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<tabber> | <tabber> | ||
|-|Ranged Trooper = | |-|Ranged Trooper= | ||
{{Infobox unit | {{Infobox unit | ||
|can_move=true|name=Ranged Trooper|Image=Ranged Troopers.png|max_health={{NpcData|trooper_normal|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_normal|VSPlayer|BaseDPS}}|attack_range={{NpcData|trooper_normal|WeaponInfo|FalloffEndRange|2}}m|melee_damage=25|move_speed={{NpcData|trooper_normal|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_normal|RunSpeed}}|soul_value= | |can_move=true|name=Ranged Trooper|Image=Ranged Troopers.png|max_health={{NpcData|trooper_normal|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_normal|VSPlayer|BaseDPS}}|attack_range={{NpcData|trooper_normal|WeaponInfo|FalloffEndRange|2}}m|melee_damage=25|move_speed={{NpcData|trooper_normal|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_normal|RunSpeed}}|soul_value=116|soul_orbs=1}} | ||
|-|Melee Trooper = | |-|Melee Trooper= | ||
{{Infobox unit | {{Infobox unit | ||
|name=Melee Trooper|can_move=true|Image=Melee Troopers.png|max_health={{NpcData|trooper_melee|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|attack_range={{NpcData|trooper_melee|MeleeAttemptRange|1}}m|melee_damage={{NpcData|trooper_melee|MeleeDamage}}|move_speed={{NpcData|trooper_melee|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_melee|RunSpeed}}|soul_value= | |name=Melee Trooper|can_move=true|Image=Melee Troopers.png|max_health={{NpcData|trooper_melee|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|attack_range={{NpcData|trooper_melee|MeleeAttemptRange|1}}m|melee_damage={{NpcData|trooper_melee|MeleeDamage}}|move_speed={{NpcData|trooper_melee|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_melee|RunSpeed}}|soul_value=116|soul_orbs=1}} | ||
|-|Medic Trooper = | |-|Medic Trooper= | ||
{{Infobox unit | {{Infobox unit | ||
|name=Medic Trooper|Image=Medic Troopers.png|max_health={{NpcData|trooper_medic|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_medic|VSPlayer|BaseDPS}}|attack_range={{NpcData|trooper_medic|WeaponInfo|FalloffEndRange|2}}m|melee_damage=25|move_speed={{NpcData|trooper_medic|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_medic|RunSpeed}}|soul_value= | |name=Medic Trooper|Image=Medic Troopers.png|max_health={{NpcData|trooper_medic|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_medic|VSPlayer|BaseDPS}}|attack_range={{NpcData|trooper_medic|WeaponInfo|FalloffEndRange|2}}m|melee_damage=25|move_speed={{NpcData|trooper_medic|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_medic|RunSpeed}}|soul_value=116|soul_orbs=1|can_move=true}} | ||
</tabber> | </tabber> | ||
'''Troopers''', also colloquially called '''Creeps''' or '''Minions''', are common offensive units summoned by the [[Patron]]. They are the primary force for pushing lanes and {{Souls}} [[Souls|Soul]] farming throughout the game. | |||
'''Troopers''', also colloquially called '''Creeps''' or '''Minions''', are common offensive units | |||
== Overview == | == Overview == | ||
Troopers appear to be small humanoid | Troopers appear to be small humanoid automata with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers: Ranged Troopers, Melee Troopers and Medic Troopers. Each trooper wave has 2 Ranged, 1 Melee and 1 Medic. | ||
Troopers serve as the primary means to pushing lanes. The waves spawn as follows: | Troopers serve as the primary means to pushing lanes. The waves spawn as follows: | ||
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Initially the waves consist of 3 Ranged Troopers and 1 Medic Trooper; after 5 minutes they become 2 Ranged, 1 Melee and 1 Medic. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, Troopers will attempt to move down the lane, attacking other enemy Troopers, [[Heroes]] and [[structures]] on the way. | Initially the waves consist of 3 Ranged Troopers and 1 Medic Trooper; after 5 minutes they become 2 Ranged, 1 Melee and 1 Medic. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, Troopers will attempt to move down the lane, attacking other enemy Troopers, [[Heroes]] and [[structures]] on the way. | ||
During laning phase, Troopers are also the most reliable source of [[Souls]]. Slain Troopers will drop a [[Soul Orb]] on the ground that can be picked up by nearby ally players for | During laning phase, Troopers are also the most reliable source of [[Souls]]. Slain Troopers will drop a [[Soul Orb]] on the ground that can be picked up by nearby ally players for 60% of the soul bounty, and release a floating Soul Orb that can be confirmed or denied by players for the remaining 40% souls. Killing a Trooper with a [[melee attack]] prevents orbs from spawning and awards 100% of the value on kill. | ||
=== Super Troopers === | |||
Once an enemy [[Shrine]] has been destroyed, allied Troopers from that Shrine's lane (and for the Blue lane once either Shrine has been destroyed) become '''Super Troopers''', gaining {{NpcData|trooper_base|ShrinesDownBuffModifier|DamageScale}}% damage and {{#expr:({{NpcData|trooper_base|ShrinesDownBuffModifier|HealthScale}}-1)*100}}% health for the rest of the match. They also yield 15% less bounty when killed by enemies. | |||
=== Combat Stats === | === Combat Stats === | ||
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|- | |- | ||
|Players | |Players | ||
| style="text-align: center" |{{NpcData|trooper_normal|VSPlayer|BaseDPS}} | |style="text-align: center"|{{NpcData|trooper_normal|VSPlayer|BaseDPS}} | ||
| style="text-align: center" |{{NpcData|trooper_normal|VSPlayer|DamageResist}} | |style="text-align: center"|{{NpcData|trooper_normal|VSPlayer|DamageResist}} | ||
|- | |- | ||
|Troopers | |Troopers | ||
| style="text-align: center" |{{NpcData|trooper_normal|VSTrooper|BaseDPS}} | |style="text-align: center"|{{NpcData|trooper_normal|VSTrooper|BaseDPS}} | ||
| style="text-align: center" |{{NpcData|trooper_normal|VSTrooper|DamageResist}} | |style="text-align: center"|{{NpcData|trooper_normal|VSTrooper|DamageResist}} | ||
|- | |- | ||
|Guardians | |Guardians | ||
| style="text-align: center" |{{NpcData|trooper_normal|VSGuardian|BaseDPS}} | |style="text-align: center"|{{NpcData|trooper_normal|VSGuardian|BaseDPS}} | ||
| style="text-align: center" |0 | |style="text-align: center"|0 | ||
|- | |- | ||
|Walkers | |Walkers | ||
| style="text-align: center" |{{NpcData|trooper_normal|VSWalker|BaseDPS}} | |style="text-align: center"|{{NpcData|trooper_normal|VSWalker|BaseDPS}} | ||
| style="text-align: center" |{{NpcData|trooper_normal|VSWalker|DamageResist}} | |style="text-align: center"|{{NpcData|trooper_normal|VSWalker|DamageResist}} | ||
|- | |- | ||
|Base Guardians | |Base Guardians | ||
| style="text-align: center" |{{NpcData|trooper_normal|VSWatcher|BaseDPS}} | |style="text-align: center"|{{NpcData|trooper_normal|VSWatcher|BaseDPS}} | ||
| style="text-align: center" |{{NpcData|trooper_normal|VSWatcher|DamageResist}} | |style="text-align: center"|{{NpcData|trooper_normal|VSWatcher|DamageResist}} | ||
|- | |- | ||
|Shrines | |Shrines | ||
| style="text-align: center" |{{NpcData|trooper_normal|VSShrine|BaseDPS}} | |style="text-align: center"|{{NpcData|trooper_normal|VSShrine|BaseDPS}} | ||
| style="text-align: center" |0 | |style="text-align: center"|0 | ||
|- | |- | ||
|Patron | |Patron | ||
| style="text-align: center" |{{NpcData|trooper_normal|VSPatron|BaseDPS}} | |style="text-align: center"|{{NpcData|trooper_normal|VSPatron|BaseDPS}} | ||
| style="text-align: center" |{{NpcData|trooper_normal|VSPatron|DamageResist}} | |style="text-align: center"|{{NpcData|trooper_normal|VSPatron|DamageResist}} | ||
|} | |} | ||
Note: Player damage resist is applied against [[Bullet Damage]], but not against [[Melee Damage]]. | Note: Player damage resist is applied against [[Bullet Damage]], but not against [[Melee Damage]]. | ||
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=== Math === | === Math === | ||
Trooper bounty is divided by | Trooper bounty is divided by 60% in the ground Orb and 40% in the floating Orb, or 100% on death if killed by a melee attack. | ||
The total Soul bounty per Trooper is equal to {{Souls| | The total Soul bounty per Trooper is equal to {{Souls|116}} + ({{Souls|1.16}} per min). | ||
Additionally, they are divided among nearby ally players at the rates listed in table below: | Additionally, they are divided among nearby ally players at the rates listed in table below: | ||
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=== Melee Trooper === | === Melee Trooper === | ||
'''Melee Troopers''' are bulkier and tougher units with '''{{NpcData|trooper_melee|MaxHealth}}''' health and a faster walk speed of '''{{NpcData|trooper_melee|WalkSpeed|2}}''' m/s. They engage enemies with a melee attack within a '''{{NpcData|trooper_melee|MeleeAttemptRange|1}}m''' range. Melee Troopers only start spawning after 5 minutes. | '''Melee Troopers''' are bulkier and tougher units with '''{{NpcData|trooper_melee|MaxHealth}}''' health and a faster walk speed of '''{{NpcData|trooper_melee|WalkSpeed|2}}''' m/s. They engage enemies with a melee attack within a '''{{NpcData|trooper_melee|MeleeAttemptRange|1}}m''' range. Melee Troopers only start spawning after 5 minutes. | ||
=== Medic Trooper === | === Medic Trooper === | ||
[[File:Medic pack.png|thumb|224x224px|A medic pack dropped by a medic trooper]] | [[File:Medic pack.png|thumb|224x224px|A medic pack dropped by a medic trooper]] | ||
'''Medic Troopers,''' also | '''Medic Troopers,''' also referred to as '''Banner Troopers,''' are a special type of Trooper that can heal nearby Heroes and Troopers when they are killed. They are distinguished by carrying a large banner with a health symbol. | ||
Killing a Medic Trooper will drop a '''Medic Pack''' that has to be picked up by a player. It heals allies in a 35m radius, based on the following formula: | Killing a Medic Trooper will drop a '''Medic Pack''' that has to be picked up by a player. It heals allies in a 35m radius, based on the following formula: | ||
''Heal = ( | ''Heal = (12% of hero's missing [[Health|HP]] + 150 HP + 2 HP per minute) / Number of nearby heroes'' | ||
Medic Packs cannot be picked up by the Trooper's own team. | Medic Packs cannot be picked up by the Trooper's own team. | ||
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Troopers are also healed by a small amount when the Medic Pack is picked up by a player. | Troopers are also healed by a small amount when the Medic Pack is picked up by a player. | ||
== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
== Gallery == | == Gallery == | ||
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File:Medic Troopers.png|Medic troopers | File:Medic Troopers.png|Medic troopers | ||
File:Melee Troopers.png|Melee troopers | File:Melee Troopers.png|Melee troopers | ||
File:Trooper.png|Old Trooper icon | File:Trooper.png|Old Trooper icon | ||
File:Trooper sandbox icon.png|Old trooper in the Sandbox menu button | File:Trooper sandbox icon.png|Old trooper in the Sandbox menu button | ||