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| <tabber>
| | Troopers are the main offensive force created by [[Patron|Patrons]]. Their health and attack damage increase as the game progresses. |
| |-|Ranged Trooper =
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| {{Infobox unit
| | * '''Frontline Troopers -''' Attacks enemies with a laser, attacks nearby enemies with a melee attack. |
| |can_move=true|name=Ranged Trooper|Image=Ranged Troopers.png|max_health={{NpcData|trooper_normal|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_normal|VSPlayer|BaseDPS}}|attack_range={{NpcData|trooper_normal|WeaponInfo|FalloffEndRange|2}}m|melee_damage=25|move_speed={{NpcData|trooper_normal|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_normal|RunSpeed}}|soul_value={{DataProp|Convar|citadel_trooper_gold_reward}}|soul_orbs=1}}
| | * '''Support Troopers -''' Distinguished by their taller height and a flag. Heals one nearby ally every 5 seconds for 40hp if it has Line of Sight . |
| |-|Melee Trooper =
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| {{Infobox unit
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| |name=Melee Trooper|can_move=true|Image=Melee Troopers.png|max_health={{NpcData|trooper_melee|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|attack_range={{NpcData|trooper_melee|MeleeAttemptRange|1}}m|melee_damage={{NpcData|trooper_melee|MeleeDamage}}|move_speed={{NpcData|trooper_melee|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_melee|RunSpeed}}|soul_value={{DataProp|Convar|citadel_trooper_gold_reward}}|soul_orbs=1}}
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| |-|Medic Trooper =
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| {{Infobox unit
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| |name=Medic Trooper|Image=Medic Troopers.png|max_health={{NpcData|trooper_medic|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_medic|VSPlayer|BaseDPS}}|attack_range={{NpcData|trooper_medic|WeaponInfo|FalloffEndRange|2}}m|melee_damage=25|move_speed={{NpcData|trooper_medic|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_medic|RunSpeed}}|soul_value={{DataProp|Convar|citadel_trooper_gold_reward}}|soul_orbs=1|can_move=true}}
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| </tabber>{{Quotation|[[Mirage]]|Sometimes, the small things make all the difference.
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| }}
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| '''Troopers''', also colloquially called '''Creeps''' or '''Minions''', are common offensive units coming from each team's ziplines. They are the primary force for pushing lanes and {{Souls}} [[Souls|Soul]] farming throughout the game. | |
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| == Overview == | | == Overview == |
| Troopers appear to be small humanoid puppet-like automata, {{PageRef|The Hidden King|alt_name=Amber}} Troopers have candles serving as their heads while {{PageRef|The Archmother|alt_name=Sapphire}} Troopers have lamps as their heads instead. Troopers visually appear to become more damaged depending on their health. There are 3 types of basic troopers: Ranged Troopers, Melee Troopers and Medic Troopers. Each trooper wave has 2 Ranged, 1 Melee and 1 Medic. | | Troopers are sent down lanes. Troopers spawn in waves every 25 seconds. Each wave consits of 3 Frontline Troopers and one Support Trooper. |
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| Troopers serve as the primary means to pushing lanes. The waves spawn as follows: | |
| {| class="wikitable"
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| |+Trooper wave spawn rate
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| !Match duration
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| !Spawn frequency
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| |-
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| |0 to 20 min
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| |30s
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| |-
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| |20 to 35 min
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| |25s
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| |-
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| |over 35 min
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| |20s
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| |}
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| Initially the waves consist of 3 Ranged Troopers and 1 Medic Trooper; after 5 minutes they become 2 Ranged, 1 Melee and 1 Medic. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, Troopers will attempt to move down the lane, attacking other enemy Troopers, [[Heroes]] and [[structures]] on the way.
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| During laning phase, Troopers are also the most reliable source of [[Souls]]. Slain Troopers will drop a [[Soul Orb]] on the ground that can be picked up by nearby ally players for {{#expr:{{DataProp|Convar|citadel_trooper_instant_gold_ratio_postlaning}}*100}}% of the soul bounty, and release a floating Soul Orb that can be confirmed or denied by players for the remaining {{#expr:100-({{DataProp|Convar|citadel_trooper_instant_gold_ratio_postlaning}}*100)}}% souls. Killing a Trooper with a [[melee attack]] prevents orbs from spawning and awards 100% of the value on kill.
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| === Combat Stats ===
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| Troopers have a complex set of resistances and vulnerabilities that change based on the game's state and their opponents.
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| {| class="wikitable sortable mw-collapsible"
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| |+Trooper Combat Stats
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| !Enemy Type
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| !Damage Output (DPS)
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| !Damage Resist (%)
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| |-
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| |Players
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| | style="text-align: center" |{{NpcData|trooper_normal|VSPlayer|BaseDPS}}
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| | style="text-align: center" |{{NpcData|trooper_normal|VSPlayer|DamageResist}}
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| |-
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| |Troopers
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| | style="text-align: center" |{{NpcData|trooper_normal|VSTrooper|BaseDPS}}
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| | style="text-align: center" |{{NpcData|trooper_normal|VSTrooper|DamageResist}}
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| |-
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| |Guardians
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| | style="text-align: center" |{{NpcData|trooper_normal|VSGuardian|BaseDPS}}
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| | style="text-align: center" |0
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| |-
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| |Walkers
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| | style="text-align: center" |{{NpcData|trooper_normal|VSWalker|BaseDPS}}
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| | style="text-align: center" |{{NpcData|trooper_normal|VSWalker|DamageResist}}
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| |-
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| |Base Guardians
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| | style="text-align: center" |{{NpcData|trooper_normal|VSWatcher|BaseDPS}}
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| | style="text-align: center" |{{NpcData|trooper_normal|VSWatcher|DamageResist}}
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| |-
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| |Shrines
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| | style="text-align: center" |{{NpcData|trooper_normal|VSShrine|BaseDPS}}
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| | style="text-align: center" |0
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| |-
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| |Patron
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| | style="text-align: center" |{{NpcData|trooper_normal|VSPatron|BaseDPS}}
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| | style="text-align: center" |{{NpcData|trooper_normal|VSPatron|DamageResist}}
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| |}
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| Note: Player damage resist is applied against [[Bullet Damage]], but not against [[Melee Damage]].
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| '''Other combat stats'''
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| * They gradually gain spirit resistance over time, reaching 20% at 25 minutes and 70% at 50 minutes.
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| * Troopers gain {{NpcData|trooper_base|EnemyBaseDamageReduction}}% damage resistance when near/in the enemy base.
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| * At 35 minutes, all Troopers gain +50% HP.
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| '''Sight Range'''
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| * Troopers have two different sight ranges:
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| ** '''Vs. NPCs:''' {{NpcData|trooper_normal|SightRangeNPCs|2}}m
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| ** '''Vs. Heroes:''' {{NpcData|trooper_normal|SightRangePlayers|2}}m
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| === Health Regen ===
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| Troopers have 7 out of combat [[Health Regen|health regen]].
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| === Math ===
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| Trooper bounty is divided by {{#expr:{{DataProp|Convar|citadel_trooper_instant_gold_ratio_postlaning}}*100}}% in the ground Orb and {{#expr:100-({{DataProp|Convar|citadel_trooper_instant_gold_ratio_postlaning}}*100)}}% in the floating Orb, or 100% on death if killed by a melee attack.
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| The total Soul bounty per Trooper is equal to {{Souls|{{DataProp|Convar|citadel_trooper_gold_reward}}}} + ({{Souls|{{DataProp|Convar|citadel_trooper_gold_reward_bonus_per_minute}}}} per min).
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| {{SoulsValueTable
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| | trooper = 1
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| }}
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| Additionally, they are divided among nearby ally players at the rates listed in table below:
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| {| class="wikitable"
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| |+
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| !Players
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| !% share to each player
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| !Total %
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| |-
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| |1
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| |{{#invoke:GenericData|get_trooper_gold_share_frac|1}}
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| |{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|1}}|0|-1}} * 1}}%
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| |-
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| |2
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| |{{#invoke:GenericData|get_trooper_gold_share_frac|2}}
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| |{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|2}}|0|-1}} * 2}}%
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| |-
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| |3
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| |{{#invoke:GenericData|get_trooper_gold_share_frac|3}}
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| |{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|3}}|0|-1}} * 3}}%
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| |-
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| |4
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| |{{#invoke:GenericData|get_trooper_gold_share_frac|4}}
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| |{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|4}}|0|-1}} * 4}}%
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| |-
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| |5
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| |{{#invoke:GenericData|get_trooper_gold_share_frac|5}}
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| |{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|5}}|0|-1}} * 5}}%
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| |-
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| |6
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| |{{#invoke:GenericData|get_trooper_gold_share_frac|6}}
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| |{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|6}}|0|-1}} * 6}}%
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| |}
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| == Trooper types ==
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| === Ranged Trooper ===
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| '''Ranged Troopers''' are the most common type of Trooper. They attack with a ranged weapon that has a range of '''{{NpcData|trooper_normal|WeaponInfo|FalloffEndRange|2}}m''', resorting to a [[Melee attack|melee]] if enemies get too close.
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| === Melee Trooper ===
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| '''Melee Troopers''' are bulkier and tougher units with '''{{NpcData|trooper_melee|MaxHealth}}''' health and a faster walk speed of '''{{NpcData|trooper_melee|WalkSpeed|2}}''' m/s. They engage enemies with a melee attack within a '''{{NpcData|trooper_melee|MeleeAttemptRange|1}}m''' range. Melee Troopers only start spawning after 5 minutes.
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| Melee Troopers can be [[parry|parried]] and get stunned. However, this doesn't reset the player's parry cooldown and doesn't end the parry early.
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| === Medic Trooper ===
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| [[File:Medic pack.png|thumb|224x224px|A medic pack dropped by a medic trooper]]
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| '''Medic Troopers,''' also known as '''Banner Troopers,''' are a special type of Trooper that can heal nearby Heroes and Troopers when they are killed. They are distinguished by carrying a large banner with a health symbol.
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| Killing a Medic Trooper will drop a '''Medic Pack''' that has to be picked up by a player. It heals allies in a 35m radius, based on the following formula:
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| ''Heal = ({{MiscData|medic_trooper_aoe_health_pickup_amber|MissingPctRegen|Base}}% of hero's missing [[Health|HP]] + {{MiscData|medic_trooper_aoe_health_pickup_amber|RegenFixed|Base}} HP + {{MiscData|medic_trooper_aoe_health_pickup_amber|RegenFixed|PerMinuteAfterStart }} HP per minute) / Number of nearby heroes''
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| Note: The missing HP is per player, not total.
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| Medic Packs cannot be picked up by the Trooper's own team.
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| Medic Packs pickup range increases from 18m at 10 minutes to 30m at 18 minutes.
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| Troopers are also healed by a small amount when the Medic Pack is picked up by a player.
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| === Super Troopers ===
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| Once an enemy [[Shrine]] has been destroyed, allied Troopers from that Shrine's lane (and for the Blue lane once either Shrine has been destroyed) become '''Super Troopers''', gaining {{NpcData|trooper_base|ShrinesDownBuffModifier|DamageScale}}% damage and {{#expr:({{NpcData|trooper_base|ShrinesDownBuffModifier|HealthScale}}-1)*100}}% health for the rest of the match. They also yield 15% less bounty when killed by enemies.
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| In [[Street Brawl]], normal Troopers become Super Troopers after 3 minutes, when the round goes into Overtime.
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| === Rift Troopers ===
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| When an {{PageRef|Unstable Rift}} is captured, '''Rift Troopers''' spawn in that lane for the winning team. They are larger, black-colored, and do not drop souls when killed. A minimum of 5 troopers spawn. If the trailing team captures the rift, they receive up to 9 additional Rift Troopers (14 total), scaling based on how far behind they are.
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| On the first rift, they have +100% health and damage compared to normal troopers, as well as {{MiscData|citadel_koth_cashin|TrooperModifier|MeleeResistPercents|1}}% [[Melee Resist]] and {{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|1}}% [[Spirit Resist]]. For each consecutive rift, the bonus health and damage increase by an additional {{#expr:{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|2}}-{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|1}}}}%, up to {{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|4}}%. The bonus spirit resist also increases by {{#expr:{{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|2}}-{{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|1}}}}% per rift, up to {{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|4}}%. Melee resist does not increase.
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| == Update history ==
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| {{Update history}}
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| == 3D models ==
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| {{3D Model|Amber Melee|alt_image=Melee Troopers|size=120px}}
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| {{3D Model|Amber Medic|alt_image=Medic Troopers|size=120px}}
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| {{3D Model|Amber Trooper|alt_image=Ranged Troopers|size=120px}}
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| {{3D Model|Sapphire Melee|alt_image=Melee Troopers|size=120px}}
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| {{3D Model|Sapphire Medic|alt_image=Medic Troopers|size=120px}}
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| {{3D Model|Sapphire Trooper|alt_image=Ranged Troopers|size=120px}}
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| == Gallery ==
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| <gallery>
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| File:New troopers.png|The Archmother's and the Hidden King's troopers
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| File:Ranged Troopers.png|Ranged troopers
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| File:Medic Troopers.png|Medic troopers
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| File:Melee Troopers.png|Melee troopers
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| File:Rift troopers.png|Rift troopers
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| File:Trooper.png|Old Trooper icon
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| File:Trooper sandbox icon.png|Old trooper in the Sandbox menu button
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| File:Ranged Trooper.png|Old Ranged trooper
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| File:Banner Trooper.png|Old Banner trooper
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| File:Melee Trooper.png|Old Melee trooper
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| File:Troopers combat.png|Old troopers in combat
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| </gallery>
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| == Commands ==
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| To summon Entities, in this case troopers (requires sv_cheats 1):<syntaxhighlight lang="text">npc_create [unit_name|npc_class_name] [name of npc (optional) ] [addon type (optional) ] [name of addon (optional) ]</syntaxhighlight>To summon specific troopers, use the following as unit names:
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| trooper_melee, trooper_nano etc.
| | Troopers spawn as a vessel riding along each of the [[ziplines]]. Once they reach the end of a teams Zipline they drop to the ground and turn into Troopers. |
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| == Trivia ==
| | Vessels can be shot down. |
| * There's an unused Trooper model in the game files labeled '''Trooper_Jetpack''', which has flying animations. The Jetpack Trooper was also present in [[Neon Prime|''Neon Prime'']].
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| ** There's another unused Trooper model in the game files labeled '''trooper_siege''', which has a rocket launcher.
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| * Before the [[Old Gods, New Blood]] update, both teams' Troopers were candle-shaped. The weapon carried by Ranged and Medic Troopers was shaped like a [[wikipedia:Candle_snuffer|candle snuffer]].
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| {{Unit Navbox}}
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