Trooper/Update history

Revision as of 01:44, 22 May 2025 by Gammaton32 (talk | contribs) (Created page with "{{Update history table | contents = {{Update history table/row | update = May 21, 2025 | changes = * Troopers will now only flinch from player damage if it is a headshot while the trooper is busy running. * Trooper resistance near base reduced from 50% to 40% }} {{Update history table/row | update = May 19, 2025 | changes = * Troopers now gain 50% resistance when they are in near the base (this has been 30% the past few days) }} {{Update history table/row | update = M...")
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Update Changes

May 21, 2025

  • Troopers will now only flinch from player damage if it is a headshot while the trooper is busy running.
  • Trooper resistance near base reduced from 50% to 40%

May 19, 2025

  • Troopers now gain 50% resistance when they are in near the base (this has been 30% the past few days)

May 13, 2025

  • Troopers now gain 30% resistance when inside the enemy base.

April 17, 2025

[ General ]

  • Soul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes.
  • Wave interval increased from 25s to 30s (bounty values adjusted by the same ratio)
  • Players can no longer Parry troopers
  • Medic Trooper: Heal no longer has charges (was 3)
  • Medic Trooper: Cooldown reduced from 35s to 6s (this was the previous setup before)
  • Medic Trooper: Fixed healing sometimes not functioning on bounce when there are walls nearby
  • Troopers will no longer aggro to you when you shoot them while they are attacking a Guardian

[ Trooper AI Fixes ]

  • Melee troopers will no longer see and follow players around corners and through veils
  • Smoothed out trooper navigation in some spots of the map where they need to drop down
  • Troopers that are attacking shrines are no longer distracted from their task by distant enemy troopers
  • Troopers now know to cross the base and attack the other shrine once their near one is defeated
  • Fixed a bug where troopers would rapidly change targets when multiple enemies are in range
  • Fixed a bug where troopers would fidget with their facing direction when walking without a target
  • Fixed a bug where troopers would fear really steep stairs
  • Fixed a bug where troopers would flash their targeting flare at the targeted player every time they came into camera or line of sight

February 25, 2025

[ Soul Orb Mechanics ]

  • Troopers no longer need to be last hit by a player in order to generate souls, as long as you are nearby. Troopers no longer have the "near death" flashing behavior.
  • Soul Orb lifetime in the air reduced significantly.
  • Soul Orb denies changed from 65/35% to 50/50%.
  • Soul Orb physical radius increased by 10%.
  • Reduced horizontal movement of soul orbs from troopers.

November 21, 2024

[Misc Gameplay]

  • Mid Boss trooper health for first spawn reduced from 95% to 70%
  • Trooper Spirit Resist at 25 minutes reduced from 30% to 20% (still scales to 70% at 50 minutes)
  • Trooper soul changed from 60/40% in the kill/orb to 65/35%
  • Medic Trooper now has 3 charges of heal rather than 2

November 7, 2024

[General Changes]

  • Fixed some cases where troopers could get stuck in the base

[Misc Gameplay]

  • Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don't split souls)
  • Troopers no longer increase their bounty by 20% at 8 minutes
  • Troopers now take 28% more damage from Guardians
  • Troopers Spirit resist goes to 30% instead of 40% at 25 minutes
  • Mid Boss Rejuv Trooper Health increased by 30%
  • Fixed Troopers resistance against Base Guardians not working properly

October 24, 2024

[Misc Gameplay]

  • Trooper Soul Orbs now have a 90ms buffer to allow the server to do better calculations on who shot the orb first, to minimize latency advantages for denying
  • Trooper soul changed from 50/50% in the kill/orb to 60/40%
  • Medic Trooper heal now has 2 charges; time between casts is 6s [does not consume a charge when healing other troopers, mainly affects waves pushing on their own]
  • Medic Trooper heal cooldown increased from 6s to 35s


  • Troopers now gain +40% Spirit Resist gradually over 25 minutes, goes to 70% at 50 minutes
  • Backdoor protection detection range for troopers increased (harder to kill troopers approaching the objectives with long range spells to stall making the game think you are backdooring when you aren't)
  • Backdoor protection removal now has a 20s buffer (so it doesn't go into protection mode immediately once creeps die)
  • Walkers now have resist vs troopers starting at 60% and ending at -30% at 14 minutes
  • Guardian resist vs troopers changed from starting at 70% and ending at -30% at 10 min to starting at 60% and ending at -35% at 8 minutes

October 10, 2024

[General Changes]

  • Fixed troopers being unreliable to shoot while on the zipline
  • Adjusted Trooper tracer and muzzle effects for better alignment and lower visual noise
  • Trooper death effects resolve quicker and more cleanly

[Misc Gameplay]

  • Troopers attack range vs Lane Guardians reduced from 13.5m to 12m (they get closer to it)
  • Guardians now take 70% less damage from troopers at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min)
  • Trooper spawn/bounty lane end time changed from 10 min to 8 min
  • Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses etc, but still takes damage from player summoned units)

[Hero Changes]

  • Bebop: Hook now also hits enemy troopers, killing them instantly
  • McGinnis: Mini Turret damage reduction against troopers/neutrals increased from -40% to -50%