Trooper: Difference between revisions

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formula
Math: updated, simplified for clarity
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=== Math ===
=== Math ===
When slain, each Trooper gives total Souls based on the following formula:<br/>
Trooper bounty is divided by 50% on trooper death and 50% in the Soul Orb, or 100% on death if killed by a [[melee attack]].
<math>144 + (1.1 \text{ souls per } \text {min})</math>.
 
The total Soul bounty per Trooper is equal to 144 + (1.1 souls per min).


Additionally, they are divided among nearby ally players at the following rate:
Additionally, they are divided among nearby ally players at the following rate:
* 100/60/35/25/20/16% (for 1/2/3/4/5/6 players)
* 100/60/35/25/20/16% (for 1/2/3/4/5/6 players)
In laning phase (first 8 minutes) the bounty is divided by 50% on trooper death and 50% in the Soul Orb, afterwards 100% of the value is given only by the Soul Orb.


=== Ranged Trooper ===
=== Ranged Trooper ===