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→Math: Updated to match the patch notes 10 -> 8 minutes |
add update history |
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All 3 basic troopers have stronger "Super" variants, which start spawning while a team is in possession of a [[Rejuvenator]]. These super troopers are tougher and deal more damage. | All 3 basic troopers have stronger "Super" variants, which start spawning while a team is in possession of a [[Rejuvenator]]. These super troopers are tougher and deal more damage. | ||
== Update history == | |||
{{Update history table | |||
| contents = | |||
{{Update history table/row | |||
| update = October 10, 2024 | |||
| changes = | |||
[General Changes] | |||
* Fixed troopers being unreliable to shoot while on the zipline | |||
* Adjusted Trooper tracer and muzzle effects for better alignment and lower visual noise | |||
* Trooper death effects resolve quicker and more cleanly | |||
[Misc Gameplay] | |||
* Troopers attack range vs Lane [[Guardians]] reduced from 13.5m to 12m (they get closer to it) | |||
* Guardians now take 70% less damage from troopers at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min) | |||
* Trooper spawn/bounty lane end time changed from 10 min to 8 min | |||
* Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses etc, but still takes damage from player summoned units) | |||
[Hero Changes] | |||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} now also hits enemy troopers, killing them instantly | |||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} damage reduction against troopers/neutrals increased from -40% to -50% | |||
}} | |||
}} | |||
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== Trivia == | == Trivia == | ||