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'''Troopers''' | '''Troopers''', also called '''Minions''' or '''Creeps''', are common offensive units summoned by the [[Patron]]. They are the primary force for pushing lanes and early [[Souls|Soul]] farming. | ||
== Overview == | == Overview == | ||
Troopers appear to be small humanoid golems with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers; Ranged Troopers, Melee Troopers and Banner Troopers. | Troopers appear to be small humanoid golems with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers; Ranged Troopers, Melee Troopers and Banner Troopers. | ||
Troopers serve as the primary means to pushing lanes, appearing in waves of 4 every 25 seconds. These waves consist of 2 Ranged Troopers, 1 Melee Trooper and 1 Banner Trooper. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, | Troopers serve as the primary means to pushing lanes, appearing in waves of 4 every 25 seconds. These waves consist of 2 Ranged Troopers, 1 Melee Trooper and 1 Banner Trooper. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, Troopers will attempt to move down the lane, attacking other enemy Troopers, [[Heroes]] and [[structures]] on the way. Troopers take reduced damage from enemy [[Guardian]]s, [[Walker|Walkers]] and the [[Patron]] to act as a frontline for players looking to push lanes. | ||
During laning phase, | During laning phase, Troopers are also the most reliable source of [[Souls]]. Like most units, slain Troopers will grant a small amount of Souls on-kill, and release a [[Soul Orb]] to claim the full amount. In 2-person lanes, the Souls earned for slain Troopers (the Trooper, plus the soul orb if secured), are awarded to each person in full. | ||
Troopers gradually gain spirit resistance, reaching 20% resistance at 25 minutes | Troopers gradually gain spirit resistance, reaching 20% resistance at 25 minutes and 70% at 50 minutes. | ||
=== Math === | === Math === | ||
When slain, each Trooper gives total | When slain, each Trooper gives total Souls based on the following formula:<br/> | ||
<math>75 + \left \lfloor(1.1 \text{ souls per } 1 \text{ min}) \right \rfloor + \left \lfloor(1 \text{ soul per } 5 \text{ min})\right \rfloor</math>, with 65% on last hit and 35% in the | <math>75 + \left \lfloor(1.1 \text{ souls per } 1 \text{ min}) \right \rfloor + \left \lfloor(1 \text{ soul per } 5 \text{ min})\right \rfloor</math>, with 65% on last hit and 35% in the Soul Orb. | ||
=== Ranged Trooper === | === Ranged Trooper === | ||
Ranged Troopers are the most common type of | Ranged Troopers are the most common type of Trooper. They deal damage in a short range, resorting to [[Melee attack|melee]] if the player gets too close. | ||
=== Melee Trooper === | === Melee Trooper === | ||
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=== Banner Trooper === | === Banner Trooper === | ||
Banner Troopers | Banner Troopers, also referred to as Medic Troopers, are a special type of Trooper that can heal nearby Heroes and other Troopers. They have 3 healing charges that recharge every 35 seconds, and have a 6 second delay between casts. Healing bursts have a '''15m''' range, and heals '''80 HP''' to troopers and '''40 HP''' to allied Heroes (80 HP after laning phase). | ||
=== Super Troopers === | === Super Troopers === | ||
All 3 basic | All 3 basic Troopers have stronger "Super" variants, which start spawning while a team is in possession of a [[Rejuvenator]]. These super Troopers are tougher and deal more damage. | ||
== Update history == | == Update history == | ||