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{{Infobox item/auto|Torment Pulse| sound1 = tormentpulse proc 01.mp3}}
{{Infobox item
| item_imagefilepath = Torment Pulse
| item_name = Torment Pulse
| item_type = Spirit
| souls = 3,000
| item_tier = 3
| has_components = false
| has_active1 = false
| has_iscomponentof = false
| item_stat1 = +160 Bonus Health
| item_stat2 = +6 Spirit Power
| has_passive1 = true
| has_passive2 = false
| passive1_cooldown = [[File:Cooldown Icon.png|20px]]1.5s
| passive1_stat1 = '''40'''{{ss|0.33}} [[Spirit Damage]]
| passive1_stat2 = 9m Pulse '''Radius'''
| passive1_description = Periodically deals '''Spirit Damage''' to the 2 closest enemies nearby.
}}
'''Torment Pulse''' is a Tier 3 [[Spirit]] Item that provides Bonus Health and Spirit Power to the purchasing hero. It Periodically deals '''40'''{{ss|0.33}}[[Spirit Damage]] to the 2 closest enemies in 9 meter radius every 1.8 seconds.


{{ItemSummary|{{#var:item_key_or_en}}}}
It can be purchased for {{souls|3,000}} from the [[Shop]].  
 
== Notes ==
*Torment Pulse can be useful for constantly activating ability and item effects that depend on dealing spirit damage, such as {{ItemIcon|Bullet Resist Shredder}} and {{ItemIcon|Escalating Exposure}}.
* {{HeroIcon|Rem}} deals damage with Torment Pulse while following a teammate with {{AbilityIcon|Tag Along}}, also benefitting from the increased item range and spirit power from Tag Along's upgrades.
 
== Sources of Melee Damage ==
 
Apart from light and heavy melee attacks, some hero abilities are also considered to deal melee damage. Generally if an ability scales with melee damage, its damage is reduced by [[Melee Resist]].
 
=== Melee damage abilities ===
 
{{AbilityTable|Melee|hide=Light Melee Scaling,Notes}}


=== Recommended heroes ===
* {{HeroIcon|Abrams}}
* {{HeroIcon|Warden}}
{{clear}}
== Update history ==
== Update history ==
{{Update history}}
{{Update history table
 
| contents =
== Navigation ==
{{Update history table/row
{{Item Navbox}}
| update = September 26, 2024
| changes =
* Health Bonus increased from +140 to +160
* Spirit Power damage scaling increased from 0.25 to 0.33
}}
{{Update history table/row
| update = September 12, 2024
| changes =  
* Health increased from +125 to +140
}}
{{Update history table/row
| update = August 29, 2024
| changes =  
* Passive Spirit Damage Scaling Increased: 0.2 > 0.24
}}
}}
{{Item_Navbox}}
[[Category:Items]]
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