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| {{Infobox item/auto|Unstoppable| sound1 = unstoppable cast.mp3 | sound2 = unstoppable lp.mp3 | sound3 = unstoppable end.mp3}} | | {{Infobox item |
| {{For|the status effect|[[Status Effects#Unstoppable]]}} | | | item_name = Unstoppable |
| {{Quotation|[[Shopkeeper]]|My friend, you are about to be unstoppable!}} | | | item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StatusResistancePercent}} [[Debuff Resist]] |
| {{ItemSummary|{{#var:item_key_or_en}}}} | | | item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]] |
| | | has_active1 = true |
| | | active1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s |
| | | active1_description = {{#invoke:Lang|get_string|upgrade_unstoppable_desc|item_name={{#var:item_key_or_en}}}} |
| | | active1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityDuration}}s Duration |
| | | has_components = true |
| | | component1_name = Debuff Reducer |
| | | sound1 = unstoppable cast.mp3 |
| | | sound2 = unstoppable lp.mp3 |
| | | sound3 = unstoppable end.mp3 |
| | }} |
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| == Active ==
| | '''Unstoppable''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Debuff Resist]] and [[Bonus Health]]. |
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| Unstoppable's active ability dispels any active [[Stun]], [[Silence]], [[Sleep]], [[Root]], and [[Disarm]]. | | '''Unstoppable''' has an Active ability that grants the hero [[Status Effects#Unstoppable|temporary immunity]] to [[Stun]], [[Silence]], [[Status Effects#Sleep|Sleep]], [[Status Effects#Immobilized|Root]], and [[Disarm]] status effects. |
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| === Notes ===
| | It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}, with its [[Component]], {{ItemIcon|Debuff Reducer}}, making up {{Souls|{{#invoke:ItemData|get_cost|Debuff Reducer}}}} of the cost. |
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| * Unstoppable is not usable when the player loses control of their character, such as when asleep or stunned. Instead, it should be used in anticipation of these abilities to prevent them from working.
| | == Interactions with Crowd-Control == |
| * Most non-movement [[Status Effects]], such as resistance reduction or [[Healing Reduction]] are '''not''' suppressed. Unstoppable does suppress [[Damage Reduction]] ({{ItemIcon|Inhibitor}}, {{AbilityIcon|Fire Scarabs}}, etc) if the damage dealt is [[Spirit Damage]]. However, it will '''not''' prevent reduction of [[Weapon Damage]], including [[Melee Damage]].
| | While {{ItemIcon|Unstoppable}} cannot be activated while stunned, slept, on cooldown, or similar, it passively reduces the duration of such effects inflicted by the following abilities: |
| * Channelled abilities such as {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}} will affect the hero if Unstoppable's active ends while the ability is still ongoing.
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| * Unstoppable's active prevents players from being stunned after being parried.
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| * If an ability does damage and applies a negative effect, Unstoppable only prevents the effect but does not block the damage.
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| * Unstoppable's active effect also grants the user immunity to the [[Interrupt]] status effect.
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| * Unstoppable is not removed by {{ItemIcon|Cursed Relic}} and blocks all of its effects, including the removal of non-ultimate buffs.
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| === Affected Abilities ===
| | {{ReducibleCC}} |
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| {{AbilityTable|unstoppable|compact=true}}
| | This effect helps mitigate crowd-control by shortening stuns' durations, allowing the hero to recover more quickly. |
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| === Affected Items === | | == Notes == |
| | | * Unstoppable is not usable when the player loses control of their character, such as when asleep or stunned. Instead, it should be used in anticipation of these abilities to prevent them from working. |
| {| class="wikitable sortable"
| | * [[Status Effects]] such as [[Healing|Anti-heal]] and [[Damage|Damage Debuffs]] (such as those applied from {{ItemIcon|Inhibitor}} and {{ItemIcon|Silencer}}) are '''''NOT''''' suppressed. |
| ! Name !! {{Souls}} Cost !! Category !! Effect
| | * Channelled abilities such as {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}} will affect the hero if Unstoppable's active ends while the ability is still ongoing. |
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| | * Unstoppable's active ability does not prevent damage from enemies, even if it prevents the negative effects. |
| | {{ItemIcon|Slowing Bullets}} || {{DataProp|Slowing Bullets|Cost}} || {{ItemType|Weapon|Weapon}} || Movement Slow
| | * Although not explicitly mentioned in its description, the usage of '''Unstoppable''' also grants the user immunity to the [[Crowd Control|Interrupt]] status effect. |
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| | {{ItemIcon|Point Blank}} || {{DataProp|Point Blank|Cost}} || {{ItemType|Weapon|Weapon}} || Movement Slow
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| | {{ItemIcon|Weighted Shots}} || {{DataProp|Weighted Shots|Cost}} || {{ItemType|Weapon|Weapon}} || Movement Slow
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| | {{ItemIcon|Capacitor}} || {{DataProp|Capacitor|Cost}} || {{ItemType|Weapon|Weapon}} || Movement Slow, Silence
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| |- | |
| | {{ItemIcon|Crushing Fists}} || {{DataProp|Crushing Fists|Cost}} || {{ItemType|Weapon|Weapon}} || Stun | |
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| | {{ItemIcon|Silencer}} || {{DataProp|Silencer|Cost}} || {{ItemType|Weapon|Weapon}} || Silence
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| | {{ItemIcon|Haunting Shot}} || - || {{ItemType|Weapon|Weapon}} || Movement Slow
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| | {{ItemIcon|Lifestrike}} || {{DataProp|Lifestrike|Cost}} || {{ItemType|Armor|Vitality}} || Movement Slow
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| | {{ItemIcon|Phantom Strike}} || {{DataProp|Phantom Strike|Cost}} || {{ItemType|Armor|Vitality}} || Movement Slow, Disarm
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| | {{ItemIcon|Cold Front}} || {{DataProp|Cold Front|Cost}} || {{ItemType|Tech|Spirit}} || Movement Slow
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| | {{ItemIcon|Mystic Slow}} || {{DataProp|Mystic Slow|Cost}} || {{ItemType|Tech|Spirit}} || Movement Slow
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| | {{ItemIcon|Slowing Hex}} || {{DataProp|Slowing Hex|Cost}} || {{ItemType|Tech|Spirit}} || Movement Slow, Silence
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| | {{ItemIcon|Knockdown}} || {{DataProp|Knockdown|Cost}} || {{ItemType|Tech|Spirit}} || Stun
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| | {{ItemIcon|Silence Wave}} || {{DataProp|Silence Wave|Cost}} || {{ItemType|Tech|Spirit}} || Silence
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| | {{ItemIcon|Arctic Blast}} || {{DataProp|Arctic Blast|Cost}} || {{ItemType|Tech|Spirit}} || Freeze, Movement Slow
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| | {{ItemIcon|Cursed Relic}} || {{DataProp|Cursed Relic|Cost}} || {{ItemType|Tech|Spirit}} || Silence, Disarm, Interrupt
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| | {{ItemIcon|Focus Lens}} || {{DataProp|Focus Lens|Cost}} || {{ItemType|Tech|Spirit}} || Silence
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| | {{ItemIcon|Lightning Scroll}} || {{DataProp|Lightning Scroll|Cost}} || {{ItemType|Tech|Spirit}} || Movement Slow, Stun
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| | {{ItemIcon|Mystic Reverb}} || {{DataProp|Mystic Reverb|Cost}} || {{ItemType|Tech|Spirit}} || Movement Slow
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| | {{ItemIcon|Vortex Web}} || {{DataProp|Vortex Web|Cost}} || {{ItemType|Tech|Spirit}} || Root, Movement Slow
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| | {{ItemIcon|Frostbite Charm}} || - || {{ItemType|Tech|Spirit}} || Freeze
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| | {{ItemIcon|Mystical Piano}} || - || {{ItemType|Tech|Spirit}} || Stun
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| | {{ItemIcon|Unstable Concoction}} || - || {{ItemType|Tech|Spirit}} || Stun
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| |}
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| == Debuff Resist ==
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| Besides the active ability, Unstoppable passively gives [[Debuff Resist]], which reduces the duration of effects inflicted by the following abilities:
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| {{ReducibleCC}}
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| == Update history == | | == Update history == |
| | {{Main|Unstoppable/Update history|l1=Update history}} |
| {{Update history}} | | {{Update history}} |
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| == Trivia == | | == Trivia == |
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| * The Unstoppable icon is similar to a depiction of [[wikipedia:Doctor_Manhattan|Doctor Manhattan]], a powerful blue-skinned superhero from the comic book ''Watchmen''. | | * The Unstoppable icon is similar to a depiction of [[wikipedia:Doctor_Manhattan|Doctor Manhattan]], a powerful blue-skinned superhero from the comic book ''Watchmen''. |
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| == Navigation ==
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| {{Item Navbox}} | | {{Item Navbox}} |
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| [[Category:Active Items]] | | [[Category:Active Items]] |