Tunnel: Difference between revisions

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added note
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m Added note the vent entrances have a grill when they're inaccessible
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== Overview ==
== Overview ==
Vents are only accessible by specific characters, and they cannot enter while in combat (taking or dealing damage) or while carrying the {{PageRef|name=Soul Urn}}.
Vents are only accessible by specific characters, and they cannot enter while in combat (taking or dealing damage) or while carrying the {{PageRef|name=Soul Urn}}.
* The vent entrances have a grill as a visual indicator to players within 10 metres if these are inaccessible at the given moment.


The following heroes can access vents:
The following heroes can access vents:
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* {{HeroIcon|Mo & Krill}} during {{AbilityIcon|Burrow}}
* {{HeroIcon|Mo & Krill}} during {{AbilityIcon|Burrow}}


While in the tunnels, characters gain a '''70%''' boost to their [[Move Speed]]. Sprint speed is not multiplied by the tunnel boost.
While in the tunnels, characters gain a '''70%''' boost to their [[Move Speed]]. Sprint speed is not multiplied by the tunnel boost.


If a hero requires an ability to enter vents and navigate small tunnels, they start rapidly taking damage if the ability's duration runs out inside the vent or tunnel and instantly transform back upon leaving to a wider area.
If a hero requires an ability to enter vents and navigate small tunnels, they start rapidly taking damage if the ability's duration runs out inside the vent or tunnel and instantly transform back upon leaving to a wider area.