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* Bleed Damage is considered [[Spirit Damage]] and is reduced by [[Spirit Resist]]. | * Bleed Damage is considered [[Spirit Damage]] and is reduced by [[Spirit Resist]]. | ||
* The duration of the bleed is affected by the [[Ability Duration]] stat, such as from [[Superior Duration]]. The extra damage is applied proportionally. For instance, since Superior Duration adds .84 seconds to the bleed effect, the bleed will deal 2.1% extra spirit damage for a total of 9.6% max health spirit damage. | * The duration of the bleed is affected by the [[Ability Duration]] stat, such as from [[Superior Duration]]. The extra damage is applied proportionally. For instance, since Superior Duration adds .84 seconds to the bleed effect, the bleed will deal 2.1% extra spirit damage for a total of 9.6% max health spirit damage. | ||
* Headshots do not affect the | * Headshots do not affect the buildup per shot. | ||
* | * Light and Heavy [[Melee Attack|Melee attacks]] count as one full shot each. | ||
* Bleed does not build on any structures, such as [[Guardian]]s and [[Walker]]s. [[Mid-Boss|Mid-boss]] is also immune to bleed. | * Bleed does not build on any structures, such as [[Guardian]]s and [[Walker]]s. [[Mid-Boss|Mid-boss]] is also immune to bleed. | ||
* Bleed ''does'' build on [[Trooper]]s and [[Denizen]]s, but deals 50% damage. | * Bleed ''does'' build on [[Trooper]]s and [[Denizen]]s, but deals 50% damage. | ||
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* For heroes with spreadshot weapons ({{HeroIcon|Abrams}}, {{HeroIcon|Calico}}, {{HeroIcon|Yamato}}, etc.), the listed bleed buildup applies on a shot where ''every'' pellet hits its target. The buildup is divided evenly between each pellet and missing one pellet will proportionally decrease buildup. | * For heroes with spreadshot weapons ({{HeroIcon|Abrams}}, {{HeroIcon|Calico}}, {{HeroIcon|Yamato}}, etc.), the listed bleed buildup applies on a shot where ''every'' pellet hits its target. The buildup is divided evenly between each pellet and missing one pellet will proportionally decrease buildup. | ||
* For characters with burst-fire weapons ({{HeroIcon|Lash}}, {{HeroIcon|Seven}}, etc.), the listed bleed buildup applies for each bullet rather than each burst. Landing a full burst as Lash, for instance, will build 45.9% of bleed on a target. | * For characters with burst-fire weapons ({{HeroIcon|Lash}}, {{HeroIcon|Seven}}, etc.), the listed bleed buildup applies for each bullet rather than each burst. Landing a full burst as Lash, for instance, will build 45.9% of bleed on a target. | ||
* For characters with splash damage alternate fire weapons ( | * For characters with splash damage alternate fire weapons (Viscous and Yamato), the listed bleed buildup applies in full regardless of whether a target was hit directly or indirectly with a shot. | ||
* {{HeroIcon|Shiv}}'s alt-fire builds bleed identically to his primary fire. | * {{HeroIcon|Shiv}}'s alt-fire builds bleed identically to his primary fire. | ||
== Buildup Per Shot == | == Buildup Per Shot == | ||
The item has a different | The item has a different buildup per shot depending on which hero purchased the item. The bleed only triggers on an enemy once the buildup reaches 100%, and the buildup decays back to 0 over time if the enemy has not been shot recently. Subsequent shots on a bleeding enemy (bullets or melee) refreshes the duration of the bleed. | ||
{{Buildup|Toxic Bullets}} | {{Buildup|Toxic Bullets}} | ||
== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
== Navigation == | == Navigation == | ||
{{Item Navbox}} | {{Item Navbox}} | ||