The Doorman/Sounds: Difference between revisions

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|[[File:Doorman luggagecart hit 04.mp3]]
|[[File:Doorman luggagecart hit 04.mp3]]
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'''The 3rd upgrade allows the cart to stun an enemy if they slam on a surface, which uses an unique audio'''
'''The 3rd upgrade allows the cart to stun an enemy if they slam on a surface, which uses a unique audio'''
{| class="wikitable"
{| class="wikitable"
|Wall Slam 01
|Wall Slam 01
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|[[File:Doorman luggagecart wall slam 04.mp3]]
|[[File:Doorman luggagecart wall slam 04.mp3]]
|}
|}
'''If you hold the middle mouse you can push allies with the cart instead, which uses an unique audio'''
'''If you hold the middle mouse you can push allies with the cart instead, which uses a unique audio'''
{| class="wikitable"
{| class="wikitable"
|Hit Ally 01
|Hit Ally 01

Revision as of 16:11, 24 August 2025

List of sound effects for The Doorman.

Weapon

Firing

The Doorman's weapon consists of 3 audios that play simultaneously

Fire 01
Fire 02
Fire 03
Fire 04
Fire 05
Fire 06
Fire 07
Mech 01
Mech 02
Mech 03
Mech 04
Mech 05
Mech 06
Mech 07
Tail 01
Tail 02
Tail 03
Tail 04
Tail 05
Tail 06

Reloading

The Doorman's reload consists of 3 audios

Start 01
Start 02
Start 03
Mid 01
Mid 02
Mid 03
End 01
End 02
End 03

Movement

The Doorman's movement consists of 2 audios that play simultaneously, footsteps and foley sounds

Footstep 01
Footstep 02
Footstep 03
Footstep 04
Footstep 05
Footstep 06
Footstep 07
Footstep 08
Footstep 09
Footstep 10
Footstep 11
Footstep 12
Footstep 13
Footstep 14
Footstep 15
Foley 01
Foley 02
Foley 03
Foley 04
Foley 05
Foley 06
Foley 07
Foley 08
Foley 09
Foley 10
Foley 11
Foley 12
Foley 13
Foley 14
Foley 15

Abilities

Audio plays when casting the spell

Cast 01
Cast 02
Cast 03

Audio loops on the bell

Loop

Audio plays when the bell detonates

Detonate 01
Detonate 02
Detonate 03

Audio plays if the explosion hits an enemy

Hit 01
Hit 02
Hit 03

Audio plays throughout the duration of the debuff

Debuff 01
Debuff 02
Debuff 03

Audio plays on The Doorman when selecting the spell (can be heard by enemies even behind a wall)

Select 01
Select 02
Select 03
Select 04

Audio loops on The Doorman while selecting the spell (can be heard by enemies even behind a wall)

Select Loop

Audio plays on The Doorman after deselecting the spell (can be heard by enemies even behind a wall)

Deselect 01
Deselect 02
Deselect 03

2 audios play simultaneously when The Doorman places the first door

Place Door 01
Place Door 02
Place Door 03
Red Cast 01
Red Cast 02
Red Cast 03

After placing the second door, both open, each one using a distinct audio

Blue Open
Red Open

Audio loops on the open doors

Open Loop

Audio plays when the doors expire

Expire 01
Expire 02
Expire 03
Expire 04

Audio plays when casting the spell

Cast 01
Cast 02
Cast 03

Audio loops on the cart

Loop

Audio plays when the cart hits an enemy

Hit 01
Hit 02
Hit 03
Hit 04

The 3rd upgrade allows the cart to stun an enemy if they slam on a surface, which uses a unique audio

Wall Slam 01
Wall Slam 02
Wall Slam 03
Wall Slam 04

If you hold the middle mouse you can push allies with the cart instead, which uses a unique audio

Hit Ally 01
Hit Ally 02
Hit Ally 03
Hit Ally 04

Audio plays when the cart expires

Expire 01
Expire 02

Audio plays on The Doorman when selecting the spell (can be heard by enemies even behind a wall)

Select

Audio loops on The Doorman while selecting the spell (can be heard by enemies even behind a wall)

Select Loop

Audio plays on The Doorman after deselecting the spell (can be heard by enemies even behind a wall)

Deselect

2 audios play when casting the spell

Key Start
Victim Start

The victim leaves a remanent of their body, audio loops on it

Key Loop

While on the baroness, audio loops exclusively for the victim

Victim Loop

Audio plays when the time to escape the baroness expires

Expire 01
Expire 02
Expire 03

Audio plays if the victim fails to escape on time

Late Checkout

Audio plays when the spell expires

Key Turn