Tunnel: Difference between revisions

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Update info on ability running out while in vents.
Overview: more info
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While in the tunnels, characters gain a '''70%''' boost to their [[Move Speed]]. Sprint speed is not multiplied by the tunnel boost.
While in the tunnels, characters gain a '''70%''' boost to their [[Move Speed]]. Sprint speed is not multiplied by the tunnel boost.


If a hero requires an ability to enter vents and the ability duration runs out, they will transform back and navigate the sewers in crouched state. Since vents are too small to enter even in this state, the hero will have to wait out the cooldown and use the ability again to actually exit the sewers.
If a hero requires an ability to enter vents and the ability duration runs out inside a vent or tunnel too small to walk/crouch on, the effect is different depending on the hero:
* For {{HeroIcon|Calico}}, she will stay as Ava and start rapidly taking damage, and instantly transform when she exits to a walkable area.
* For {{HeroIcon|Mo & Krill}}, they will instantly exit Burrow in one of the nearest walkable spaces either inside or outside the tunnels. {Whether they are pushed to the inside or outside seems to be inconsistent.}


[[Crates]] can be found inside tunnels, and cockroaches that can be killed for {{Souls|1}}.  
[[Crates]] can be found inside tunnels, and cockroaches that can be killed for {{Souls|1}}.


== Notes ==
== Notes ==