Trooper: Difference between revisions

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Math: Updated to match the patch notes 10 -> 8 minutes
add update history
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All 3 basic troopers have stronger "Super" variants, which start spawning while a team is in possession of a [[Rejuvenator]]. These super troopers are tougher and deal more damage.
All 3 basic troopers have stronger "Super" variants, which start spawning while a team is in possession of a [[Rejuvenator]]. These super troopers are tougher and deal more damage.


== Update history ==
{{Update history table
| contents =
{{Update history table/row
| update = October 10, 2024
| changes =
[General Changes]
* Fixed troopers being unreliable to shoot while on the zipline
* Adjusted Trooper tracer and muzzle effects for better alignment and lower visual noise
* Trooper death effects resolve quicker and more cleanly
[Misc Gameplay]
* Troopers attack range vs Lane [[Guardians]] reduced from 13.5m to 12m (they get closer to it)
* Guardians now take 70% less damage from troopers at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min)
* Trooper spawn/bounty lane end time changed from 10 min to 8 min
* Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses etc, but still takes damage from player summoned units)
[Hero Changes]
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} now also hits enemy troopers, killing them instantly
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} damage reduction against troopers/neutrals increased from -40% to -50%
}}
}}
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== Trivia ==
== Trivia ==