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| key = hero_doorman | | key = hero_doorman | ||
| release_date = August 22, 2025 | | release_date = August 22, 2025 | ||
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A self-described "Fledgling God" and a cosmic being of some repute, the Doorman planned to experience this plane for only a few weeks. After | '''The Doorman''' is a [[Hero]] in ''[[Deadlock]]''. He's proper, he's polite, but the humble Doorman of [[Baroness Hotel|The Baroness Hotel]] is more than meets the eye. A brisk ring of his Call Bell leaves nearby enemies disoriented, and his high-speed Luggage Cart knocks them right off their feet. Do you find yourself getting lost easily in the streets of Manhattan? Don't worry, The Doorman is here to provide a shortcut with his Doorway whenever the need arises. And only the most special of enemies get to experience the trip of a lifetime to The Baroness Hotel. | ||
A self-described "Fledgling God" and possibly a cosmic being of some repute, '''the Doorman''' planned to experience life on this material plane of humanity for only a few weeks. After a few odd encounters and interactions, he quickly decided to remain as a simple doorman within the New York service industry to continue observing the strange demands that please humans. | |||
The Doorman was released on [[Update:August 22, 2025|August 22, 2025]] as the third hero of the [[Update:August 18, 2025|Six New Heroes]] update (second winner of hero vote). | The Doorman was released on [[Update:August 22, 2025|August 22, 2025]] as the third hero of the [[Update:August 18, 2025|Six New Heroes]] update (second winner of hero vote). | ||
== Abilities == | |||
{{Ability tabs | |||
| name=The Doorman | |||
|ability2_notes= | |||
* The doors' duration is indicated by a progress bar above them. | |||
* If the player enters a door while carrying the [[Soul Urn]], the urn is dropped at the entrance door. However, the urn can be dropped on the exit side by pushing the player with a cart. | |||
|ability4_notes= | |||
* If the player falls off the platforms, they are sent back to the beginning of the map. | |||
* The player can dodge the damage from Hotel Guest by using abilities and items to become [[Status Effects#Invincibility|invincible]] when the timer runs out. | |||
* The player cannot activate abilities that would allow them to teleport back to [[the Cursed Apple]] from the Baroness or vice-versa, such as {{HeroIcon|Pocket}}'s {{AbilityIcon|Enchanter's Satchel}} or {{HeroIcon|Mirage}}'s {{AbilityIcon|Traveler}}. | |||
}} | |||
== Weapon == | == Weapon == | ||
{{WeaponCard|key=hero_doorman}} | {{WeaponCard|key=hero_doorman}} | ||
== Background == | |||
{{Fates_Tale|doorman}} | |||
=== Lore === | |||
The Doorman is referred to as a fledgling god (by himself),<ref>{{VoiceLineCite|name=The Doorman|file=Doorman power4 on doorman.mp3|context=(ult on himself)|transcription=Reality twists and bends around you. How can this be? Has the Baroness turned on its loyal servant, or has a fledgling god lost his mind in the face of the patrons?}}</ref> a Patron (by himself)<ref>{{PageRef|name=The Doorman}}'s in-game [[The Doorman/Quotes#Killstreak|voice line]] (killstreak): ''"Don't you fools get it? I am the Patron you should worry about angering!"''</ref> and a cosmic being.<ref>{{VoiceLineCite|name=Mina|file=Vampirebat kill doorman 04.mp3|transcription=Of course they left it to me to kill the cosmic being.}}</ref> He often refers to the other heroes as "mortals".<ref>{{PageRef|name=The Doorman}}''<nowiki/>'s'' in-game [[The Doorman/Quotes#Pre-Game|voice line]] (Pre-Game Ping): ''"I am excited to help you mortals enrich your meaningless lives!"''</ref><ref>{{PageRef|name=The Doorman}}'s in-game [[The Doorman/Quotes#Killstreak|voice line]] (High Killstreak): ''"Mortals, your pointless lives are about to come to an end!"''</ref> | |||
== | The Doorman's motivation in the ritual is to see the [[Patron|Patrons]], since he hasn't seen them in a long time.<ref name=":0" /><ref>{{PageRef|name=The Doorman}}'s in-game [[The Doorman/Quotes#Post-Game|voice line]] (post-game ping): ''"Meddling in the Patrons' affairs is always satisfying."''</ref> He doesn't seem to have a wish planned as he intends to return to the [[Baroness Hotel|Baroness]] after the ritual,<ref>{{PageRef|name=The Doorman}}'s in-game [[The Doorman/Quotes#Pre-Game|voice line]] (pre-game ping): ''"The sooner we complete the ritual, the sooner I can return to my duties at the Baroness."''</ref><ref>{{PageRef|name=The Doorman}}'s in-game [[The Doorman/Quotes#Post-Game|voice line]] (post-game ping): ''"I must return to the Baroness."''</ref> although the Patrons goad him to wish back his old power.<ref>{{PageRef|name=Patron}}s in-game [[The Doorman/Quotes#Patrons|voice line]] (Doorman start): ''"You've shed your trappings to walk amongst humanity, but now you reclaim your rightful place!"''</ref> | ||
"The Doorman" is not the Doorman's real name, but one he uses to "keep himself grounded" to remind himself that he's here to serve, not to rule.<ref>[[The Doorman/Quotes#Conversations|The Doorman & Paige Conversation 3]] - {{PageRef|name=Paige}}: ''"Well that’s not your name." -'' {{PageRef|name=The Doorman}}: ''"It’s not, but for my purposes in New York it helps me stay grounded, that I am here to serve and not to rule."''</ref> There are lines which imply that, a long time ago, Doorman used to slaughter humans, expressing glee at the chance to kill again and be feared during the ritual.<ref>{{PageRef|name=The Doorman}}'s in-game [[The Doorman/Quotes#Killstreak|voice line]] (High Killstreak): ''"I haven't slaughtered man like this for years, what a treat!"''</ref><ref>{{PageRef|name=The Doorman}}'s in-game [[The Doorman/Quotes#Killstreak|voice line]] (Medium Killstreak): ''"I forgot how wonderful it can feel to be feared."''</ref> The true nature of the Doorman is unknown to most of the cast.<ref>{{PageRef|name=The Doorman}}'s [[The Doorman/Quotes#Other Characters|other character interactions]]</ref> | |||
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The Doorman likes working at the [[Baroness Hotel|Baroness]] since he gets to observe humanity.<ref>[[The Doorman/Quotes#Conversations|The Doorman & Victor Conversation 3]] - {{PageRef|name=Victor}}: ''"Catering to rich people is rewarding?"'' - {{PageRef|name=The Doorman}}: ''"Observing humanity is."''</ref> | |||
{{ | |||
}} | |||
The [[Occult Security and Investigation Commission|OSIC]] seem to be aware of the Doorman's true nature, as they consider Doorman participating in the ritual as "overstepping".<ref>{{PageRef|name=Haze}}'s in-game [[Haze/Quotes#Enemies|voice line]] (killed The Doorman): ''"You overstepped, Doorman."''</ref> | |||
The Doorman claims to be able to see the future.<ref>{{VoiceLineCite|name=The Doorman|file=Doorman power4 on tengu.mp3|transcription=Ivy, you're a good person, and I have no desire to torment you here. Just know this: In five years one of the Arroyos is going to die, and there is nothing you can do to stop it.}}</ref> | |||
< | |||
== | == Character interactions == | ||
{{ | * The Doorman is extremely knowledgeable about every other hero in the game, tormenting them while they're trapped in the Baroness.<ref>{{PageRef|name=The Doorman}}'s [[The Doorman/Quotes#Hotel Guest Taunt - Hero Specific|Hotel Guest Taunts]]</ref> He doesn't seem to know what {{PageRef|name=Warden}} wants,<ref>{{PageRef|name=The Doorman}}'s in-game [[The Doorman/Quotes#Hotel Guest Taunt|voice line]] (Taunt Warden): ''"What do you want, Warden?"''</ref> which could mean he's telepathic like the {{PageRef|name=Patron}}s as opposed to being omniscient, since they can't read Warden's desires either.<ref>{{PageRef|name=The Hidden King}}'s in-game [[Warden/Quotes#Patrons|voice line]] (Warden Start): ''"Warden, how long do you think you can hide your heart from the Hidden King?"''</ref> | ||
* The Doorman calls the Patrons "old friends" and refers to them as [[Sapphire Flame|City Mother]] and [[Amber Hand|Amber King]].<ref>{{VoiceLineCite|name=The Doorman|file=Doorman happy 08.mp3|transcription=It was so nice getting a chance to summon old friends.}}</ref><ref name=":0">{{VoiceLineCite|name=The Doorman|file=Doorman ping pre game 03.mp3|context=(pre-game ping)|transcription=How exciting to see City Mother and the Amber King once more!}}</ref> | |||
* The Doorman respects {{PageRef|name=Infernus}} since they both work in the service industry and is apologetic when killing him.<ref>{{PageRef|name=The Doorman}}'s in-game [[The Doorman/Quotes#Enemies|voice line]] (Killed Infernus): ''"I hate fighting a fellow member of the service industry."''</ref><ref>{{PageRef|name=The Doorman}}'s in-game [[The Doorman/Quotes#Enemies|voice line]] (Killed Infernus): ''"It wasn't personal, Infernus, I hope you understand that."''</ref> | |||
* The Doorman thinks {{PageRef|name=Wraith}} is a "delight" and is grateful towards her since she's a generous tipper.<ref>{{PageRef|name=The Doorman}}'s in-game [[The Doorman/Quotes#Enemies|voice line]] (Killed Wraith): ''"Wraith, I just want you to know that I still think you're a delight!"''</ref><ref>{{PageRef|name=The Doorman}}'s in-game [[The Doorman/Quotes#Enemies|voice line]] (Killed Wraith): ''"She was such a generous tipper, too!"''</ref> | |||
* The Doorman thinks {{PageRef|name=Lady Geist}} is rude and doesn't expect any tips from her.<ref>{{PageRef|name=The Doorman}}'s in-game [[The Doorman/Quotes#Enemies|voice line]] (Killed Lady Geist): ''"She always was rude."''</ref><ref>[[The Doorman/Quotes#Conversations|The Doorman & Lady Geist Conversation 2]] - {{PageRef|name=Lady Geist}}: ''"I hope you don’t expect a tip for helping me."'' - {{PageRef|name=The Doorman}}: ''"I wouldn’t dream of expecting anything from you, Lady Geist."''</ref> | |||
* The Doorman is actively keeping {{PageRef|name=Paradox}} out of the Baroness.<ref>{{PageRef|name=Paradox}}'s in-game [[Paradox/Quotes#Enemies|voice line]] (killed Doorman): ''"You can't keep me out of The Baroness forever, Doorman!"''</ref> | |||
* The Doorman has kicked {{PageRef|name=Silver}} and {{PageRef|name=Vyper}} out of the Baroness.<ref>{{PageRef|name=Silver}}'s in-game [[Silver/Quotes#Enemies|voice line]] (killed The Doorman): ''"That's for kickin' me out of brunch."''</ref><ref>{{PageRef|name=Vyper}}'s in-game [[Vyper/Quotes#Enemies|voice line]] (killed The Doorman): ''"That's for kicking me out of the Baroness."''</ref> | |||
* Both {{PageRef|name=Patron}}s are familiar with the Doorman, expressing surprise and joy at seeing him fighting on their behalf.<ref>{{PageRef|name=The Hidden King}}'s in-game [[The Doorman/Quotes#Patrons|voice line]] (The Doorman start): ''"I see your curiosity got the best of you, Doorman. Whatever your reasons... the Hidden King is grateful for your aid."''</ref><ref>{{PageRef|name=The Archmother}}'s in-game [[The Doorman/Quotes#Patrons|voice line]] (The Doorman start): ''"My, my! Well, isn't this a pleasant surprise? The Archmother will be pleased to see you."''</ref> They respect The Doorman and view his murderous side as "who he was meant to be".<ref>{{PageRef|name=Patron}}s in-game [[The Doorman/Quotes#Patrons|voice line]] (Doorman Killstreak): ''"This is who you are meant to be, Doorman!"''</ref> | |||
* {{PageRef|name=Mina}} and {{PageRef|name=Lady Geist}} don't like talking to The Doorman since they view him as just "the help".<ref>[[The Doorman/Quotes#Conversations|The Doorman & Mina Conversation 1]] - {{PageRef|name=Mina}}: ''"I try not to talk to the help."''</ref><ref>[[The Doorman/Quotes#Conversations|Lady Geist & The Doorman Conversation 3]] - {{PageRef|name=Lady Geist}}: ''"I’d rather you be silent."''</ref> | |||
* {{PageRef|name=Venator}} recognises that Doorman is more ancient and powerful than he lets on.<ref>{{PageRef|name=Venator}}'s in-game [[Venator/Quotes#Enemies|voice line]] (killed The Doorman): ''"He was ancient. Powerful."''</ref><ref>{{PageRef|name=Venator}}'s in-game [[Venator/Quotes#Enemies|voice line]] (killed The Doorman): ''"What the hell is that thing?"''</ref> | |||
* {{PageRef|name=Seven}} knows that Doorman isn't normal and wants to uncover his secrets.<ref>{{PageRef|name=Seven}}'s in-game [[Seven/Quotes#Enemies|voice line]] (killed The Doorman): ''"I will know your secrets, Doorman!"''</ref><ref>{{PageRef|name=Seven}}'s in-game [[Seven/Quotes#Enemies|voice line]] (killed The Doorman): ''"This is far from over, Doorman!"''</ref> | |||
== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:Doorman card.png|The Doorman portrait | File:Doorman card.png|The Doorman portrait | ||
File:The Doorman.png|The Doorman icon | File:The Doorman.png|The Doorman icon | ||
File:The Doorman Render.png|The Doorman | File:The Doorman Render.png|The Doorman in-game render | ||
File:Doorman TitlePage.png|The Doorman poster | File:Doorman TitlePage.png|The Doorman poster | ||
File:Doorman Reference Sheet.png|The Doorman reference sheet | File:Doorman Reference Sheet.png|The Doorman reference sheet | ||
File:Baroness Reference Sheet.png|Baroness Hotel reference sheet | File:Baroness Reference Sheet.png|Baroness Hotel reference sheet | ||
File:The Doorman Weapon.png|The Doorman weapon - | File:Doorman name.png|The Doorman name typography | ||
File:The Doorman Weapon.png|The Doorman weapon - Service With A Smile | |||
File:Doorman doors.png|Doors at 50% duration | File:Doorman doors.png|Doors at 50% duration | ||
File:Baroness Hotel Guest Interior.png|Baroness Hotel map | File:Baroness Hotel Guest Interior.png|Baroness Hotel map | ||
File:Doorman hud psd.png|Unfinished Doorman model art | File:Doorman hud psd.png|Unfinished Doorman model art | ||
File:Doorman Killstreak.png|Killstreak portrait for The Doorman. | |||
File:Doorman Critical.png|Critical health portrait for The Doorman. | |||
</gallery> | </gallery> | ||
== Trivia == | == Trivia == | ||
* A possible inspiration for the Doorman is the hero concept [https://forums.playdeadlock.com/threads/support-hero-concept-frynd-leeman-an-inhuman-innkeeper.40606 Frynd Leeman] by player Onennon in the ''Deadlock'' forums. Like the Doorman, Frynd is a tall, gaunt, ancient mysterious figure who works a service job (originally an innkeeper) to learn more about humans, and uses keys as his weapon. Abilities include opening door portals in the map, summoning a magic cart, and opening a portal to their domain. | |||
* A possible inspiration for the Doorman is the hero concept [https://forums.playdeadlock.com/threads/support-hero-concept-frynd-leeman-an-inhuman-innkeeper.40606 Frynd Leeman] by player Onennon | |||
* Every map in the game has a hidden copy of the Baroness Hotel room. The Doorman's ultimate cannot be used in maps that don't have the hotel room. | * Every map in the game has a hidden copy of the Baroness Hotel room. The Doorman's ultimate cannot be used in maps that don't have the hotel room. | ||
* The Doorman was one of the heroes in a private build who was accidentally leaked on stream in May 2025. | * The Doorman was one of the heroes in a private build who was accidentally leaked on stream in May 2025. | ||
* The Doorman | * The Doorman's Doorway ability summons one orange portal and one blue portal, similar to Valve's game [[wikipedia:Portal_(video_game)|''Portal'']]. | ||
* According to developer [[Kaori]], the Doorman's voice actor is a stage actor on his first video game role.<ref>2025-08-19 - [[Kaori]]; Deadlock Discord - ''"[Doorman's voice is a] stage actor, this is his first video game"''</ref> | |||
* According to developer [[ | |||
* "At Your Service in the Hideout" is displayed as one's status in the in-game Friends List when playing as The Doorman in the [[Hideout]]. | * "At Your Service in the Hideout" is displayed as one's status in the in-game Friends List when playing as The Doorman in the [[Hideout]]. | ||
* The Doorman had the closest winning difference in the [[Six New Heroes]] contest, beating {{HeroIcon|Paige}} by only 0.85%.<ref>[[Update:August 29, 2025]]</ref> | * The Doorman had the closest winning difference in the [[Six New Heroes]] contest, beating {{HeroIcon|Paige}} by only 0.85%.<ref>[[Update:August 29, 2025]]</ref> | ||
== References == | == References == | ||
<references /> | <references />{{Hero Navbox}} | ||
[[Category:Heroes]] | |||
{{Hero Navbox}} | [[Category:Doorman]] | ||