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</tabber>{{Quotation|[[Mirage]]|Sometimes, the small things make all the difference. | </tabber>{{Quotation|[[Mirage]]|Sometimes, the small things make all the difference. | ||
}} | }} | ||
'''Troopers''', also colloquially called '''Creeps''' or '''Minions''', are common offensive units | '''Troopers''', also colloquially called '''Creeps''' or '''Minions''', are common offensive units summoned by the [[Patron]]. They are the primary force for pushing lanes and {{Souls}} [[Souls|Soul]] farming throughout the game. | ||
== Overview == | == Overview == | ||
Troopers appear to be small humanoid | Troopers appear to be small humanoid automata with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers: Ranged Troopers, Melee Troopers and Medic Troopers. Each trooper wave has 2 Ranged, 1 Melee and 1 Medic. | ||
Troopers serve as the primary means to pushing lanes. The waves spawn as follows: | Troopers serve as the primary means to pushing lanes. The waves spawn as follows: | ||
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''Heal = ({{MiscData|medic_trooper_aoe_health_pickup_amber|MissingPctRegen|Base}}% of hero's missing [[Health|HP]] + {{MiscData|medic_trooper_aoe_health_pickup_amber|RegenFixed|Base}} HP + {{MiscData|medic_trooper_aoe_health_pickup_amber|RegenFixed|PerMinuteAfterStart }} HP per minute) / Number of nearby heroes'' | ''Heal = ({{MiscData|medic_trooper_aoe_health_pickup_amber|MissingPctRegen|Base}}% of hero's missing [[Health|HP]] + {{MiscData|medic_trooper_aoe_health_pickup_amber|RegenFixed|Base}} HP + {{MiscData|medic_trooper_aoe_health_pickup_amber|RegenFixed|PerMinuteAfterStart }} HP per minute) / Number of nearby heroes'' | ||
Medic Packs cannot be picked up by the Trooper's own team. | Medic Packs cannot be picked up by the Trooper's own team. | ||
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== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
== Gallery == | == Gallery == | ||