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{{Infobox item | {{Infobox item | ||
| item_imagefilepath = Torment Pulse | |||
| item_name = Torment Pulse | |||
| item_type = Spirit | |||
| souls = 3,000 | |||
| item_tier = 3 | |||
| has_components = false | |||
| has_active1 = false | |||
| has_iscomponentof = false | |||
| item_stat1 = +160 [[Bonus Health]] | |||
| item_stat2 = +6 [[Spirit Power]] | |||
| has_passive1 = true | |||
| has_passive2 = false | |||
| passive1_cooldown = | |||
| passive1_stat1 =40{{ss|0.3}} [[Spirit Damage]] | |||
| passive1_stat2 = 9m Pulse '''Radius''' | |||
| passive1_description = Periodically deals '''Spirit Damage''' to the two closest enemies nearby. | |||
}} | |||
'''Torment Pulse''' is a Tier 3 [[Spirit]] [[Item]] that provides [[Bonus Health]] and [[Spirit Power]] to the purchasing hero. It periodically (every 1.5s, scaled with cooldown) deals [[Spirit Damage]] to the 2 closest enemies. | |||
{{ | It can be purchased from the [[Shop]] for {{souls|3,000}}. | ||
== Notes == | == Notes == | ||
[[Torment Pulse]] can be useful for constantly activating ability and item effects that depend on dealing spirit damage, such as {{ItemIcon|Bullet Resist Shredder}}. | |||
The pulse rate scales with Cooldown Reduction effects, causing [[Torment Pulse]] to deal damage more frequently. | |||
== Recommended heroes == | |||
* {{HeroIcon|Abrams}} | |||
* {{HeroIcon|Warden}} | |||
* {{HeroIcon|Mo & Krill}} | |||
{{ | {{clear}} | ||
== Update history == | == Update history == | ||
{{Update history}} | {{Update history table | ||
| contents = | |||
== | {{Update history table/row | ||
{{ | | update = October 11, 2024 | ||
| changes = | |||
* Torment Pulse now scales with cooldown again. | |||
* Spirit power scaling reduced from 0.33 to 0.3. | |||
}} | |||
{{Update history table/row | |||
| update = October 10, 2024 | |||
| changes = | |||
* Pulse interval is now fixed and does not get reduced with cooldown reduction. | |||
}} | |||
{{Update history table/row | |||
| update = September 26, 2024 | |||
| changes = | |||
* Health Bonus increased from +140 to +160. | |||
* Spirit Power damage scaling increased from 0.25 to 0.33. | |||
}} | |||
{{Update history table/row | |||
| update = September 12, 2024 | |||
| changes = | |||
* Health increased from +125 to +140. | |||
}} | |||
{{Update history table/row | |||
| update = August 29, 2024 | |||
| changes = | |||
* Spirit damage scaling increased from 0.2 to 0.24. | |||
}} | |||
{{Update history table/row | |||
| update = July 18, 2024 | |||
| changes = | |||
* Target count increased from 1 to 2 | |||
* Fixed sometimes waking up neutrals | |||
}} | |||
{{Update history table/row | |||
| update = June 6, 2024 | |||
| changes = | |||
* Interval improved from 2s to 1.5s | |||
* Damage per pulse reduced from 45 to 40 (total dps from 22.5 to 26.6) | |||
* HP bonus reduced from +150 to +125 | |||
}} | |||
}} | |||
{{Item_Navbox}} | |||
[[Category:Items]] | |||