The Doorman/Sounds: Difference between revisions

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=== Firing ===
=== Firing ===
{| class="wikitable"
|
|
|}


=== Reloading ===
=== Reloading ===
{| class="wikitable"
|
|
|}


== Movement ==
== Movement ==
{| class="wikitable"
|
|
|}


== Abilities ==
== Abilities ==
=== {{AbilityIcon|Call Bell}} ===
=== {{AbilityIcon|Call Bell}} ===
'''Audio plays when casting the spell'''
{| class="wikitable"
|Cast 01
|
|-
|Cast 02
|
|-
|Cast 03
|
|}
'''Audio loops on the bell'''
{| class="wikitable"
|Loop
|
|}
'''Audio plays when the bell detonates'''
{| class="wikitable"
|Detonate 01
|
|-
|Detonate 02
|
|-
|Detonate 03
|
|}
'''Audio plays if the explosion hits an enemy'''
{| class="wikitable"
|Hit 01
|
|-
|Hit 02
|
|-
|Hit 03
|
|}
'''Audio plays throughout the duration of the debuff'''
{| class="wikitable"
|Debuff 01
|
|-
|Debuff 02
|
|-
|Debuff 03
|
|}
=== {{AbilityIcon|Doorway}} ===
=== {{AbilityIcon|Doorway}} ===
'''Audio plays on The Doorman when selecting the spell <small>(can be heard by enemies even behind a wall)</small>'''
{| class="wikitable"
|Select 01
|
|-
|Select 02
|
|-
|Select 03
|
|-
|Select 04
|
|}
'''Audio loops on The Doorman while selecting the spell <small>(can be heard by enemies even behind a wall)</small>'''
{| class="wikitable"
|Select Loop
|
|}
'''Audio plays on The Doorman after deselecting the spell <small>(can be heard by enemies even behind a wall)</small>'''
{| class="wikitable"
|Deselect 01
|
|-
|Deselect 02
|
|-
|Deselect 03
|
|}
'''2 audios play simultaneously when The Doorman places the first door'''
{| class="wikitable"
|Place Door 01
|
|-
|Place Door 02
|
|-
|Place Door 03
|
|}
{| class="wikitable"
|Red Cast 01
|
|-
|Red Cast 02
|
|-
|Red Cast 03
|
|}
'''After placing the second door, both open, each one using a distinct audio'''
{| class="wikitable"
|Blue Open
|
|}
{| class="wikitable"
|Red Open
|
|}
'''Audio loops on the open doors'''
{| class="wikitable"
|Open Loop
|
|}
'''Audio plays when the doors expire'''
{| class="wikitable"
|Expire 01
|
|-
|Expire 02
|
|-
|Expire 03
|
|-
|Expire 04
|
|}
=== {{AbilityIcon|Luggage Cart}} ===
=== {{AbilityIcon|Luggage Cart}} ===
'''Audio plays when casting the spell'''
{| class="wikitable"
|Cast 01
|
|-
|Cast 02
|
|-
|Cast 03
|
|}
'''Audio loops on the cart'''
{| class="wikitable"
|Loop
|
|}
'''Audio plays when the cart hits an enemy'''
{| class="wikitable"
|Hit 01
|
|-
|Hit 02
|
|-
|Hit 03
|
|-
|Hit 04
|
|}
'''The 3rd upgrade allows the cart to stun an enemy if they slam on a surface, which uses an unique audio'''
{| class="wikitable"
|Wall Slam 01
|
|-
|Wall Slam 02
|
|-
|Wall Slam 03
|
|-
|Wall Slam 04
|
|}
'''If you hold the middle mouse you can push allies with the cart instead, which uses an unique audio'''
{| class="wikitable"
|Hit Ally 01
|
|-
|Hit Ally 02
|
|-
|Hit Ally 03
|
|-
|Hit Ally 04
|
|}
'''Audio plays when the cart expires'''
{| class="wikitable"
|Expire 01
|
|-
|Expire 02
|
|}
=== {{AbilityIcon|Hotel Guest}} ===
=== {{AbilityIcon|Hotel Guest}} ===
'''Audio plays on The Doorman when selecting the spell <small>(can be heard by enemies even behind a wall)</small>'''
{| class="wikitable"
|Select
|
|}
'''Audio loops on The Doorman while selecting the spell <small>(can be heard by enemies even behind a wall)</small>'''
{| class="wikitable"
|Select Loop
|
|}
'''Audio plays on The Doorman after deselecting the spell <small>(can be heard by enemies even behind a wall)</small>'''
{| class="wikitable"
|Deselect
|
|}
'''2 Audios plays when casting the spell'''
{| class="wikitable"
|Key Start
|
|}
{| class="wikitable"
|Victim Start
|
|}
The victim leaves a remanent of his body, audio loops on it
{| class="wikitable"
|Key Loop
|
|}
While on the baroness, audio loops exclusively for the victim
{| class="wikitable"
|Victim Loop
|
|}
Audio plays if the victim fails to escape on time
{| class="wikitable"
|Late Checkout
|
|}
Audio plays when the spell expires
{| class="wikitable"
|Expire 01
|
|-
|Expire 02
|
|-
|Expire 03
|
|}
{{Sounds navbox}}
{{Sounds navbox}}
[[Category:Sounds]]
[[Category:Sounds]]
[[Category:Doorman]]
[[Category:Doorman]]

Revision as of 21:36, 23 August 2025

List of sound effects for The Doorman.

Weapon

Firing

Reloading

Movement

Abilities

Audio plays when casting the spell

Cast 01
Cast 02
Cast 03

Audio loops on the bell

Loop

Audio plays when the bell detonates

Detonate 01
Detonate 02
Detonate 03

Audio plays if the explosion hits an enemy

Hit 01
Hit 02
Hit 03

Audio plays throughout the duration of the debuff

Debuff 01
Debuff 02
Debuff 03

Audio plays on The Doorman when selecting the spell (can be heard by enemies even behind a wall)

Select 01
Select 02
Select 03
Select 04

Audio loops on The Doorman while selecting the spell (can be heard by enemies even behind a wall)

Select Loop

Audio plays on The Doorman after deselecting the spell (can be heard by enemies even behind a wall)

Deselect 01
Deselect 02
Deselect 03

2 audios play simultaneously when The Doorman places the first door

Place Door 01
Place Door 02
Place Door 03
Red Cast 01
Red Cast 02
Red Cast 03

After placing the second door, both open, each one using a distinct audio

Blue Open
Red Open

Audio loops on the open doors

Open Loop

Audio plays when the doors expire

Expire 01
Expire 02
Expire 03
Expire 04

Audio plays when casting the spell

Cast 01
Cast 02
Cast 03

Audio loops on the cart

Loop

Audio plays when the cart hits an enemy

Hit 01
Hit 02
Hit 03
Hit 04

The 3rd upgrade allows the cart to stun an enemy if they slam on a surface, which uses an unique audio

Wall Slam 01
Wall Slam 02
Wall Slam 03
Wall Slam 04

If you hold the middle mouse you can push allies with the cart instead, which uses an unique audio

Hit Ally 01
Hit Ally 02
Hit Ally 03
Hit Ally 04

Audio plays when the cart expires

Expire 01
Expire 02

Audio plays on The Doorman when selecting the spell (can be heard by enemies even behind a wall)

Select

Audio loops on The Doorman while selecting the spell (can be heard by enemies even behind a wall)

Select Loop

Audio plays on The Doorman after deselecting the spell (can be heard by enemies even behind a wall)

Deselect

2 Audios plays when casting the spell

Key Start
Victim Start

The victim leaves a remanent of his body, audio loops on it

Key Loop

While on the baroness, audio loops exclusively for the victim

Victim Loop

Audio plays if the victim fails to escape on time

Late Checkout

Audio plays when the spell expires

Expire 01
Expire 02
Expire 03