List of sound effects for
The Doorman.
Weapon
Firing
The Doorman's weapon consists of 3 audios that play simultaneously
| Fire 01
|
|
| Fire 02
|
|
| Fire 03
|
|
| Fire 04
|
|
| Fire 05
|
|
| Fire 06
|
|
| Fire 07
|
|
| Mech 01
|
|
| Mech 02
|
|
| Mech 03
|
|
| Mech 04
|
|
| Mech 05
|
|
| Mech 06
|
|
| Mech 07
|
|
| Tail 01
|
|
| Tail 02
|
|
| Tail 03
|
|
| Tail 04
|
|
| Tail 05
|
|
| Tail 06
|
|
Reloading
The Doorman's reload consists of 3 consecutive audios, a start, a mid and an end
| Start 01
|
|
| Start 02
|
|
| Start 03
|
|
Movement
The Doorman's movement consists of 2 audios that play simultaneously, footsteps and foley sounds
| Footstep 01
|
|
| Footstep 02
|
|
| Footstep 03
|
|
| Footstep 04
|
|
| Footstep 05
|
|
| Footstep 06
|
|
| Footstep 07
|
|
| Footstep 08
|
|
| Footstep 09
|
|
| Footstep 10
|
|
| Footstep 11
|
|
| Footstep 12
|
|
| Footstep 13
|
|
| Footstep 14
|
|
| Footstep 15
|
|
| Foley 01
|
|
| Foley 02
|
|
| Foley 03
|
|
| Foley 04
|
|
| Foley 05
|
|
| Foley 06
|
|
| Foley 07
|
|
| Foley 08
|
|
| Foley 09
|
|
| Foley 10
|
|
| Foley 11
|
|
| Foley 12
|
|
| Foley 13
|
|
| Foley 14
|
|
| Foley 15
|
|
Abilities
Audio plays when casting the spell
Audio loops on the bell
Audio plays when the bell detonates
| Detonate 01
|
|
| Detonate 02
|
|
| Detonate 03
|
|
Audio plays if the explosion hits an enemy
Audio plays throughout the duration of the debuff
| Debuff 01
|
|
| Debuff 02
|
|
| Debuff 03
|
|
Audio plays on The Doorman when selecting the spell (can be heard by enemies even behind a wall)
| Select 01
|
|
| Select 02
|
|
| Select 03
|
|
| Select 04
|
|
Audio loops on The Doorman while selecting the spell (can be heard by enemies even behind a wall)
Audio plays on The Doorman after deselecting the spell (can be heard by enemies even behind a wall)
| Deselect 01
|
|
| Deselect 02
|
|
| Deselect 03
|
|
2 audios play simultaneously when The Doorman places the first door
| Place Door 01
|
|
| Place Door 02
|
|
| Place Door 03
|
|
| Red Cast 01
|
|
| Red Cast 02
|
|
| Red Cast 03
|
|
After placing the second door, both open, each one using a distinct audio
Audio loops on the open doors
Audio plays when the doors expire
| Expire 01
|
|
| Expire 02
|
|
| Expire 03
|
|
| Expire 04
|
|
Audio plays when casting the spell
Audio loops on the cart
Audio plays when the cart hits an enemy
| Hit 01
|
|
| Hit 02
|
|
| Hit 03
|
|
| Hit 04
|
|
The 3rd upgrade allows the cart to stun an enemy if they slam on a surface, which uses a unique audio
| Wall Slam 01
|
|
| Wall Slam 02
|
|
| Wall Slam 03
|
|
| Wall Slam 04
|
|
If you hold the middle mouse you can push allies with the cart instead, which uses a unique audio
| Hit Ally 01
|
|
| Hit Ally 02
|
|
| Hit Ally 03
|
|
| Hit Ally 04
|
|
Audio plays when the cart expires
Audio plays on The Doorman when selecting the spell (can be heard by enemies even behind a wall)
Audio loops on The Doorman while selecting the spell (can be heard by enemies even behind a wall)
Audio plays on The Doorman after deselecting the spell (can be heard by enemies even behind a wall)
2 audios play when casting the spell
The victim leaves a remanent of their body, audio loops on it
While on the baroness, audio loops exclusively for the victim
Audio plays when the time to escape the baroness expires
| Expire 01
|
|
| Expire 02
|
|
| Expire 03
|
|
Audio plays if the victim fails to escape on time
Audio plays when the spell expires