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| release_date = August 22, 2025 | | release_date = August 22, 2025 | ||
| pronouns = He/Him | | pronouns = He/Him | ||
}}{{Quotation|2=Hurting them is fine, but ''vexing'' them is even better. | }}{{Quotation|2=Hurting them is fine, but ''vexing'' them is even better.}} | ||
'''The Doorman''' is a [[Hero]] in ''[[Deadlock]]''. He's proper, he's polite, but the humble Doorman of [[Baroness Hotel|The Baroness Hotel]] is more than meets the eye. A brisk ring of his | '''The Doorman''' is a [[Hero]] in ''[[Deadlock]]''. He's proper, he's polite, but the humble Doorman of [[Baroness Hotel|The Baroness Hotel]] is more than meets the eye. A brisk ring of his Call Bell leaves nearby enemies disoriented, and his high-speed Luggage Cart knocks them right off their feet. Do you find yourself getting lost easily in the streets of Manhattan? Don't worry, The Doorman is here to provide a shortcut with his Doorway whenever the need arises. And only the most special of enemies get to experience the trip of a lifetime to The Baroness Hotel. | ||
A self-described "Fledgling God" and a cosmic being of some repute, the Doorman planned to experience this plane for only a few weeks. After | A self-described "Fledgling God" and possibly a cosmic being of some repute, the Doorman planned to experience life on this material plane of humanity for only a few weeks. After a few odd encounters and interactions, he quickly decided to remain as a simple doorman within the New York service industry to continue observing the strange demands that please humans. | ||
The Doorman was released on [[Update:August 22, 2025|August 22, 2025]] as the third hero of the [[Update:August 18, 2025|Six New Heroes]] update (second winner of hero vote). | The Doorman was released on [[Update:August 22, 2025|August 22, 2025]] as the third hero of the [[Update:August 18, 2025|Six New Heroes]] update (second winner of hero vote). | ||
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| ability_num = 1 | | ability_num = 1 | ||
| notes = | | notes = | ||
* A thrown bell travels '''45m''' forward or until it hits an obstacle, whichever happens first. | * A thrown bell travels '''45m''' forward or until it hits an obstacle, whichever happens first. The travel range is '''not''' affected by [[Ability Range|ability range]] increases like {{ItemIcon|Greater Expansion}}. | ||
* Bells can be detonated by [[melee attack]]s. | * Bells can be detonated by [[melee attack]]s. | ||
| tips = | | tips = | ||
* T3 upgrade allows "stacking" several bells at once. This can be done for preparing high-damage bursts for the victim of {{AbilityIcon|Hotel Guest}}. | * T3 upgrade allows "stacking" several bells at once. This can be done for preparing high-damage bursts for the victim of {{AbilityIcon|Hotel Guest}}. | ||
}} | }} | ||
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| ability_num = 2 | | ability_num = 2 | ||
| notes = | | notes = | ||
* The doors' duration is indicated by a progress bar above them, and a counter above the ability button. | * The doors' duration is indicated by a progress bar above them, and a counter above the ability button. | ||
* Doors cannot be closed for {{ | * Doors cannot be closed for {{#invoke:Abilities|get_ability_prop|Doorway|DoorwayCloseCooldown}}s after the second door is placed. This is not affected by either Cooldown Reduction items (e.g. {{ItemIcon|Superior Cooldown}}) or {{ItemIcon|Witchmail}}. | ||
* If | * If the player enters a door while carrying the {{PageRef|Soul Urn}}, the urn is dropped at the entrance door. | ||
** Sending an ability through the doors also makes the player drop it. | |||
| tips = | | tips = | ||
* T3 upgrade allows making portals between the spawn room and Base Guardians. making it a powerful defensive tool as pushing an enemy into spawn is often enough to kill them outright. | * T3 upgrade allows making portals between the spawn room and Base Guardians. making it a powerful defensive tool as pushing an enemy into spawn is often enough to kill them outright. | ||
** Some Ability Range investment allows placing portal between the spawn room and [[Walker|walkers]], making this maneuver easier to execute. | ** Some Ability Range investment allows placing portal between the spawn room and [[Walker|walkers]], making this maneuver easier to execute. | ||
** With big enough investment into Ability Range and Spirit Power it is possible to make a portal between Spawn room and Midboss room. | ** With big enough investment into Ability Range and Spirit Power it is possible to make a portal between Spawn room and Midboss room. | ||
}} | }} | ||
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| ability_num = 3 | | ability_num = 3 | ||
| notes = | | notes = | ||
* Luggage Cart does not stun or interrupt but applies forced movement. Enemies can still use abilities and items while being dragged. | * Luggage Cart does not stun or interrupt but applies forced movement. Enemies can still use abilities and items while being dragged. Some abilities can be used to free the player from being pulled, e.g. {{ItemIcon|Unstoppable}}. | ||
| tips = | | tips = | ||
* Luggage Cart can push enemies (and allies) through open {{AbilityIcon|Doorway}}. | * Luggage Cart can push enemies (and allies) through open {{AbilityIcon|Doorway}}. | ||
}} | }} | ||
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| ability_num = 4 | | ability_num = 4 | ||
| notes = | | notes = | ||
* When returning from the Baroness, players receive a fading [[Time Slow]] for 1s. | |||
* If the player falls off the platforms, they are sent back to the beginning of the map. | |||
* Players can avoid the damage by becoming [[Status Effects#Invincibility|invincible]], such as with {{ItemIcon|Ethereal Shift}} or {{HeroIcon|Dynamo}}'s {{AbilityIcon|Quantum Entanglement}}, or by blocking the damage with {{ItemIcon|Counterspell}}. This works both on a successful exit (if used before the fadeout) and a failed one. However, in the latter case, it will still trigger the T3 cooldown reduction. | * Players can avoid the damage by becoming [[Status Effects#Invincibility|invincible]], such as with {{ItemIcon|Ethereal Shift}} or {{HeroIcon|Dynamo}}'s {{AbilityIcon|Quantum Entanglement}}, or by blocking the damage with {{ItemIcon|Counterspell}}. This works both on a successful exit (if used before the fadeout) and a failed one. However, in the latter case, it will still trigger the T3 cooldown reduction. | ||
* The | * The player cannot activate abilities that would allow them to teleport back to [[the Cursed Apple]] from the Baroness or vice-versa, such as {{HeroIcon|Pocket}}'s {{AbilityIcon|Flying Cloak}} or {{HeroIcon|Mirage}}'s {{AbilityIcon|Traveler}}. {{HeroIcon|Sinclair}} also cannot cast {{AbilityIcon|Spectral Assistant}} while inside the Baroness. | ||
* Target is frozen in place and cannot act during channel time. The target's channels are cancelled upon entering the Baroness (except {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}} which is ended immediately, but will drop the bomb/ally if she holds one). Channeling abilities with cast delays can still activate if the delay started before Hotel Guest's channel and end before entering, such as {{HeroIcon|Yamato}}'s {{AbilityIcon|Power Slash}}. | |||
* | |||
| tips = | | tips = | ||
* Applying [[Movement Slow|movement slow]] to a target before casting Hotel Guest (e.g. {{AbilityIcon|Call Bell}}, {{ItemIcon|Cold Front}}) makes it more likely the victim triggers extra damage and T2/T3 upgrades. | * Applying [[Movement Slow|movement slow]] to a target before casting Hotel Guest (e.g. {{AbilityIcon|Call Bell}}, {{ItemIcon|Cold Front}}) makes it more likely the victim triggers extra damage and T2/T3 upgrades. | ||
* The "turning keys" animation on target's body is a good indicator to time throwing a {{AbilityIcon|Call Bell}} or launching {{AbilityIcon|Luggage Cart}} into returning victim. | * The "turning keys" animation on target's body is a good indicator to time throwing a {{AbilityIcon|Call Bell}} or launching {{AbilityIcon|Luggage Cart}} into returning victim. | ||
}} | }} | ||
== Backstory == | == Backstory == | ||
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== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:Doorman card.png|The Doorman portrait | File:Doorman card.png|The Doorman portrait | ||
File:The Doorman.png|The Doorman icon | File:The Doorman.png|The Doorman icon | ||
File:The Doorman Render.png|The Doorman's in-game render | File:The Doorman Render.png|The Doorman's in-game render | ||
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File:Doorman Reference Sheet.png|The Doorman reference sheet | File:Doorman Reference Sheet.png|The Doorman reference sheet | ||
File:Baroness Reference Sheet.png|Baroness Hotel reference sheet | File:Baroness Reference Sheet.png|Baroness Hotel reference sheet | ||
File:Doorman name.svg|The Doorman name typography | |||
File:The Doorman Weapon.png|The Doorman weapon - ''Service With A Smile'' | File:The Doorman Weapon.png|The Doorman weapon - ''Service With A Smile'' | ||
File:Doorman doors.png|Doors at 50% duration | File:Doorman doors.png|Doors at 50% duration | ||
File:Baroness Hotel Guest Interior.png|Baroness Hotel map | File:Baroness Hotel Guest Interior.png|Baroness Hotel map | ||
File:Doorman hud psd.png|Unfinished Doorman model art | File:Doorman hud psd.png|Unfinished Doorman model art | ||
File:Doorman Killstreak.png|Killstreak portrait for The Doorman. | |||
File:Doorman Critical.png|Critical health portrait for The Doorman. | |||
</gallery> | </gallery> | ||
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* According to leaks and datamining, a previous version of the Baroness was designed more like a randomized labyrinth in which players had to find the exit door. | * According to leaks and datamining, a previous version of the Baroness was designed more like a randomized labyrinth in which players had to find the exit door. | ||
* The Doorman was one of the heroes in a private build who was accidentally leaked on stream in May 2025. | * The Doorman was one of the heroes in a private build who was accidentally leaked on stream in May 2025. | ||
* The Doorman | * The Doorman's Doorway ability summons one orange portal and one blue portal, similar to Valve's game [[wikipedia:Portal_(video_game)|''Portal'']]. | ||
* According to developer [[Kaori (developer)|Kaori]], the Doorman's voice actor is a stage actor on his first video game role.<ref>2025-08-19 - [[Kaori (developer)|Kaori]]; Deadlock Discord - ''"[Doorman's voice is a] stage actor, this is his first video game"''</ref> | * According to developer [[Kaori (developer)|Kaori]], the Doorman's voice actor is a stage actor on his first video game role.<ref>2025-08-19 - [[Kaori (developer)|Kaori]]; Deadlock Discord - ''"[Doorman's voice is a] stage actor, this is his first video game"''</ref> | ||
* "At Your Service in the Hideout" is displayed as one's status in the in-game Friends List when playing as The Doorman in the [[Hideout]]. | * "At Your Service in the Hideout" is displayed as one's status in the in-game Friends List when playing as The Doorman in the [[Hideout]]. | ||
* The Doorman had the closest winning difference in the [[Six New Heroes]] contest, beating {{HeroIcon|Paige}} by only 0.85%.<ref>[[Update:August 29, 2025]]</ref> | * The Doorman had the closest winning difference in the [[Six New Heroes]] contest, beating {{HeroIcon|Paige}} by only 0.85%.<ref>[[Update:August 29, 2025]]</ref> | ||
* The Doorman is called '''Alphonse''' in the French localization, notably using a proper name instead of a job title. | * The Doorman is called '''Alphonse''' in the French localization, notably using a proper name instead of a job title. | ||
== References == | == References == | ||