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Unstable Rift is an Objective in Deadlock.

Overview
The Rift's first spawn is at either 11, 12, or 13 minutes. After the first spawn, it respawns at an interval of 7 minutes. It creates a capture point of 20m radius around the bridge in one of the side lanes, indicated by a green circle effect. A visual effect shows in which lane the rift will spawn 1 minute ahead, followed by a global announcement 25s before spawn.
The rift takes 12s to be captured (not counting comeback modifiers). Both teams earn progress as long as they have at least one player in the capture point, but the rift can only be claimed once there's only one team in the point. The progress rate is the same regardless of how many players per team are in the point. Any players in the rift point are revealed in the Minimap.
Comeback mechanics
The team that is trailing in souls receives bonuses that scale linearly based on how behind they are, up to 15%. These bonuses are (at maximum difference):
- 50% shorter capture time, and 50% longer for leading team.
- +35% Bullet, Spirit, and Debuff Resist.
They also receive bonus rewards if they capture the rift (see below).
Rewards

The rift's base soul bounty is
337 Souls and increases by
95 Souls per minute of game time.
When a team wins the rift:
- Rift Troopers will spawn in that lane for the winning team. They are colored black and have +100% health and damage compared to normal troopers, increasing by +20% (additively) for each consecutive rift. Rift troopers don't drop souls when killed. They spawn at a minimum of 5 troopers.
- A random Golden Statue buff is granted to each member of the capturing team.
- All souls are distributed instantly and equally to all team members.
| Stat | LVL 1 (0 min) | LVL 2 (10 min) | LVL 3 (30 min) |
|---|---|---|---|
| Fire Rate | +1.5% | +2% | +2.5% |
| Max Ammo | +3% | +5% | +7% |
| Cooldown Reduction | +0.5% | +0.75% | +1% |
| Weapon Damage | +3% | +4% | +6% |
| Max Health | +15 | +20 | +30 |
| Spirit Power | +2 | +3 | +4 |
Each buff type has a 1/7 (14.29%) drop rate, with the exception of Health buffs, which have a 2/7 (28.57%) rate. It uses a pseudo-random distribution, meaning that for every 7 buffs received, the player is likely to get at least 1 of each type and 2 for Health. Getting the same buff multiple times in a row decreases the odds of getting it again next time. The distribution considers buffs received from all sources.
Comeback reward
If the trailing team wins the rift, they get a soul bonus that scales based on game time and the team's soul deficit. They also get up to +7 Rift troopers (12 total).
Update history
View the full update history: Unstable Rift/Update history
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Trivia
- Based on datamined voice lines, Unstable Rift was originally called Dying Star during development.
References
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