-
|Dash 07
|[[File:Doorman effort dash 07.mp3]]
|-
|Dash 08
|[[File:Doorman effort dash 08.mp3]]
|-
|Dash 09
|[[File:Doorman effort dash 09.mp3]]
|-
|Dash 10
|[[File:Doorman effort dash 10.mp3]]
|}
'''Audio plays during light melee. These lines are currently unused.'''
{| class="wikitable"
|Light Melee 01
|[[File:Doorman effort melee small 01.mp3]]
|-
|Light Melee 02
|[[File:Doorman effort melee small 02.mp3]]
|-
|Light Melee 03
|[[File:Doorman effort melee small 03.mp3]]
|-
|Light Melee 04
|[[File:Doorman effort melee small 04.mp3]]
|-
|Light Melee 05
|[[File:Doorman effort melee small 05.mp3]]
|-
|Light Melee 06
|[[File:Doorman effort melee small 06.mp3]]
|-
|Light Melee 07
|[[File:Doorman effort melee small 07.mp3]]
|}
'''Audio plays during heavy melee. These lines are currently unused.'''
{| class="wikitable"
|Heavy Melee 01
|[[File:Doorman effort melee big 01.mp3]]
|-
|Heavy Melee 02
|[[File:Doorman effort melee big 02.mp3]]
|-
|Heavy Melee 03
|[[File:Doorman effort melee big 03.mp3]]
|-
|Heavy Melee 04
|[[File:Doorman effort melee big 04.mp3]]
|-
|Heavy Melee 05
|[[File:Doorman effort melee big 05.mp3]]
|-
|Heavy Melee 06
|[[File:Doorman effort melee big 06.mp3]]
|-
|Heavy Melee 07
|[[File:Doorman effort melee big 07.mp3]]
|-
|Heavy Melee 08
|[[File:Doorman effort melee big 08.mp3]]
|-
|Heavy Melee 09
|[[File:Doorman effort melee big 09.mp3]]
|-
|Heavy Melee 10
|[[File:Doorman effort melee big 10.mp3]]
|-
|Heavy Melee 11
|[[File:Doorman effort melee big 11.mp3]]
|}
 
=== Pain ===
'''Audio sometimes plays when taking a small amount of damage.'''
{| class="wikitable"
|Small Pain 01
|[[File:Doorman pain small 01.mp3]]
|-
|Small Pain 02
|[[File:Doorman pain small 02.mp3]]
|-
|Small Pain 03
|[[File:Doorman pain small 03.mp3]]
|-
|Small Pain 04
|[[File:Doorman pain small 04.mp3]]
|-
|Small Pain 05
|[[File:Doorman pain small 05.mp3]]
|-
|Small Pain 06
|[[File:Doorman pain small 06.mp3]]
|-
|Small Pain 07
|[[File:Doorman pain small 07.mp3]]
|}
'''Audio sometimes plays when taking a large amount of damage.'''
{| class="wikitable"
|Big Pain 01
|[[File:Doorman pain big 01.mp3]]
|-
|Big Pain 02
|[[File:Doorman pain big 02.mp3]]
|-
|Big Pain 03
|[[File:Doorman pain big 03.mp3]]
|-
|Big Pain 04
|[[File:Doorman pain big 04.mp3]]
|-
|Big Pain 05
|[[File:Doorman pain big 05.mp3]]
|-
|Big Pain 06
|[[File:Doorman pain big 06.mp3]]
|}
'''Audio plays when The Doorman is killed.'''
{| class="wikitable"
|Death 01
|[[File:Doorman pain death 01.mp3]]
|-
|Death 02
|[[File:Doorman pain death 02.mp3]]
|-
|Death 03
|[[File:Doorman pain death 03.mp3]]
|-
|Death 04
|[[File:Doorman pain death 04.mp3]]
|-
|Death 05
|[[File:Doorman pain death 05.mp3]]
|}
'''Audio plays when The Doorman takes damage while low on health. These lines are currently unused.'''
{| class="wikitable"
|Warning 01
|[[File:Doorman pain low health warning.mp3]]
|}
 
{{Sounds navbox}}
 
[[Category:The Doorman|S]]

Latest revision as of 17:43, 25 August 2026

List of sound effects for The Doorman.

Weapon

[edit | edit source]

Firing

[edit | edit source]

The Doorman's weapon consists of 3 audios that play simultaneously

Fire 01
Fire 02
Fire 03
Fire 04
Fire 05
Fire 06
Fire 07
Mech 01
Mech 02
Mech 03
Mech 04
Mech 05
Mech 06
Mech 07
Tail 01
Tail 02
Tail 03
Tail 04
Tail 05
Tail 06

Reloading

[edit | edit source]

The Doorman's reload consists of 3 consecutive audios, a start, a mid and an end

Start 01
Start 02
Start 03
Mid 01
Mid 02
Mid 03
End 01
End 02
End 03

Movement

[edit | edit source]

The Doorman's movement consists of 2 audios that play simultaneously, footsteps and foley sounds

Footstep 01
Footstep 02
Footstep 03
Footstep 04
Footstep 05
Footstep 06
Footstep 07
Footstep 08
Footstep 09
Footstep 10
Footstep 11
Footstep 12
Footstep 13
Footstep 14
Footstep 15
Foley 01
Foley 02
Foley 03
Foley 04
Foley 05
Foley 06
Foley 07
Foley 08
Foley 09
Foley 10
Foley 11
Foley 12
Foley 13
Foley 14
Foley 15

Abilities

[edit | edit source]

Audio plays when casting the spell

Cast 01
Cast 02
Cast 03

Audio loops on the bell

Loop

Audio plays when the bell detonates

Detonate 01
Detonate 02
Detonate 03

Audio plays if the explosion hits an enemy

Hit 01
Hit 02
Hit 03

Audio plays throughout the duration of the debuff

Debuff 01
Debuff 02
Debuff 03

Audio plays on The Doorman when selecting the spell (can be heard by enemies even behind a wall)

Select 01
Select 02
Select 03
Select 04

Audio loops on The Doorman while selecting the spell (can be heard by enemies even behind a wall)

Select Loop

Audio plays on The Doorman after deselecting the spell (can be heard by enemies even behind a wall)

Deselect 01
Deselect 02
Deselect 03

2 audios play simultaneously when The Doorman places the first door

Place Door 01
Place Door 02
Place Door 03
Red Cast 01
Red Cast 02
Red Cast 03

After placing the second door, both open, each one using a distinct audio

Blue Open
Red Open

Audio loops on the open doors

Open Loop

The 2nd upgrade grants a barrier the first time you go through either door

Barrier Start 01
Barrier Start 02

Audio plays when the doors expire

Expire 01
Expire 02
Expire 03
Expire 04

Audio plays when casting the spell

Cast 01
Cast 02
Cast 03

Audio loops on the cart

Loop

Audio plays when the cart hits an enemy

Hit 01
Hit 02
Hit 03
Hit 04

The 3rd upgrade allows the cart to stun an enemy if they slam on a surface, which uses a unique audio

Wall Slam 01
Wall Slam 02
Wall Slam 03
Wall Slam 04

If you hold the middle mouse you can push allies with the cart instead, which uses a unique audio

Hit Ally 01
Hit Ally 02
Hit Ally 03
Hit Ally 04

Audio plays when the cart expires

Expire 01
Expire 02

Audio plays on The Doorman when selecting the spell (can be heard by enemies even behind a wall)

Select

Audio loops on The Doorman while selecting the spell (can be heard by enemies even behind a wall)

Select Loop

Audio plays on The Doorman after deselecting the spell (can be heard by enemies even behind a wall)

Deselect

2 audios play when casting the spell

Key Start
Victim Start

The victim leaves a remanent of their body, audio loops on it

Key Loop

While in the Baroness, audio loops exclusively for the victim

Victim Loop

Audio plays when the time to escape the Baroness expires

Expire 01
Expire 02
Expire 03

Audio plays if the victim fails to escape on time

Late Checkout

Audio plays when the spell expires

Key Turn

Emotes

[edit | edit source]

The Doorman's voice lines that play in specific situations.

Efforts

[edit | edit source]

Audio plays for generic efforts (such as jumping or ledge mantling.)

Effort 01
Effort 02
Effort 03
Effort 04
Effort 05
Effort 06
Effort 07

Audio plays when dashing.

Dash 01
Dash 02
Dash 03
Dash 04
Dash 05
Dash 06
Dash 07
Dash 08
Dash 09
Dash 10

Audio plays during light melee. These lines are currently unused.

Light Melee 01
Light Melee 02
Light Melee 03
Light Melee 04
Light Melee 05
Light Melee 06
Light Melee 07

Audio plays during heavy melee. These lines are currently unused.

Heavy Melee 01
Heavy Melee 02
Heavy Melee 03
Heavy Melee 04
Heavy Melee 05
Heavy Melee 06
Heavy Melee 07
Heavy Melee 08
Heavy Melee 09
Heavy Melee 10
Heavy Melee 11

Audio sometimes plays when taking a small amount of damage.

Small Pain 01
Small Pain 02
Small Pain 03
Small Pain 04
Small Pain 05
Small Pain 06
Small Pain 07

Audio sometimes plays when taking a large amount of damage.

Big Pain 01
Big Pain 02
Big Pain 03
Big Pain 04
Big Pain 05
Big Pain 06

Audio plays when The Doorman is killed.

Death 01
Death 02
Death 03
Death 04
Death 05

Audio plays when The Doorman takes damage while low on health. These lines are currently unused.

Warning 01