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<div class="infobox" style="float:right; background:var(--background-color-base);"><!--temporary hack to float infoboxes right. TODO: implement proper tabbers for infoboxes--> | |||
<tabber> | <tabber> | ||
|-|Ranged Trooper = | |-|Ranged Trooper= | ||
{{Infobox unit | {{Infobox unit | ||
|can_move=true|name=Ranged Trooper|Image=Ranged Troopers.png|max_health={{NpcData|trooper_normal|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_normal| | |can_move=true|name=Ranged Trooper|Image=Ranged Troopers.png|max_health={{NpcData|trooper_normal|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_normal|PlayerDPS}}|attack_range={{NpcData|trooper_normal|WeaponInfo|Range|2}}m|melee_damage=25|move_speed={{NpcData|trooper_normal|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_normal|RunSpeed}}|soul_value=116|soul_orbs=1}} | ||
|-|Melee Trooper = | |-|Melee Trooper= | ||
{{Infobox unit | {{Infobox unit | ||
|name=Melee Trooper|can_move=true|Image=Melee Troopers.png|max_health={{NpcData|trooper_melee|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|attack_range={{NpcData|trooper_melee|MeleeAttemptRange|1}}m|melee_damage={{NpcData|trooper_melee|MeleeDamage}}|move_speed={{NpcData|trooper_melee|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_melee|RunSpeed}}|soul_value= | |name=Melee Trooper|can_move=true|Image=Melee Troopers.png|max_health={{NpcData|trooper_melee|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|attack_range={{NpcData|trooper_melee|MeleeAttemptRange|1}}m|melee_damage={{NpcData|trooper_melee|MeleeDamage}}|move_speed={{NpcData|trooper_melee|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_melee|RunSpeed}}|soul_value=116|soul_orbs=1}} | ||
|-|Medic Trooper = | |-|Medic Trooper= | ||
{{Infobox unit | {{Infobox unit | ||
|name=Medic Trooper|Image=Medic Troopers.png|max_health={{NpcData|trooper_medic|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_medic| | |name=Medic Trooper|Image=Medic Troopers.png|max_health={{NpcData|trooper_medic|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_medic|PlayerDPS}}|attack_range={{NpcData|trooper_medic|WeaponInfo|Range|2}}m|melee_damage=25|move_speed={{NpcData|trooper_medic|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_medic|RunSpeed}}|soul_value=116|soul_orbs=1|can_move=true}} | ||
</tabber> | </tabber> | ||
</div> | |||
'''Troopers''', also colloquially called '''Creeps | '''Troopers''', also colloquially called '''Creeps''', are common offensive units summoned by the [[Patron]]. They are the primary force for pushing lanes and {{Souls}} [[Souls|Soul]] farming throughout the game. | ||
== Overview == | == Overview == | ||
Troopers appear to be small humanoid | Troopers appear to be small humanoid automata with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers: Ranged Troopers, Melee Troopers and Medic Troopers. Each trooper wave has 2 Ranged, 1 Melee and 1 Medic. | ||
Troopers serve as the primary means to pushing lanes | Troopers serve as the primary means to pushing lanes, appearing in waves of 4 every 30 seconds; after 20 minutes, this spawn time is reduced to 25 seconds. Initially the waves consist of 3 Ranged Troopers and 1 Medic Trooper; after 5 minutes they become 2 Ranged, 1 Melee and 1 Medic. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, Troopers will attempt to move down the lane, attacking other enemy Troopers, [[Heroes]] and [[structures]] on the way. | ||
During laning phase, Troopers are also the most reliable source of [[Souls]]. Slain Troopers will drop a [[Soul Orb]] on the ground that can be picked up by nearby ally players for 60% of the soul bounty, and release a floating Soul Orb that can be confirmed or denied by players for the remaining 40% souls. Killing a Trooper with a [[melee attack]] prevents orbs from spawning and awards 100% of the value on kill. | |||
Initially the waves consist of 3 Ranged Troopers and 1 Medic Trooper; after 5 minutes they become 2 Ranged, 1 Melee and 1 Medic. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, Troopers will attempt to move down the lane, attacking other enemy Troopers, [[Heroes]] and [[structures]] on the way. | |||
Once an enemy [[Shrine]] has been destroyed, allied Troopers from that Shrine's lane gain 30% damage and health for the rest of the match, and for the Blue lane once both Shrines have been destroyed. | |||
=== Combat Stats === | === Combat Stats === | ||
Troopers have a complex set of resistances and vulnerabilities that change based on the game's state and their opponents. | Troopers have a complex set of resistances and vulnerabilities that change based on the game's state and their opponents. | ||
''' | '''Resistances & Vulnerabilities''' | ||
* Troopers have '''{{NpcData|trooper_normal|PlayerDamageResistPct}}%''' bullet resistance against player [[Bullet Damage|bullet damage]], but not against player [[Melee Damage|melee damage]]. | |||
* They gradually gain spirit resistance over time, reaching 20% at 25 minutes and 70% at 50 minutes. | * They gradually gain spirit resistance over time, reaching 20% at 25 minutes and 70% at 50 minutes. | ||
* Troopers gain {{NpcData|trooper_base|EnemyBaseDamageReduction}}% damage resistance when near/in the enemy base. | * Troopers gain {{NpcData|trooper_base|EnemyBaseDamageReduction}}% damage resistance when near/in the enemy base. | ||
* They have innate damage resistance against specific targets: | |||
** '''Vs. other Troopers:''' {{NpcData|trooper_normal|TrooperDamageResistPct}}% | |||
** '''Vs. Walkers:''' {{NpcData|trooper_normal|T2BossDamageResistPct}}% | |||
** '''Vs. Patron:''' {{NpcData|trooper_normal|T3BossDamageResistPct}}% | |||
* At 35 minutes, all Troopers gain +50% HP. | * At 35 minutes, all Troopers gain +50% HP. | ||
<!--'''Damage Output''' | |||
* '''Vs. Players:''' {{NpcData|trooper_normal|PlayerDPS}} DPS | |||
* '''Vs. other Troopers:''' {{NpcData|trooper_normal|TrooperDPS}} DPS | |||
* '''Vs. Tier 1 Bosses:''' {{NpcData|trooper_normal|T1BossDPS}} DPS | |||
* '''Vs. Base Guardians:''' {{NpcData|trooper_normal|BarrackBossDPS}} DPS--> | |||
'''Sight Range''' | '''Sight Range''' | ||
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** '''Vs. NPCs:''' {{NpcData|trooper_normal|SightRangeNPCs|2}}m | ** '''Vs. NPCs:''' {{NpcData|trooper_normal|SightRangeNPCs|2}}m | ||
** '''Vs. Heroes:''' {{NpcData|trooper_normal|SightRangePlayers|2}}m | ** '''Vs. Heroes:''' {{NpcData|trooper_normal|SightRangePlayers|2}}m | ||
=== Math === | === Math === | ||
Trooper bounty is divided by | Trooper bounty is divided by 60% in the ground Orb and 40% in the floating Orb, or 100% on death if killed by a melee attack. | ||
The total Soul bounty per Trooper is equal to {{Souls| | The total Soul bounty per Trooper is equal to {{Souls|116}} + ({{Souls|1.16}} per min). | ||
Additionally, they are divided among nearby ally players at the rates listed in table below: | Additionally, they are divided among nearby ally players at the rates listed in table below: | ||
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!Players | !Players | ||
!% share to each player | !% share to each player | ||
|- | |- | ||
|1 | |1 | ||
|{{#invoke:GenericData|get_trooper_gold_share_frac|1}} | |{{#invoke:GenericData|get_trooper_gold_share_frac|1}} | ||
|- | |- | ||
|2 | |2 | ||
|{{#invoke:GenericData|get_trooper_gold_share_frac|2}} | |{{#invoke:GenericData|get_trooper_gold_share_frac|2}} | ||
|- | |- | ||
|3 | |3 | ||
|{{#invoke:GenericData|get_trooper_gold_share_frac|3}} | |{{#invoke:GenericData|get_trooper_gold_share_frac|3}} | ||
|- | |- | ||
|4 | |4 | ||
|{{#invoke:GenericData|get_trooper_gold_share_frac|4}} | |{{#invoke:GenericData|get_trooper_gold_share_frac|4}} | ||
|- | |- | ||
|5 | |5 | ||
|{{#invoke:GenericData|get_trooper_gold_share_frac|5}} | |{{#invoke:GenericData|get_trooper_gold_share_frac|5}} | ||
|- | |- | ||
|6 | |6 | ||
|{{#invoke:GenericData|get_trooper_gold_share_frac|6}} | |{{#invoke:GenericData|get_trooper_gold_share_frac|6}} | ||
|} | |} | ||
== Ranged Trooper == | |||
'''Ranged Troopers''' are the most common type of Trooper. They attack with a ranged weapon that has a range of '''{{NpcData|trooper_normal|WeaponInfo|Range|2}}m''', resorting to a [[Melee attack|melee]] if enemies get too close. | |||
'''Ranged Troopers''' are the most common type of Trooper. They attack with a ranged weapon that has a range of '''{{NpcData|trooper_normal|WeaponInfo| | |||
== Melee Trooper == | |||
'''Melee Troopers''' are | '''Melee Troopers''' are tougher units with '''{{NpcData|trooper_melee|MaxHealth}}''' health and a faster walk speed of '''{{NpcData|trooper_melee|WalkSpeed|2}}''' m/s. They engage enemies with a powerful melee attack within a '''{{NpcData|trooper_melee|MeleeAttemptRange|1}}m''' range. Melee Troopers only start spawning after 5 minutes. | ||
== Medic Trooper == | |||
[[File:Medic pack.png|thumb|224x224px|A medic pack dropped by a medic trooper]] | [[File:Medic pack.png|thumb|224x224px|A medic pack dropped by a medic trooper]] | ||
'''Medic Troopers,''' also | '''Medic Troopers,''' also referred to as '''Banner Troopers,''' are a special type of Trooper that can heal nearby Heroes and Troopers when they are killed. | ||
Killing a Medic Trooper will drop a '''Medic Pack''' that has to be picked up by a player. It heals allies in a 35m radius, based on the following formula: | Killing a Medic Trooper will drop a '''Medic Pack''' that has to be picked up by a player. It heals allies in a 35m radius, based on the following formula: | ||
''Heal = ( | ''Heal = (16% of hero's missing [[Health|HP]] + 150 HP + 4 HP per minute) / Number of nearby heroes'' | ||
Medic Packs cannot be picked up by the Trooper's own team. | Medic Packs cannot be picked up by the Trooper's own team. | ||
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Troopers are also healed by a small amount when the Medic Pack is picked up by a player. | Troopers are also healed by a small amount when the Medic Pack is picked up by a player. | ||
== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:New troopers.png|The Archmother's and the Hidden King's troopers | File:New troopers.png|The Archmother's and the Hidden King's troopers | ||
File:Trooper.png|Old Trooper icon | File:Trooper.png|Old Trooper icon | ||
File:Banner Trooper.png|Old Banner trooper | File:Banner Trooper.png|Old Banner trooper | ||
File:Melee Trooper.png|Old Melee trooper | File:Melee Trooper.png|Old Melee trooper | ||
File:Ranged Trooper.png|Old Ranged trooper | |||
File:Troopers combat.png|Old troopers in combat | File:Troopers combat.png|Old troopers in combat | ||
</gallery> | </gallery> | ||
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== Trivia == | == Trivia == | ||
* There's an unused Trooper model in the game files labeled '''Trooper_Jetpack''', which has flying animations. The Jetpack Trooper was also present in [[Neon Prime|''Neon Prime'']]. | * There's an unused Trooper model in the game files labeled '''Trooper_Jetpack''', which has flying animations. The Jetpack Trooper was also present in [[Neon Prime|''Neon Prime'']]. | ||
* | * The weapon carried by Ranged and Medic Troopers was previously shaped like a [[wikipedia:Candle_snuffer|candle snuffer]]. | ||
{{Unit Navbox}} | {{Unit Navbox}} | ||