The Doorman/Sounds: Difference between revisionsGive feedback
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Audio plays | Audio plays when the time to escape the baroness expires | ||
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|Expire 01 | |Expire 01 | ||
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{{Sounds navbox}} | Audio plays if the victim fails to escape on time | ||
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|Late Checkout | |||
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Audio plays when the spell expires | |||
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|Key Turn | |||
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[[Category:Sounds]] | [[Category:Sounds]] | ||
[[Category:Doorman]] | [[Category:Doorman]] | ||
Revision as of 21:49, 23 August 2025
List of sound effects for The Doorman.
Weapon
Firing
Reloading
Movement
Abilities
Audio plays when casting the spell
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Audio loops on the bell
| Loop |
Audio plays when the bell detonates
| Detonate 01 | |
| Detonate 02 | |
| Detonate 03 |
Audio plays if the explosion hits an enemy
| Hit 01 | |
| Hit 02 | |
| Hit 03 |
Audio plays throughout the duration of the debuff
| Debuff 01 | |
| Debuff 02 | |
| Debuff 03 |
Audio plays on The Doorman when selecting the spell (can be heard by enemies even behind a wall)
| Select 01 | |
| Select 02 | |
| Select 03 | |
| Select 04 |
Audio loops on The Doorman while selecting the spell (can be heard by enemies even behind a wall)
| Select Loop |
Audio plays on The Doorman after deselecting the spell (can be heard by enemies even behind a wall)
| Deselect 01 | |
| Deselect 02 | |
| Deselect 03 |
2 audios play simultaneously when The Doorman places the first door
| Place Door 01 | |
| Place Door 02 | |
| Place Door 03 |
| Red Cast 01 | |
| Red Cast 02 | |
| Red Cast 03 |
After placing the second door, both open, each one using a distinct audio
| Blue Open |
| Red Open |
Audio loops on the open doors
| Open Loop |
Audio plays when the doors expire
| Expire 01 | |
| Expire 02 | |
| Expire 03 | |
| Expire 04 |
Audio plays when casting the spell
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Audio loops on the cart
| Loop |
Audio plays when the cart hits an enemy
| Hit 01 | |
| Hit 02 | |
| Hit 03 | |
| Hit 04 |
The 3rd upgrade allows the cart to stun an enemy if they slam on a surface, which uses an unique audio
| Wall Slam 01 | |
| Wall Slam 02 | |
| Wall Slam 03 | |
| Wall Slam 04 |
If you hold the middle mouse you can push allies with the cart instead, which uses an unique audio
| Hit Ally 01 | |
| Hit Ally 02 | |
| Hit Ally 03 | |
| Hit Ally 04 |
Audio plays when the cart expires
| Expire 01 | |
| Expire 02 |
Audio plays on The Doorman when selecting the spell (can be heard by enemies even behind a wall)
| Select |
Audio loops on The Doorman while selecting the spell (can be heard by enemies even behind a wall)
| Select Loop |
Audio plays on The Doorman after deselecting the spell (can be heard by enemies even behind a wall)
| Deselect |
2 Audios plays when casting the spell
| Key Start |
| Victim Start |
The victim leaves a remanent of his body, audio loops on it
| Key Loop |
While on the baroness, audio loops exclusively for the victim
| Victim Loop |
Audio plays when the time to escape the baroness expires
| Expire 01 | |
| Expire 02 | |
| Expire 03 |
Audio plays if the victim fails to escape on time
| Late Checkout |
Audio plays when the spell expires
| Key Turn |