Trooper

Revision as of 13:52, 28 May 2025 by WendalW (talk | contribs) (Updated to match the current version of the game)
Ranged Trooper
Stats
Health
Base Health:   300
Health Regen:   0
Bullet Resist:   0%
Spirit Resist:   0%→70%
Damage
Damage:   36
DPS:   28
Range:   1000
Melee Damage:   25
Movement
Move Speed:   2.4 m/s
Sprint Speed:   4.33 m/s
Souls
Total Souls:  144
Soul Orbs: 1


Melee Trooper
Stats
Health
Base Health:   400
Health Regen:   0
Bullet Resist:   0%
Spirit Resist:   0%→70%
Damage
Damage:   0
DPS:   0
Range:   120
Melee Damage:   80
Movement
Move Speed:   3.2 m/s
Sprint Speed:   4.33 m/s
Souls
Total Souls:  144
Soul Orbs: 1


Banner Trooper
Stats
Health
Base Health:   260
Health Regen:   0
Bullet Resist:   0%
Spirit Resist:   0%→70%
Damage
Damage:   36
DPS:   28
Range:   120
Melee Damage:   25
Movement
Move Speed:   2.4 m/s
Sprint Speed:   4.33 m/s
Souls
Total Souls:  144
Soul Orbs: 1


Troopers, also colloquially called Minions or Creeps, are common offensive units summoned by the Patron. They are the primary force for pushing lanes and early Soul farming.

Overview

Troopers appear to be small humanoid golems with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers; Ranged Troopers, Melee Troopers and Banner Troopers.

Troopers serve as the primary means to pushing lanes, appearing in waves of 4 every 30 seconds. These waves consist of 2 Ranged Troopers, 1 Melee Trooper and 1 Banner Trooper. Troopers enter lanes by riding Ziplines in a vessel, which can be shot down to force them to drop early. Once on the ground, Troopers will attempt to move down the lane, attacking other enemy Troopers, Heroes and structures on the way. Troopers take reduced damage from enemy Guardians, Walkers and the Patron to act as a frontline for players looking to push lanes.

During laning phase, Troopers are also the most reliable source of Souls. Like most units, slain Troopers will grant part of their Souls on kill, and release a Soul Orb to claim the full amount. Killing a Trooper with a melee attack prevents an orb from spawning and awards 100% of the value on kill.

Troopers gradually gain spirit resistance, reaching 20% resistance at 25 minutes and 70% at 50 minutes.

Troopers gain 35% resistance when inside the enemy base.

Math

Trooper bounty is divided by 50% on Trooper death and 50% in the Soul Orb, or 100% on death if killed by a melee attack.

The total Soul bounty per Trooper is equal to  144 + ( 1.1 per min).

Additionally, they are divided among nearby ally players at the following rate:

  • 100/65/35/25/20/16% (for 1/2/3/4/5/6 players)

Ranged Trooper

Ranged Troopers are the most common type of Trooper. They deal damage in a short range, resorting to melee if the player gets too close.

 

Melee Trooper

Melee Troopers are faster and tougher units that can only attack at close range.

 

Banner Troopers, also referred to as Medic Troopers, are a special type of Trooper that can heal nearby Heroes and other Troopers. They heal every 6 seconds. Healing bursts have a 15m range, and heals 80 HP to troopers and 40 HP to allied Heroes during laning phase (80 HP after laning phase).

 

Super Troopers

All 3 basic Troopers have stronger "Super" variants, which start spawning while a team is in possession of a Rejuvenator. These super Troopers are bigger, tougher and deal more damage.

Commands

To summon Entities, in this case troopers (requires sv_cheats 1):

npc_create [unit_name|npc_class_name] [name of npc (optional) ] [addon type (optional) ] [name of addon (optional) ]

To summon specific troopers, use the following as unit names:

trooper_melee, trooper_nano etc.

Update history

Main article: Update history

View the full update history: Trooper/Update history

Update Changes

June 30, 2026

  •  Trooper bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after)
  •  Trooper bounty ratio in the deniable flying orb increased from 40% to 50%

May 28, 2026

  • Parrying a trooper no longer resets your parry cooldown (however it won't end your parry early like a hero hit does)
  • Parrying a trooper now stuns the trooper
  • (Undocumented) Fixed Medic Trooper health packs healing more than intended

May 22, 2026

  • Medic trooper heal duration increased from 2s to 4s (same overall heal amount)
  • When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)
  • Medic Trooper heal increased from 12% missing hp to 13%

Trivia

  • There's an unused Trooper model in the game files labeled Trooper_Jetpack, which has flying animations. The Jetpack Trooper was also present in Neon Prime.
  • The weapon carried by Ranged and Banner Troopers is shaped like a candle snuffer.