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After 10 minutes each trooper gives total souls based on the following formula: 90 + floor(1.24 souls per 1 min)+floor(1 souls per 5 min), with 100% in the soul orb. | After 10 minutes each trooper gives total souls based on the following formula: 90 + floor(1.24 souls per 1 min)+floor(1 souls per 5 min), with 100% in the soul orb. | ||
=== Ranged Trooper === | |||
Ranged Troopers are the most common type of trooper. They deal damage in a short range, resorting to [[Melee attack|melee]] if you get too close. | Ranged Troopers are the most common type of trooper. They deal damage in a short range, resorting to [[Melee attack|melee]] if you get too close. | ||
=== Melee Trooper === | |||
Melee Troopers are faster and tankier units that can only attack at close range. | Melee Troopers are faster and tankier units that can only attack at close range. | ||
=== Banner Trooper === | |||
Banner Troopers (or Medic Troopers) are a special type of trooper that can heal nearby heroes and other troopers, releasing a short pulse in a '''15m''' range every '''6''' seconds. This pulse heals '''80 HP''' to troopers and '''40 HP''' to allied heroes (80 after Laning Phase). | Banner Troopers (or Medic Troopers) are a special type of trooper that can heal nearby heroes and other troopers, releasing a short pulse in a '''15m''' range every '''6''' seconds. This pulse heals '''80 HP''' to troopers and '''40 HP''' to allied heroes (80 after Laning Phase). | ||
=== Super Troopers === | |||
All 3 basic troopers have stronger "Super" variants, which start spawning while a team is in possession of a [[Rejuvenator]]. These super troopers are tankier and deal more damage. | All 3 basic troopers have stronger "Super" variants, which start spawning while a team is in possession of a [[Rejuvenator]]. These super troopers are tankier and deal more damage. | ||
== Trivia == | == Trivia == | ||
{{Unit Navbox}} | {{Unit Navbox}} | ||