The Doorman/Sounds: Difference between revisionsGive feedback
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=== Firing === | === Firing === | ||
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=== Reloading === | === Reloading === | ||
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== Movement == | == Movement == | ||
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== Abilities == | == Abilities == | ||
=== {{AbilityIcon|Call Bell}} === | === {{AbilityIcon|Call Bell}} === | ||
'''Audio plays when casting the spell''' | |||
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|Cast 01 | |||
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|Cast 02 | |||
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|Cast 03 | |||
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'''Audio loops on the bell''' | |||
{| class="wikitable" | |||
|Loop | |||
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'''Audio plays when the bell detonates''' | |||
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|Detonate 01 | |||
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|Detonate 02 | |||
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|Detonate 03 | |||
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'''Audio plays if the explosion hits an enemy''' | |||
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|Hit 01 | |||
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|Hit 02 | |||
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|Hit 03 | |||
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'''Audio plays throughout the duration of the debuff''' | |||
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|Debuff 01 | |||
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|Debuff 02 | |||
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|Debuff 03 | |||
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=== {{AbilityIcon|Doorway}} === | === {{AbilityIcon|Doorway}} === | ||
'''Audio plays on The Doorman when selecting the spell <small>(can be heard by enemies even behind a wall)</small>''' | |||
{| class="wikitable" | |||
|Select 01 | |||
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|Select 02 | |||
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|Select 03 | |||
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|Select 04 | |||
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'''Audio loops on The Doorman while selecting the spell <small>(can be heard by enemies even behind a wall)</small>''' | |||
{| class="wikitable" | |||
|Select Loop | |||
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'''Audio plays on The Doorman after deselecting the spell <small>(can be heard by enemies even behind a wall)</small>''' | |||
{| class="wikitable" | |||
|Deselect 01 | |||
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|Deselect 02 | |||
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|Deselect 03 | |||
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'''2 audios play simultaneously when The Doorman places the first door''' | |||
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|Place Door 01 | |||
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|Place Door 02 | |||
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|Place Door 03 | |||
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|Red Cast 01 | |||
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|Red Cast 02 | |||
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|Red Cast 03 | |||
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'''After placing the second door, both open, each one using a distinct audio''' | |||
{| class="wikitable" | |||
|Blue Open | |||
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{| class="wikitable" | |||
|Red Open | |||
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'''Audio loops on the open doors''' | |||
{| class="wikitable" | |||
|Open Loop | |||
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'''Audio plays when the doors expire''' | |||
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|Expire 01 | |||
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|Expire 02 | |||
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|Expire 03 | |||
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|Expire 04 | |||
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=== {{AbilityIcon|Luggage Cart}} === | === {{AbilityIcon|Luggage Cart}} === | ||
'''Audio plays when casting the spell''' | |||
{| class="wikitable" | |||
|Cast 01 | |||
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|Cast 02 | |||
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|Cast 03 | |||
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'''Audio loops on the cart''' | |||
{| class="wikitable" | |||
|Loop | |||
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'''Audio plays when the cart hits an enemy''' | |||
{| class="wikitable" | |||
|Hit 01 | |||
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|Hit 02 | |||
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|Hit 03 | |||
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|Hit 04 | |||
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'''The 3rd upgrade allows the cart to stun an enemy if they slam on a surface, which uses an unique audio''' | |||
{| class="wikitable" | |||
|Wall Slam 01 | |||
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|Wall Slam 02 | |||
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|Wall Slam 03 | |||
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|Wall Slam 04 | |||
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'''If you hold the middle mouse you can push allies with the cart instead, which uses an unique audio''' | |||
{| class="wikitable" | |||
|Hit Ally 01 | |||
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|Hit Ally 02 | |||
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|Hit Ally 03 | |||
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|Hit Ally 04 | |||
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'''Audio plays when the cart expires''' | |||
{| class="wikitable" | |||
|Expire 01 | |||
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|Expire 02 | |||
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=== {{AbilityIcon|Hotel Guest}} === | === {{AbilityIcon|Hotel Guest}} === | ||
'''Audio plays on The Doorman when selecting the spell <small>(can be heard by enemies even behind a wall)</small>''' | |||
{| class="wikitable" | |||
|Select | |||
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'''Audio loops on The Doorman while selecting the spell <small>(can be heard by enemies even behind a wall)</small>''' | |||
{| class="wikitable" | |||
|Select Loop | |||
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'''Audio plays on The Doorman after deselecting the spell <small>(can be heard by enemies even behind a wall)</small>''' | |||
{| class="wikitable" | |||
|Deselect | |||
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|} | |||
'''2 Audios plays when casting the spell''' | |||
{| class="wikitable" | |||
|Key Start | |||
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{| class="wikitable" | |||
|Victim Start | |||
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The victim leaves a remanent of his body, audio loops on it | |||
{| class="wikitable" | |||
|Key Loop | |||
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While on the baroness, audio loops exclusively for the victim | |||
{| class="wikitable" | |||
|Victim Loop | |||
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Audio plays if the victim fails to escape on time | |||
{| class="wikitable" | |||
|Late Checkout | |||
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Audio plays when the spell expires | |||
{| class="wikitable" | |||
|Expire 01 | |||
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|- | |||
|Expire 02 | |||
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|- | |||
|Expire 03 | |||
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|} | |||
{{Sounds navbox}} | {{Sounds navbox}} | ||
[[Category:Sounds]] | [[Category:Sounds]] | ||
[[Category:Doorman]] | [[Category:Doorman]] | ||
Revision as of 21:36, 23 August 2025
List of sound effects for The Doorman.
Weapon
Firing
Reloading
Movement
Abilities
Audio plays when casting the spell
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Audio loops on the bell
| Loop |
Audio plays when the bell detonates
| Detonate 01 | |
| Detonate 02 | |
| Detonate 03 |
Audio plays if the explosion hits an enemy
| Hit 01 | |
| Hit 02 | |
| Hit 03 |
Audio plays throughout the duration of the debuff
| Debuff 01 | |
| Debuff 02 | |
| Debuff 03 |
Audio plays on The Doorman when selecting the spell (can be heard by enemies even behind a wall)
| Select 01 | |
| Select 02 | |
| Select 03 | |
| Select 04 |
Audio loops on The Doorman while selecting the spell (can be heard by enemies even behind a wall)
| Select Loop |
Audio plays on The Doorman after deselecting the spell (can be heard by enemies even behind a wall)
| Deselect 01 | |
| Deselect 02 | |
| Deselect 03 |
2 audios play simultaneously when The Doorman places the first door
| Place Door 01 | |
| Place Door 02 | |
| Place Door 03 |
| Red Cast 01 | |
| Red Cast 02 | |
| Red Cast 03 |
After placing the second door, both open, each one using a distinct audio
| Blue Open |
| Red Open |
Audio loops on the open doors
| Open Loop |
Audio plays when the doors expire
| Expire 01 | |
| Expire 02 | |
| Expire 03 | |
| Expire 04 |
Audio plays when casting the spell
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Audio loops on the cart
| Loop |
Audio plays when the cart hits an enemy
| Hit 01 | |
| Hit 02 | |
| Hit 03 | |
| Hit 04 |
The 3rd upgrade allows the cart to stun an enemy if they slam on a surface, which uses an unique audio
| Wall Slam 01 | |
| Wall Slam 02 | |
| Wall Slam 03 | |
| Wall Slam 04 |
If you hold the middle mouse you can push allies with the cart instead, which uses an unique audio
| Hit Ally 01 | |
| Hit Ally 02 | |
| Hit Ally 03 | |
| Hit Ally 04 |
Audio plays when the cart expires
| Expire 01 | |
| Expire 02 |
Audio plays on The Doorman when selecting the spell (can be heard by enemies even behind a wall)
| Select |
Audio loops on The Doorman while selecting the spell (can be heard by enemies even behind a wall)
| Select Loop |
Audio plays on The Doorman after deselecting the spell (can be heard by enemies even behind a wall)
| Deselect |
2 Audios plays when casting the spell
| Key Start |
| Victim Start |
The victim leaves a remanent of his body, audio loops on it
| Key Loop |
While on the baroness, audio loops exclusively for the victim
| Victim Loop |
Audio plays if the victim fails to escape on time
| Late Checkout |
Audio plays when the spell expires
| Expire 01 | |
| Expire 02 | |
| Expire 03 |