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* Luggage Cart does not stun or interrupt but applies forced movement. Enemies can still use abilities and items while being dragged. | * Luggage Cart does not stun or interrupt but applies forced movement. Enemies can still use abilities and items while being dragged. | ||
* The Doorman normally cannot push himself with Cart alt-cast, but there is a technique involving {{AbilityIcon|Doorway}}, see [[The_Doorman/Movement#Self_Cart|Self Cart]]. | |||
* The Doorman | |||
| tips = | | tips = | ||
* Luggage Cart can push enemies (and allies) through open {{AbilityIcon|Doorway}}. | * Luggage Cart can push enemies (and allies) through open {{AbilityIcon|Doorway}}. | ||
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* Players can avoid the damage by becoming [[Status Effects#Invincibility|invincible]], such as with {{ItemIcon|Ethereal Shift}} or {{HeroIcon|Dynamo}}'s {{AbilityIcon|Quantum Entanglement}}, or by blocking the damage with {{ItemIcon|Counterspell}}. This works both on a successful exit (if used before the fadeout) and a failed one. However, in the latter case, it will still trigger the T3 cooldown reduction. | * Players can avoid the damage by becoming [[Status Effects#Invincibility|invincible]], such as with {{ItemIcon|Ethereal Shift}} or {{HeroIcon|Dynamo}}'s {{AbilityIcon|Quantum Entanglement}}, or by blocking the damage with {{ItemIcon|Counterspell}}. This works both on a successful exit (if used before the fadeout) and a failed one. However, in the latter case, it will still trigger the T3 cooldown reduction. | ||
* The ability has a {{DataProp|Hotel Guest|AbilityChannelTime}}s channel time before the target is sent to the Baroness. During this time: | * The ability has a {{DataProp|Hotel Guest|AbilityChannelTime}}s channel time before the target is sent to the Baroness. During this time: | ||
** The Doorman is only able to move very slowly and is restricted from any other action. Getting interrupted (or dying) during the channel prevents the ability from taking effect but still puts it on cooldown. The same is true if the target successfully uses {{ItemIcon|Counterspell}} or cleanses the ability with {{ItemIcon|Indomitable}}. The T3 Unstoppable buff is only given after a successful channel. | ** The Doorman is only able to move very slowly and is restricted from any other action. Getting interrupted (or dying) during the channel prevents the ability from taking effect but still puts it on cooldown. The same is true if the target successfully uses {{ItemIcon|Counterspell}} or cleanses the ability with {{ItemIcon|Indomitable}}. The T3 Unstoppable buff is only given after a successful channel. | ||
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{{3D_Model|The Doorman}} | {{3D_Model|The Doorman}} | ||
===Weapon=== | ===Weapon=== | ||
{{3D Model|The Doorman Weapon | {{3D Model|The Doorman Weapon}} | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:Doorman card.png|The Doorman portrait | File:Doorman card.png|The Doorman portrait | ||
File:Doorman Gloat.png| | File:Doorman Gloat.png|Killstreak portrait for The Doorman. | ||
File:Doorman Critical.png|Critical health portrait for The Doorman | File:Doorman Critical.png|Critical health portrait for The Doorman. | ||
File:The Doorman.png|The Doorman icon | File:The Doorman.png|The Doorman icon | ||
File:The Doorman Render.png|The Doorman's in-game render | File:The Doorman Render.png|The Doorman's in-game render | ||
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File:Doorman Reference Sheet.png|The Doorman reference sheet | File:Doorman Reference Sheet.png|The Doorman reference sheet | ||
File:Baroness Reference Sheet.png|Baroness Hotel reference sheet | File:Baroness Reference Sheet.png|Baroness Hotel reference sheet | ||
File:Doorman name.svg|The Doorman name typography | File:Doorman name.svg|The Doorman name typography | ||
File:The Doorman name pt-br.svg|The Doorman Brazilian Portuguese typography | File:The Doorman name pt-br.svg|The Doorman Brazilian Portuguese typography | ||
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File:Doorman spanish.svg|The Doorman typography for Spanish and Spanish-Latin America | File:Doorman spanish.svg|The Doorman typography for Spanish and Spanish-Latin America | ||
File:Doorman turkish.svg|The Doorman Turkish typography | File:Doorman turkish.svg|The Doorman Turkish typography | ||
File:The Doorman Weapon.png|The Doorman weapon - ''Service With A Smile'' | |||
File:Doorman doors.png|Doors at 50% duration | |||
File:Baroness Hotel Guest Interior.png|Baroness Hotel map | |||
File:Doorman hud psd.png|Unfinished Doorman model art | File:Doorman hud psd.png|Unfinished Doorman model art | ||
</gallery> | </gallery> | ||
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***The same blue and orange color scheme can also be seen on the small doors in his reload animation and the different colors for his Luggage Cart. | ***The same blue and orange color scheme can also be seen on the small doors in his reload animation and the different colors for his Luggage Cart. | ||
**The Doorman often strikes an exaggerated, highly angular running pose that bears a strong resemblance to the "running stick figure" iconography seen commonly throughout the ''Portal'' series, such as on the [https://theportalwiki.com/wiki/Category:Chamber_info_icons test chamber infographics] or the [https://theportalwiki.com/wiki/File:Portal2.png Portal 2 logo]. This pose can be seen in his [[:File:The Doorman Render.png|character render]], his dash animation, and when placing one of his Doorways. | **The Doorman often strikes an exaggerated, highly angular running pose that bears a strong resemblance to the "running stick figure" iconography seen commonly throughout the ''Portal'' series, such as on the [https://theportalwiki.com/wiki/Category:Chamber_info_icons test chamber infographics] or the [https://theportalwiki.com/wiki/File:Portal2.png Portal 2 logo]. This pose can be seen in his [[:File:The Doorman Render.png|character render]], his dash animation, and when placing one of his Doorways. | ||
*The Doorman's model/animations were likely developed using {{HeroIcon|Mirage}} as a base due to both characters having a similar build and one-handed weapon stance. This is more easily seen in [https://youtu.be/IjMCKfP7qow?t=2699 older footage] from shortly after his release, where he directly used Mirage's heavy melee | *The Doorman's model/animations were likely developed using {{HeroIcon|Mirage}} as a base due to both characters having a similar build and one-handed weapon stance. This is more easily seen in [https://youtu.be/IjMCKfP7qow?t=2699 older footage] from shortly after his release, where he directly used Mirage's heavy melee animation. | ||
* According to developer [[Kaori (developer)|Kaori]], the Doorman's voice actor is a stage actor on his first video game role.<ref>2025-08-19 - [[Kaori (developer)|Kaori]]; Deadlock Discord - ''"[Doorman's voice is a] stage actor, this is his first video game"''</ref> | * According to developer [[Kaori (developer)|Kaori]], the Doorman's voice actor is a stage actor on his first video game role.<ref>2025-08-19 - [[Kaori (developer)|Kaori]]; Deadlock Discord - ''"[Doorman's voice is a] stage actor, this is his first video game"''</ref> | ||
* "At Your Service in the Hideout" is displayed as one's status in the in-game Friends List when playing as The Doorman in the [[Hideout]]. | * "At Your Service in the Hideout" is displayed as one's status in the in-game Friends List when playing as The Doorman in the [[Hideout]]. | ||