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{{Infobox item | {{Infobox item | ||
| item_imagefilepath = Toxic Bullets | |||
| item_name = Toxic Bullets | |||
| item_type = Weapon | |||
| item_tier = 3 | |||
| has_components = false | |||
| has_passive1 = true | |||
| has_passive2 = false | |||
| has_active1 = false | |||
| has_iscomponentof = false | |||
| item_stat1 = +100 [[Bonus Health]] | |||
| souls = 3000 | |||
| passive1_description = Your bullets build up a '''Bleed''' on enemies, causing them to lose a '''percentage of their current health''' over time. Also applies '''Healing Reduction''' on the bleeding target. | |||
| passive1_cooldown = | |||
| passive1_stat1 = 5%/sec [[Bleed]] Damage | |||
| passive1_stat2 = -65% Healing Reduction | |||
| passive1_stat3 = 3s Duration | |||
| passive1_stat4 = X% Buildup Per Shot (Conditional based on which Hero is applying the bleed) | |||
}} | |||
'''Toxic Bullets''' is a Tier 3 Weapon [[Items|Item]] that grants Bonus [[Health]]. Its passive causes bullets fired to build up a [[Status Effects#Bleed|Bleed]] on enemies, and applies Healing Reduction to the target. | |||
It can be purchased from the [[Shop]] for {{Souls|3,000}} [[Souls]]. | |||
== Buildup Per Shot == | == Buildup Per Shot == | ||
The item has a different | The item has a different buildup per shot depending on which hero purchased the item. The bleed only triggers on an enemy once the buildup reaches 100%, and the buildup decays back to 0 if the enemy hasn't been shot for some time. Subsequent shots on a bleeding enemy (bullets or melee) refreshes the duration of the bleed. | ||
{{ | {| class="wikitable sortable" | ||
|+ | |||
!Hero | |||
!% per shot | |||
|- | |||
|{{HeroIcon|Abrams}} | |||
|55 | |||
|- | |||
|{{HeroIcon|Bebop}} | |||
|10.9 | |||
|- | |||
|{{HeroIcon|Dynamo}} | |||
|29 | |||
|- | |||
|{{HeroIcon|Grey Talon}} | |||
|52 | |||
|- | |||
|{{HeroIcon|Haze}} | |||
|13.4 | |||
|- | |||
|{{HeroIcon|Infernus}} | |||
|13.4 | |||
|- | |||
|{{HeroIcon|Ivy}} | |||
|9.6 | |||
|- | |||
|{{HeroIcon|Kelvin}} | |||
|29 | |||
|- | |||
|{{HeroIcon|Lady Geist}} | |||
|46 | |||
|- | |||
|{{HeroIcon|Lash}} | |||
|21 | |||
|- | |||
|{{HeroIcon|McGinnis}} | |||
|10.9 | |||
|- | |||
|{{HeroIcon|Mirage}} | |||
|38 | |||
|- | |||
|{{HeroIcon|Mo & Krill}} | |||
|22 | |||
|- | |||
|{{HeroIcon|Paradox}} | |||
|16.5 | |||
|- | |||
|{{HeroIcon|Pocket}} | |||
|49 | |||
|- | |||
|{{HeroIcon|Seven}} | |||
|21 | |||
|- | |||
|{{HeroIcon|Shiv}} | |||
|51 | |||
|- | |||
|{{HeroIcon|Vindicta}} | |||
|30 | |||
|- | |||
|{{HeroIcon|Viscous}} | |||
|24.9 | |||
|- | |||
|{{HeroIcon|Warden}} | |||
|29 | |||
|- | |||
|{{HeroIcon|Wraith}} | |||
|12.1 | |||
|- | |||
|{{HeroIcon|Yamato}} | |||
|42 | |||
|} | |||
== | == Notes == | ||
* The % Buildup per shot is different per Hero. For example Abrams has 47% buildup per shot and only needs to shoot a target 3 times to cause them to Bleed, while Ivy has 8.2% buildup per shot so 12 shots are needed to cause a bleed. | |||
* The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. The bleed damage itself is unaffected by distance. | |||
* Headshots do not affect the buildup per shot. | |||
* Light and Heavy Melee attacks count as 1 shot each | |||
{{ | == Recommended heroes == | ||
* {{HeroIcon|Infernus}} | |||
== Update history == | == Update history == | ||
{{Update history}} | {{Update history table | ||
| contents = | |||
== | {{Update history table/row | ||
| update = October 10, 2024 | |||
| changes = | |||
*Buildup is now 15% slower. (Note: buildup is actually 15% faster now, this may be a bug) | |||
== | }} | ||
{{ | {{Update history table/row | ||
| update = September 12, 2024 | |||
| changes = | |||
*Added sound for Toxic Bullets proc. | |||
}} | |||
{{Update history table/row | |||
| update = August 29, 2024 | |||
| changes = | |||
*Heal Reduction increased from -55% to -65%. | |||
*Bleed damage reduced from 6% to 5%. | |||
*Now grants +100 Health. | |||
}} | |||
{{Update history table/row | |||
| update = August 22, 2024 | |||
| changes = | |||
*Fixed shotgun heroes applying buildup effects like toxic bullets instantly on ricocheted enemies. | |||
}} | |||
{{Update history table/row | |||
| update = May 30, 2024 | |||
| changes = | |||
*Now deals half damage against troopers and neutrals. | |||
}} | |||
}} | |||
{{Item_Navbox}} | |||
[[Category:Items]] | |||